Player Matchup

Scylla
Scylla
 
Scylla
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
Kaidox68
Tyr
Level 127
God Stats
2W - 1L
1,103 SR
Queue Stats
40W - 42L
1,449 Elo+
Party 1
Lancelot
Lancelot
Neonlappen
Lancelot
Level 78
God Stats
2W - 0L
1,672 SR
Queue Stats
32W - 43L
1,426 Elo+
Party 1
Ymir
Ymir
Rolffix
Ymir
Level 28
God Stats
1W - 0L
1,611 SR
Queue Stats
34W - 35L
1,494 Elo+
Party 1
Chiron
Chiron
drive3928
Chiron
Level 98
God Stats
4W - 5L
1,296 SR
Queue Stats
451W - 454L
1,472 Elo+
Party 3
Team Averages
Level 83
1,436 SR
1,468 Elo+

VS

Team Averages
Level 96
1,505 SR
1,476 Elo+
Tiamat
Tiamat
GreyManor16
Tiamat
Level 83
God Stats
7W - 8L
1,518 SR
Queue Stats
527W - 541L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Klaudynaaa
Jormungandr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
Szaklo
Danzaburou
Level 107
God Stats
2W - 3L
1,583 SR
Queue Stats
73W - 66L
1,484 Elo+
Party 2
Hou Yi
Hou Yi
Zuorgel
Hou Yi
Level 156
God Stats
2W - 4L
1,424 SR
Queue Stats
103W - 122L
1,467 Elo+
Solo
Skadi
Skadi
ifaD
Skadi
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 59L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
0 / 1 / 5
9,884
760
11,337
8,074
4,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 1 / 6
10,109
778
5,683
16,330
26,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Neonlappen
Lancelot
16
3 / 3 / 7
9,689
745
8,560
15,888
14,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
Rolffix
Ymir
14
0 / 3 / 9
9,356
720
3,884
17,244
19,937
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
drive3928
Chiron
17
5 / 1 / 7
10,277
791
16,974
10,846
6,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 3 / 3
8,925
687
15,237
8,850
5,342
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Klaudynaaa
Jormungandr
13
1 / 2 / 4
7,946
611
2,369
9,754
12,095
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Szaklo
Danzaburou
14
0 / 2 / 7
8,309
639
11,202
10,504
4,509
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
Zuorgel
Hou Yi
16
2 / 2 / 5
8,864
682
10,206
8,702
4,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
ifaD
Skadi
16
3 / 4 / 4
8,851
681
13,548
11,475
5,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
13
Kills
7
9
Deaths
13
34
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
1
5
2.5
L
Tiamat
1
3
3
0.83
W
5
1
6
8
L
Jormungandr
Klaudynaaa
Jormungandr
1
2
4
1.5
W
Lancelot
Neonlappen
Lancelot
3
3
7
2.17
W
Ymir
Rolffix
Ymir
0
3
9
1.5
L
Danzaburou
Szaklo
Danzaburou
0
2
7
1.75
L
Hou Yi
Zuorgel
Hou Yi
2
2
5
2.25
W
Chiron
drive3928
Chiron
5
1
7
8.5
L
Skadi
ifaD
Skadi
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,438
Damage
52,562
68,382
Taken
49,285
71,712
Mitigated
31,016
23,459
Healing
19,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,337
302
1,087
2,076
8,074
4,902
1,624
1,835
6,239
42,341
0
L
Tiamat
15,237
671
2,616
1,901
8,850
5,342
0
1,742
7,108
40,581
0
W
5,683
476
2,667
2,654
16,330
26,133
769
4,588
11,742
1,946
8,315
L
Jormungandr
Klaudynaaa
Jormungandr
2,369
78
1,011
2,114
9,754
12,095
0
3,947
5,807
5,776
0
W
Lancelot
Neonlappen
Lancelot
8,560
559
755
1,638
15,888
14,155
1,123
4,108
11,780
0
20,452
W
Ymir
Rolffix
Ymir
3,884
206
2,633
2,544
17,244
19,937
56
5,361
11,883
6,426
0
L
Danzaburou
Szaklo
Danzaburou
11,202
4,062
1,473
3,851
10,504
4,509
0
3,561
6,943
0
20,289
L
Hou Yi
Zuorgel
Hou Yi
10,206
5,814
1,238
2,104
8,702
4,022
0
3,015
5,687
0
20,762
W
Chiron
drive3928
Chiron
16,974
1,446
3,546
3,859
10,846
6,585
516
1,714
9,132
0
29,465
L
Skadi
ifaD
Skadi
13,548
6,357
1,235
1,944
11,475
5,048
97
4,694
6,781
0
24,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,315
Gold Earned
42,895
152
Minions Killed
132
0
Camps Cleared
0
1,371,429
Distance Traveled
1,095,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,884
760
71
5
0
245,211
0
L
Tiamat
8,925
687
53
4
0
248,360
0
W
Tyr
10,109
778
24
2
0
286,157
0
L
Jormungandr
7,946
611
6
0
0
141,139
0
W
Lancelot
9,689
745
23
2
0
313,482
0
W
Ymir
9,356
720
2
0
0
249,993
0
L
Danzaburou
8,309
639
14
1
0
230,857
0
L
Hou Yi
8,864
682
35
3
0
250,521
0
W
Chiron
10,277
791
32
2
0
276,586
0
L
Skadi
8,851
681
24
2
0
224,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role