Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Max_0487
Heimdallr
Level 16
God Stats
17W - 12L
1,526 SR
Queue Stats
18W - 20L
1,350 Elo+
Party 3
Sobek
Sobek
Schneetze
Sobek
Level 124
God Stats
1W - 1L
1,316 SR
Queue Stats
39W - 38L
1,467 Elo+
Party 2
Hades
Hades
VotelessChimp81
Hades
Level 69
God Stats
7W - 3L
1,499 SR
Queue Stats
43W - 40L
1,395 Elo+
Party 3
Fenrir
Fenrir
marcusdragnell98
Fenrir
Level 111
God Stats
1W - 2L
1,282 SR
Queue Stats
469W - 459L
1,464 Elo+
Solo
Team Averages
Level 88
1,425 SR
1,435 Elo+

VS

Team Averages
Level 65
1,460 SR
1,410 Elo+
Medusa
Medusa
L0dBr0k_6
Medusa
Level 75
God Stats
1W - 2L
1,540 SR
Queue Stats
89W - 92L
1,475 Elo+
Party 1
Fenrir
Fenrir
Tije54000
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,250 Elo+
Party 1
Tiamat
Tiamat
el_lemos_110
Tiamat
Level 44
God Stats
17W - 24L
1,424 SR
Queue Stats
25W - 33L
1,371 Elo+
Solo
Maui
Maui
jotaro57330
Maui
Level 55
God Stats
0W - 2L
1,268 SR
Queue Stats
8W - 7L
1,466 Elo+
Party 1
Surtr
Surtr
lthorodindonl
Surtr
Level 120
God Stats
5W - 2L
1,568 SR
Queue Stats
42W - 36L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
0 / 2 / 1
8,140
479
9,098
8,896
3,741
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
Max_0487
Heimdallr
15
0 / 1 / 3
9,409
553
5,502
11,520
4,772
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Sobek
Schneetze
Sobek
13
1 / 0 / 1
8,614
507
5,041
12,505
12,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
8 / 0 / 1
11,097
653
11,328
11,967
6,099
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 3 / 2
8,824
519
8,335
14,895
6,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
L0dBr0k_6
Medusa
13
3 / 1 / 0
7,864
463
9,086
10,317
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Tije54000
Fenrir
12
0 / 2 / 2
7,297
429
4,369
12,137
5,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
12
1 / 2 / 1
7,948
468
7,900
8,906
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 0 / 3
7,848
462
3,443
11,446
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 7 / 0
8,009
471
10,273
18,238
11,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
5
6
Deaths
12
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
2
1
0.25
L
Medusa
L0dBr0k_6
Medusa
3
1
0
3
W
Heimdallr
Max_0487
Heimdallr
0
1
3
1.5
W
Sobek
Schneetze
Sobek
1
0
1
1.5
L
Fenrir
Tije54000
Fenrir
0
2
2
0.5
W
8
0
1
8.5
L
Tiamat
1
2
1
0.75
L
0
0
3
1.5
L
1
7
0
0.14
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,304
Damage
35,071
59,783
Taken
61,044
34,354
Mitigated
38,512
22,701
Healing
12,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
9,098
5,373
0
1,958
8,896
3,741
1,264
1,258
7,638
0
78,126
L
Medusa
L0dBr0k_6
Medusa
9,086
4,684
0
2,538
10,317
5,069
387
2,309
8,008
0
61,377
W
Heimdallr
Max_0487
Heimdallr
5,502
3,035
0
4,040
11,520
4,772
231
5,778
5,742
0
77,865
W
Sobek
Schneetze
Sobek
5,041
392
0
5,218
12,505
12,808
54
2,841
9,664
26,527
0
L
Fenrir
Tije54000
Fenrir
4,369
817
0
289
12,137
5,437
0
2,020
10,117
0
45,142
W
11,328
1,261
0
9,726
11,967
6,099
178
268
11,699
89,220
0
L
Tiamat
7,900
431
0
2,870
8,906
4,621
246
802
8,104
52,157
0
L
3,443
505
0
2,807
11,446
12,009
125
2,757
8,689
23,313
0
L
10,273
3,560
0
4,082
18,238
11,376
0
8,481
9,757
1,602
68,391
W
8,335
2,484
0
1,759
14,895
6,934
0
1,595
13,300
0
65,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,084
Gold Earned
38,966
542
Minions Killed
395
0
Camps Cleared
0
1,640,223
Distance Traveled
1,566,278
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,140
479
138
8
0
317,598
3
L
Medusa
7,864
463
86
5
0
332,189
1
W
Heimdallr
9,409
553
136
8
0
302,007
0
W
Sobek
8,614
507
28
2
0
351,323
5
L
Fenrir
7,297
429
71
4
0
361,225
0
W
Hades
11,097
653
153
9
0
302,824
0
L
Tiamat
7,948
468
86
5
0
260,665
0
L
Maui
7,848
462
45
3
0
349,462
0
L
Surtr
8,009
471
107
6
0
262,737
0
W
Fenrir
8,824
519
87
5
0
366,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role