Player Matchup

Serqet
Serqet
Gold IV
DemS-93-Family
Serqet
Gold IV
Level 217
God Stats
0W - 4L
1,768 SR
Queue Stats
101W - 91L
1,400 MMR
Party 3
Chang'e
Chang'e
Gold I
EpsilonSenpai
Chang'e
Gold I
Level 193
God Stats
1W - 4L
1,263 SR
Queue Stats
148W - 138L
1,519 MMR
Solo
Danzaburou
Danzaburou
Silver II
GlazedUK
Danzaburou
Silver II
Level 105
God Stats
1W - 2L
1,626 SR
Queue Stats
10W - 12L
1,511 MMR
Solo
Set
Set
Gold IV
TaRzaaN_x13
Set
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,687 MMR
Party 3
Bacchus
Bacchus
Gold III
itz_Palkia_
Bacchus
Gold III
Level 100
God Stats
21W - 12L
1,616 SR
Queue Stats
295W - 304L
1,514 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,555 SR
1,526 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,467 SR
1,509 MMR
Susano
Susano
Silver I
 
Susano
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nike
Nike
Gold I
 
Nike
Gold I
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold I
Baboon--Maniac
Athena
Gold I
Level 167
God Stats
21W - 25L
1,540 SR
Queue Stats
329W - 333L
1,506 MMR
Solo
Rama
Rama
Bronze III
Nid0king
Rama
Bronze III
Level 84
God Stats
13W - 8L
1,500 SR
Queue Stats
41W - 35L
1,538 MMR
Party 2
Tiamat
Tiamat
Gold II
SuperMariO72
Tiamat
Gold II
Level 161
God Stats
1W - 0L
1,297 SR
Queue Stats
522W - 507L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,310
522
4,353
13,331
10,071
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
13
1 / 2 / 1
7,464
533
7,771
10,175
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
GlazedUK
Danzaburou
13
2 / 4 / 2
7,747
553
9,101
11,349
4,600
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 7 / 4
7,224
516
4,031
14,994
6,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
itz_Palkia_
Bacchus
10
2 / 4 / 1
6,653
475
4,871
13,338
17,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
He BoAphroditeMercury

VS

Bans
YemojaVamanaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
15
13 / 2 / 2
9,509
679
15,684
12,905
5,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
 
Nike
13
1 / 1 / 5
7,976
570
8,061
10,942
7,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 10
6,910
494
5,166
9,945
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
14
4 / 1 / 6
8,546
610
10,285
11,159
4,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tiamat
13
1 / 2 / 3
7,903
565
5,461
8,693
4,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
46
6
Kills
20
20
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
13
2
2
7
W
Nike
 
Nike
1
1
5
3.5
W
1
0
10
6
L
1
3
0
0.33
L
Chang'e
1
2
1
0.75
L
Danzaburou
GlazedUK
Danzaburou
2
4
2
0.75
W
Rama
4
1
6
7
W
Tiamat
1
2
3
1.25
L
0
7
4
0.29
L
Bacchus
itz_Palkia_
Bacchus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,127
Damage
44,657
63,187
Taken
53,644
42,095
Mitigated
29,213
18,004
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
15,684
6,549
0
968
12,905
5,886
0
2,734
10,171
0
74,982
W
Nike
 
Nike
8,061
859
0
1,214
10,942
7,552
167
0
10,670
0
55,338
W
5,166
993
0
2,140
9,945
7,271
0
2,704
7,241
15,477
0
L
4,353
1,896
0
4,385
13,331
10,071
0
445
12,886
0
51,185
L
Chang'e
7,771
541
480
4,904
10,175
3,678
0
2,963
7,012
58,387
0
L
Danzaburou
GlazedUK
Danzaburou
9,101
5,042
0
3,959
11,349
4,600
1,350
1,880
9,419
0
58,165
W
Rama
10,285
8,726
0
5,463
11,159
4,432
1,006
1,809
9,350
0
71,618
W
Tiamat
5,461
527
0
1,884
8,693
4,072
0
5,395
3,298
57,807
0
L
4,031
2,079
0
1,169
14,994
6,520
0
2,343
12,543
0
55,587
L
Bacchus
itz_Palkia_
Bacchus
4,871
709
245
2,862
13,338
17,226
0
2,564
10,700
19,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,398
Gold Earned
40,844
421
Minions Killed
453
0
Camps Cleared
0
1,450,186
Distance Traveled
1,540,642
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,509
679
103
7
0
339,042
0
W
Nike
7,976
570
98
7
0
300,469
0
W
Athena
6,910
494
21
2
0
325,187
2
L
Serqet
7,310
522
99
7
0
289,536
2
L
Chang'e
7,464
533
119
9
0
303,409
6
L
Danzaburou
7,747
553
109
8
0
258,754
0
W
Rama
8,546
610
121
9
0
282,438
1
W
Tiamat
7,903
565
110
8
0
293,506
0
L
Set
7,224
516
81
6
0
302,819
0
L
Bacchus
6,653
475
13
1
0
295,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role