Player Matchup

Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver II
Batman_said
Freya
Silver II
Level 107
God Stats
39W - 37L
1,500 SR
Queue Stats
575W - 583L
1,030 MMR
Solo
Serqet
Serqet
Silver II
SoulsBorne683
Serqet
Silver II
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 99L
1,042 MMR
Solo
Anubis
Anubis
Silver I
pitaboys2
Anubis
Silver I
Level 122
God Stats
8W - 11L
1,424 SR
Queue Stats
284W - 299L
1,048 MMR
Solo
Horus
Horus
Silver II
stewaye0
Horus
Silver II
Level 125
God Stats
16W - 13L
1,653 SR
Queue Stats
320W - 330L
980 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,515 SR
1,120 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,515 SR
1,026 MMR
Zhong Kui
Zhong Kui
Bronze IV
DustMaestro
Zhong Kui
Bronze IV
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,041 MMR
Solo
Thor
Thor
Silver I
GhosteGoku
Thor
Silver I
Level 148
God Stats
6W - 8L
1,487 SR
Queue Stats
565W - 595L
1,026 MMR
Solo
Izanami
Izanami
Silver II
GhvstDaZebra
Izanami
Silver II
Level 121
God Stats
4W - 4L
1,536 SR
Queue Stats
173W - 183L
1,025 MMR
Solo
Chang'e
Chang'e
Silver II
N7 ENCHANTER
Chang'e
Silver II
Level 124
God Stats
5W - 4L
1,502 SR
Queue Stats
45W - 56L
978 MMR
Solo
Bacchus
Bacchus
Silver IV
axikshaman
Bacchus
Silver IV
Level 158
God Stats
0W - 2L
1,552 SR
Queue Stats
32W - 59L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 3 / 7
6,986
537
4,264
9,005
6,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 2 / 4
7,308
562
9,423
9,298
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 0 / 8
7,962
612
5,542
9,448
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
pitaboys2
Anubis
14
6 / 0 / 2
8,818
678
9,904
7,476
3,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
stewaye0
Horus
13
4 / 0 / 1
7,882
606
9,168
9,722
6,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HelBakasuraMercury

VS

Bans
VamanaAwilixThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DustMaestro
Zhong Kui
12
1 / 7 / 0
6,581
506
6,349
12,304
6,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 2 / 2
5,829
448
3,190
11,407
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
GhvstDaZebra
Izanami
8
3 / 5 / 0
5,602
431
3,182
7,852
2,337
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
N7 ENCHANTER
Chang'e
11
1 / 3 / 0
6,429
495
6,000
11,043
3,040
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
axikshaman
Bacchus
9
0 / 4 / 4
5,763
443
3,525
11,693
11,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
21
Kills
5
5
Deaths
21
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
3
7
2.17
W
3
2
4
2.5
L
Zhong Kui
DustMaestro
Zhong Kui
1
7
0
0.14
L
0
2
2
0.5
L
Izanami
GhvstDaZebra
Izanami
3
5
0
0.6
L
Chang'e
N7 ENCHANTER
Chang'e
1
3
0
0.33
W
5
0
8
9
L
Bacchus
axikshaman
Bacchus
0
4
4
0.5
W
Anubis
pitaboys2
Anubis
6
0
2
7
W
Horus
stewaye0
Horus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,301
Damage
22,246
44,949
Taken
54,299
24,877
Mitigated
27,167
14,852
Healing
12,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,264
1,623
0
947
9,005
6,904
16
1,745
7,260
15,921
0
W
9,423
3,075
0
4,652
9,298
3,443
937
2,265
7,033
49,330
0
L
Zhong Kui
DustMaestro
Zhong Kui
6,349
89
0
2,099
12,304
6,614
0
7,299
4,785
42,328
0
L
3,190
379
0
2,976
11,407
3,667
0
4,449
6,652
0
34,890
L
Izanami
GhvstDaZebra
Izanami
3,182
2,296
0
1,315
7,852
2,337
0
4,154
3,316
0
30,361
L
Chang'e
N7 ENCHANTER
Chang'e
6,000
575
40
4,601
11,043
3,040
0
461
10,450
42,124
0
W
5,542
1,389
0
990
9,448
3,702
0
2,388
7,060
0
48,979
L
Bacchus
axikshaman
Bacchus
3,525
223
0
1,098
11,693
11,509
95
6,540
4,739
13,880
0
W
Anubis
pitaboys2
Anubis
9,904
85
0
3,434
7,476
3,967
1,503
4,368
3,108
69,344
0
W
Horus
stewaye0
Horus
9,168
3,493
200
4,629
9,722
6,861
0
5,108
4,614
0
54,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,956
Gold Earned
30,204
365
Minions Killed
305
0
Camps Cleared
0
1,305,270
Distance Traveled
1,134,937
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,986
537
7
1
0
281,838
5
W
Freya
7,308
562
90
7
0
221,340
0
L
Zhong Kui
6,581
506
84
6
0
217,116
2
L
Thor
5,829
448
71
5
0
261,145
0
L
Izanami
5,602
431
60
5
0
174,316
1
L
Chang'e
6,429
495
78
6
0
247,254
6
W
Serqet
7,962
612
73
6
0
297,788
0
L
Bacchus
5,763
443
12
1
0
235,106
2
W
Anubis
8,818
678
112
9
0
233,577
0
W
Horus
7,882
606
83
6
0
270,727
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role