Player Matchup

Discordia
Discordia
 
Discordia
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
OkStef
Artemis
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
SoLAnahi
Arachne
Level 120
God Stats
2W - 5L
1,302 SR
Queue Stats
682W - 752L
1,477 Elo+
Party 1
Nox
Nox
lDavidM
Nox
Level 129
God Stats
58W - 64L
1,552 SR
Queue Stats
895W - 904L
1,546 Elo+
Solo
Team Averages
Level 117
1,471 SR
1,505 Elo+

VS

Team Averages
Level 69
1,598 SR
1,502 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Meowsturbation
Charybdis
Level 45
God Stats
6W - 3L
1,741 SR
Queue Stats
41W - 32L
1,500 Elo+
Solo
Fenrir
Fenrir
SaltyScrub1192
Fenrir
Level 91
God Stats
1W - 0L
1,692 SR
Queue Stats
68W - 65L
1,522 Elo+
Party 2
Vamana
Vamana
captintriforce1
Vamana
Level 87
God Stats
14W - 8L
1,557 SR
Queue Stats
93W - 96L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 0 / 1
6,529
1,088
4,061
3,136
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
 
Ymir
11
0 / 2 / 0
6,000
1,000
2,564
9,459
9,225
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
OkStef
Artemis
10
0 / 4 / 0
5,766
961
3,142
4,757
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
SoLAnahi
Arachne
10
0 / 1 / 0
5,891
982
2,669
6,300
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
11
1 / 0 / 0
6,578
1,096
2,212
3,131
1,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

332

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 1 / 5
7,002
1,167
5,690
3,061
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
11
0 / 0 / 3
6,632
1,105
3,686
4,499
3,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Meowsturbation
Charybdis
12
3 / 0 / 4
7,196
1,199
5,085
2,360
942
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 5
6,391
1,065
4,899
4,328
2,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 5
6,766
1,128
5,196
3,934
2,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
7
7
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
1
0.5
L
Ymir
 
Ymir
0
2
0
0
W
Kukulkan
 
Kukulkan
1
1
5
3.5
W
Cthulhu
 
Cthulhu
0
0
3
1.5
W
Charybdis
Meowsturbation
Charybdis
3
0
4
5
L
Artemis
OkStef
Artemis
0
4
0
0
W
1
0
5
3.5
L
Arachne
SoLAnahi
Arachne
0
1
0
0
W
2
0
5
4.5
L
Nox
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,648
Damage
24,556
26,783
Taken
18,182
16,831
Mitigated
10,627
987
Healing
3,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,061
73
0
156
3,136
1,210
0
1,855
1,237
14,489
0
L
Ymir
 
Ymir
2,564
67
0
162
9,459
9,225
0
2,582
6,375
10,422
0
W
Kukulkan
 
Kukulkan
5,690
496
0
353
3,061
1,269
0
1,571
1,490
33,403
0
W
Cthulhu
 
Cthulhu
3,686
365
300
351
4,499
3,838
0
2,019
2,358
10,922
0
W
Charybdis
Meowsturbation
Charybdis
5,085
2,713
0
0
2,360
942
0
1,360
1,000
0
12,582
L
Artemis
OkStef
Artemis
3,142
1,530
0
113
4,757
1,605
0
2,011
2,671
0
6,373
W
4,899
1,686
0
517
4,328
2,483
0
1,833
2,365
0
6,619
L
Arachne
SoLAnahi
Arachne
2,669
2,146
0
556
6,300
3,579
0
1,646
4,495
0
6,385
W
5,196
3,382
0
1,846
3,934
2,095
0
1,761
2,132
0
13,509
L
Nox
2,212
111
0
0
3,131
1,212
0
1,282
1,723
18,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
33,987
101
Minions Killed
129
4
Camps Cleared
6
458,660
Distance Traveled
595,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,529
1,088
28
5
1
107,667
0
L
Ymir
6,000
1,000
11
2
0
103,696
0
W
Kukulkan
7,002
1,167
62
10
1
116,086
0
W
Cthulhu
6,632
1,105
17
3
0
113,353
0
W
Charybdis
7,196
1,199
20
3
2
109,556
0
L
Artemis
5,766
961
8
1
0
45,533
0
W
Fenrir
6,391
1,065
7
1
1
121,264
0
L
Arachne
5,891
982
6
1
2
94,806
0
W
Vamana
6,766
1,128
23
4
2
135,683
0
L
Nox
6,578
1,096
48
8
1
106,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role