Player Matchup

Odin
Odin
BeefNBean
Odin
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
457W - 464L
1,468 Elo+
Party 2
Da Ji
Da Ji
chiz-it
Da Ji
Level 123
God Stats
8W - 5L
1,641 SR
Queue Stats
465W - 460L
1,474 Elo+
Party 2
Kukulkan
Kukulkan
hotchocho98
Kukulkan
Level 122
God Stats
1W - 2L
1,816 SR
Queue Stats
159W - 142L
1,517 Elo+
Party 1
Bellona
Bellona
jujuostrich
Bellona
Level 107
God Stats
19W - 11L
1,529 SR
Queue Stats
745W - 731L
1,473 Elo+
Party 1
Hera
Hera
killallcreeper
Hera
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 4L
1,467 Elo+
Party 1
Team Averages
Level 112
1,597 SR
1,480 Elo+

VS

Team Averages
Level 115
1,496 SR
1,479 Elo+
Bastet
Bastet
 
Bastet
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
He Bo
He Bo
HunterStrongclaw
He Bo
Level 108
God Stats
3W - 3L
1,724 SR
Queue Stats
220W - 230L
1,491 Elo+
Solo
Zeus
Zeus
SaVi0oouRSuResH
Zeus
Level 141
God Stats
0W - 1L
1,209 SR
Queue Stats
65W - 60L
1,429 Elo+
Party 3
Medusa
Medusa
bzt4L Ace
Medusa
Level 142
God Stats
10W - 9L
1,546 SR
Queue Stats
619W - 637L
1,476 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
3 / 3 / 12
8,540
854
5,030
13,126
14,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
chiz-it
Da Ji
14
4 / 3 / 10
8,694
869
5,262
8,568
4,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
hotchocho98
Kukulkan
18
5 / 1 / 12
10,384
1,038
11,234
4,575
2,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
jujuostrich
Bellona
16
7 / 3 / 11
9,652
965
7,303
9,708
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 3 / 12
8,775
878
7,556
6,615
3,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 6 / 3
8,096
810
4,708
10,772
4,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
 
Anhur
5
0 / 0 / 0
5,468
547
0
0
0
14
2 / 7 / 4
7,470
747
7,127
9,665
3,693
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 5
7,650
765
8,687
9,845
4,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
bzt4L Ace
Medusa
16
4 / 4 / 3
7,911
791
5,050
9,418
4,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
22
Kills
12
13
Deaths
22
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
6
3
0.92
L
Anhur
 
Anhur
0
0
0
0
W
Odin
3
3
12
3
L
2
7
4
0.57
L
2
5
5
0.9
L
Medusa
bzt4L Ace
Medusa
4
4
3
1.38
W
Da Ji
chiz-it
Da Ji
4
3
10
3
W
Kukulkan
hotchocho98
Kukulkan
5
1
12
11
W
Bellona
jujuostrich
Bellona
7
3
11
4.17
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,385
Damage
25,572
42,592
Taken
39,700
35,474
Mitigated
17,564
10,471
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,708
1,433
526
1,204
10,772
4,689
0
5,584
4,970
0
9,986
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Odin
5,030
248
622
2,716
13,126
14,549
502
6,083
7,043
0
9,571
L
7,127
534
283
328
9,665
3,693
0
3,148
6,413
13,547
0
L
8,687
811
288
1,191
9,845
4,514
0
5,181
4,485
22,466
0
L
Medusa
bzt4L Ace
Medusa
5,050
2,440
620
1,280
9,418
4,668
0
4,780
4,400
0
16,009
W
Da Ji
chiz-it
Da Ji
5,262
515
883
1,353
8,568
4,093
771
2,142
6,426
0
8,311
W
Kukulkan
hotchocho98
Kukulkan
11,234
397
1,237
475
4,575
2,628
1,953
1,453
3,122
38,465
0
W
Bellona
jujuostrich
Bellona
7,303
1,523
659
2,111
9,708
11,106
841
3,097
6,611
0
9,161
W
7,556
1,467
298
117
6,615
3,098
2,381
3,039
3,576
15,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,045
Gold Earned
36,595
111
Minions Killed
74
0
Camps Cleared
0
931,367
Distance Traveled
664,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,096
810
12
1
0
193,362
0
L
Anhur
5,468
547
0
0
0
182
0
W
Odin
8,540
854
7
1
0
192,652
0
L
He Bo
7,470
747
16
2
0
147,877
0
L
Zeus
7,650
765
26
3
0
146,867
0
L
Medusa
7,911
791
20
2
0
176,343
0
W
Da Ji
8,694
869
13
1
0
177,696
0
W
Kukulkan
10,384
1,038
63
6
0
182,362
0
W
Bellona
9,652
965
6
1
0
189,788
0
W
Hera
8,775
878
22
2
0
188,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role