Player Matchup

Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
KissingMen
Thor
Gold I
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,911 MMR
Party 2
Athena
Athena
Platinum II
SuperNovaJason
Athena
Platinum II
Level 156
God Stats
12W - 8L
1,575 SR
Queue Stats
347W - 325L
1,873 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
Tengσku
Sun Wukong
Platinum IV
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
45W - 20L
1,979 MMR
Party 2
Ishtar
Ishtar
Diamond V
TwoFatLips
Ishtar
Diamond V
Level 146
God Stats
20W - 4L
1,930 SR
Queue Stats
521W - 490L
1,975 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 131
1,601 SR
1,848 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,557 SR
1,865 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
Jigzyo
Yu Huang
Diamond IV
Level 204
God Stats
3W - 8L
1,492 SR
Queue Stats
283W - 248L
2,072 MMR
Party 3
Sylvanus
Sylvanus
Platinum I
SoggyWetPotato
Sylvanus
Platinum I
Level 107
God Stats
12W - 15L
1,357 SR
Queue Stats
120W - 114L
1,912 MMR
Party 3
Bakasura
Bakasura
Platinum II
Vapo120
Bakasura
Platinum II
Level 152
God Stats
1W - 2L
1,685 SR
Queue Stats
387W - 377L
1,916 MMR
Solo
Cernunnos
Cernunnos
Platinum I
iReport
Cernunnos
Platinum I
Level 100
God Stats
24W - 27L
1,750 SR
Queue Stats
449W - 441L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
6 / 0 / 4
9,586
599
8,369
5,885
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
9 / 2 / 9
9,687
605
17,382
13,379
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 1 / 8
7,908
494
6,192
15,018
13,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Tengσku
Sun Wukong
16
4 / 0 / 6
10,113
632
13,130
15,979
14,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
TwoFatLips
Ishtar
13
1 / 4 / 8
7,936
496
9,070
13,328
5,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
MercuryNoxAgniHercules

VS

Bans
SerqetMartichorasHelAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 7 / 0
8,354
522
9,510
18,569
14,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
Jigzyo
Yu Huang
15
3 / 3 / 0
8,736
546
10,318
9,802
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
11
2 / 4 / 2
7,827
489
5,367
16,895
14,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Vapo120
Bakasura
14
0 / 2 / 3
7,926
495
6,086
16,533
8,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
iReport
Cernunnos
13
1 / 5 / 3
8,104
507
12,582
16,132
7,246
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
21
Kills
7
7
Deaths
21
35
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
0
4
8
L
Chaac
 
Chaac
1
7
0
0.14
L
Yu Huang
Jigzyo
Yu Huang
3
3
0
1
W
9
2
9
6.75
L
Sylvanus
2
4
2
0.75
W
1
1
8
5
W
Sun Wukong
Tengσku
Sun Wukong
4
0
6
7
W
Ishtar
TwoFatLips
Ishtar
1
4
8
1.25
L
Bakasura
Vapo120
Bakasura
0
2
3
0.75
L
Cernunnos
iReport
Cernunnos
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,143
Damage
43,863
63,589
Taken
77,931
40,823
Mitigated
48,760
16,062
Healing
25,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,369
892
0
750
5,885
1,858
0
2,785
3,050
80,041
0
L
Chaac
 
Chaac
9,510
2,677
0
5,198
18,569
14,958
0
815
17,733
0
66,329
L
Yu Huang
Jigzyo
Yu Huang
10,318
475
0
625
9,802
4,287
0
2,593
7,097
86,373
0
W
17,382
5,284
0
1,035
13,379
5,682
0
3,853
9,301
0
70,225
L
Sylvanus
5,367
1,639
4,256
5,263
16,895
14,202
0
4,462
12,321
18,045
0
W
6,192
1,675
0
2,469
15,018
13,434
0
4,897
9,981
28,981
0
W
Sun Wukong
Tengσku
Sun Wukong
13,130
3,868
0
6,487
15,979
14,186
0
1,733
14,246
0
82,445
W
Ishtar
TwoFatLips
Ishtar
9,070
6,219
0
5,321
13,328
5,663
0
2,659
10,449
0
71,765
L
Bakasura
Vapo120
Bakasura
6,086
4,892
0
5,228
16,533
8,067
0
3,412
13,035
0
67,552
L
Cernunnos
iReport
Cernunnos
12,582
7,374
0
4,598
16,132
7,246
0
3,630
12,470
0
71,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
40,947
531
Minions Killed
516
0
Camps Cleared
0
1,692,882
Distance Traveled
1,586,032
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,586
599
151
9
0
358,128
1
L
Chaac
8,354
522
115
7
0
304,756
1
L
Yu Huang
8,736
546
142
9
0
319,768
4
W
Thor
9,687
605
78
5
0
350,820
5
L
Sylvanus
7,827
489
25
2
0
311,226
2
W
Athena
7,908
494
40
3
0
371,218
4
W
Sun Wukong
10,113
632
158
10
0
322,957
3
W
Ishtar
7,936
496
104
7
0
289,759
3
L
Bakasura
7,926
495
121
8
0
381,808
0
L
Cernunnos
8,104
507
113
7
0
268,474
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role