Player Matchup

Sylvanus
Sylvanus
Frxsty-Yuri
Sylvanus
Level 103
God Stats
2W - 1L
1,780 SR
Queue Stats
158W - 122L
1,509 Elo+
Solo
Vamana
Vamana
Jia001
Vamana
Level 144
God Stats
0W - 1L
1,618 SR
Queue Stats
131W - 144L
1,456 Elo+
Solo
Raijin
Raijin
Miracle Void
Raijin
Level 120
God Stats
28W - 34L
1,377 SR
Queue Stats
636W - 652L
1,392 Elo+
Solo
Set
Set
Wazoozak
Set
Level 128
God Stats
0W - 2L
1,185 SR
Queue Stats
75W - 62L
1,423 Elo+
Solo
Skadi
Skadi
xSlash5x
Skadi
Level 132
God Stats
24W - 27L
1,418 SR
Queue Stats
245W - 248L
1,432 Elo+
Solo
Team Averages
Level 125
1,476 SR
1,443 Elo+

VS

Team Averages
Level 110
1,481 SR
1,441 Elo+
Jing Wei
Jing Wei
Balance Axis
Jing Wei
Level 145
God Stats
10W - 16L
1,344 SR
Queue Stats
373W - 381L
1,433 Elo+
Party 2
Baron Samedi
Baron Samedi
Balance Dez
Baron Samedi
Level 86
God Stats
22W - 9L
1,592 SR
Queue Stats
101W - 97L
1,435 Elo+
Party 2
Ra
Ra
Soul-Conqueror96
Ra
Level 120
God Stats
14W - 22L
1,468 SR
Queue Stats
277W - 280L
1,508 Elo+
Party 1
Kukulkan
Kukulkan
Soul-Smoker369
Kukulkan
Level 100
God Stats
5W - 4L
1,500 SR
Queue Stats
271W - 281L
1,501 Elo+
Party 1
Nike
Nike
SuperWhiteSugar
Nike
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frxsty-Yuri
Sylvanus
10
1 / 2 / 5
7,172
478
6,548
13,866
11,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vamana
Jia001
Vamana
13
0 / 4 / 2
7,762
517
8,023
16,063
12,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
12
1 / 3 / 1
6,715
448
7,353
10,629
4,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 4 / 5
7,061
471
5,591
14,042
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
xSlash5x
Skadi
14
8 / 2 / 1
8,573
572
12,064
11,327
5,585
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Balance Axis
Jing Wei
12
2 / 1 / 3
6,818
455
7,401
8,769
2,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Balance Dez
Baron Samedi
12
0 / 4 / 9
6,977
465
7,390
12,702
5,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 5 / 4
6,572
438
6,098
11,746
4,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
14
8 / 1 / 4
8,693
580
16,983
7,519
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 1 / 3
8,339
556
12,102
13,208
13,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
11
Kills
15
15
Deaths
12
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Balance Axis
Jing Wei
2
1
3
3.5
W
Baron Samedi
Balance Dez
Baron Samedi
0
4
9
1.13
L
Sylvanus
Frxsty-Yuri
Sylvanus
1
2
5
1.75
L
Vamana
Jia001
Vamana
0
4
2
0.25
L
Raijin
1
3
1
0.5
W
1
5
4
0.6
W
Kukulkan
8
1
4
10
W
4
1
3
5.5
L
1
4
5
0.88
L
Skadi
xSlash5x
Skadi
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,579
Damage
49,974
65,927
Taken
53,944
41,369
Mitigated
29,624
16,664
Healing
15,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Balance Axis
Jing Wei
7,401
5,013
0
2,121
8,769
2,737
960
2,228
6,541
0
33,206
W
Baron Samedi
Balance Dez
Baron Samedi
7,390
449
547
4,205
12,702
5,871
0
2,382
10,320
36,530
0
L
Sylvanus
Frxsty-Yuri
Sylvanus
6,548
1,953
3,326
5,291
13,866
11,293
0
6,929
6,937
25,704
0
L
Vamana
Jia001
Vamana
8,023
3,492
0
4,062
16,063
12,486
711
3,748
12,315
0
58,188
L
Raijin
7,353
273
0
0
10,629
4,675
0
7,476
3,153
49,609
0
W
6,098
442
1,865
4,145
11,746
4,580
230
3,444
8,302
45,942
0
W
Kukulkan
16,983
901
0
1,163
7,519
3,358
192
3,328
4,191
64,555
0
W
12,102
1,819
0
1,699
13,208
13,078
0
2,519
10,689
0
57,736
L
5,591
1,933
0
557
14,042
7,330
0
7,260
6,782
0
50,949
L
Skadi
xSlash5x
Skadi
12,064
4,942
0
3,428
11,327
5,585
0
5,058
6,269
0
69,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,283
Gold Earned
37,399
392
Minions Killed
369
0
Camps Cleared
0
1,382,825
Distance Traveled
1,458,203
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,818
455
59
4
0
283,494
1
W
Baron Samedi
6,977
465
55
4
0
308,398
4
L
Sylvanus
7,172
478
28
2
0
263,800
2
L
Vamana
7,762
517
109
7
0
275,842
0
L
Raijin
6,715
448
77
5
0
250,256
7
W
Ra
6,572
438
63
4
0
286,647
0
W
Kukulkan
8,693
580
106
7
0
305,132
2
W
Nike
8,339
556
86
6
0
274,532
0
L
Set
7,061
471
72
5
0
312,136
0
L
Skadi
8,573
572
106
7
0
280,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role