Player Matchup

Horus
Horus
 
Horus
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Blind Archer X
Khepri
Level 188
God Stats
1W - 4L
1,021 SR
Queue Stats
150W - 162L
1,456 Elo+
Solo
Ah Puch
Ah Puch
CelesDawn
Ah Puch
Level 167
God Stats
18W - 6L
1,781 SR
Queue Stats
1,197W - 703L
1,535 Elo+
Solo
Fenrir
Fenrir
WetBanditMarv19
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 41L
1,111 Elo+
Solo
Baba Yaga
Baba Yaga
bus_magischer484
Baba Yaga
Level 126
God Stats
2W - 3L
1,376 SR
Queue Stats
196W - 185L
1,430 Elo+
Solo
Team Averages
Level 119
1,436 SR
1,406 Elo+

VS

Team Averages
Level 94
1,546 SR
1,437 Elo+
Athena
Athena
BeefNBean
Athena
Level 146
God Stats
11W - 6L
1,655 SR
Queue Stats
457W - 464L
1,470 Elo+
Party 1
Achilles
Achilles
ETHYLIS
Achilles
Level 86
God Stats
2W - 2L
1,715 SR
Queue Stats
417W - 411L
1,448 Elo+
Solo
Khepri
Khepri
Thehobonamedbob
Khepri
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 124L
1,386 Elo+
Party 1
Da Ji
Da Ji
chiz-it
Da Ji
Level 123
God Stats
8W - 5L
1,798 SR
Queue Stats
465W - 460L
1,477 Elo+
Party 1
Ra
Ra
saviogabatel
Ra
Level 29
God Stats
1W - 8L
1,061 SR
Queue Stats
255W - 277L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 1 / 12
7,998
800
7,607
9,361
11,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 9
7,428
743
2,809
12,940
7,733
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
CelesDawn
Ah Puch
16
7 / 1 / 7
9,101
910
18,244
5,735
2,506
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 3 / 6
7,776
778
4,856
7,973
7,917
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baba Yaga
16
2 / 1 / 11
8,432
843
8,762
5,633
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BeefNBean
Athena
14
1 / 4 / 5
7,725
773
3,777
16,343
14,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Achilles
ETHYLIS
Achilles
12
2 / 4 / 3
7,368
737
6,187
10,388
13,970
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 3 / 2
7,358
736
2,472
11,298
12,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
chiz-it
Da Ji
11
2 / 3 / 3
7,227
723
7,280
7,289
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 1
7,487
749
9,207
3,575
1,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
21
16
Kills
7
7
Deaths
16
45
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
12
9
L
Athena
BeefNBean
Athena
1
4
5
0.88
W
0
1
9
4.5
W
Ah Puch
CelesDawn
Ah Puch
7
1
7
10.5
L
Achilles
ETHYLIS
Achilles
2
4
3
0.88
L
1
3
2
0.67
W
4
3
6
2.33
W
Baba Yaga
2
1
11
7.5
L
Da Ji
chiz-it
Da Ji
2
3
3
1.17
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,278
Damage
28,923
41,642
Taken
48,893
32,064
Mitigated
46,774
18,393
Healing
12,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,607
2,278
2,892
4,726
9,361
11,327
17
3,445
5,831
1,720
10,083
L
Athena
BeefNBean
Athena
3,777
887
1,210
3,521
16,343
14,760
198
10,102
6,241
11,190
0
W
2,809
726
0
4,505
12,940
7,733
101
6,368
6,355
10,894
0
W
Ah Puch
CelesDawn
Ah Puch
18,244
1,146
1,570
1,665
5,735
2,506
642
974
4,761
31,019
0
L
Achilles
ETHYLIS
Achilles
6,187
1,978
367
1,872
10,388
13,970
20
5,187
5,201
0
10,761
L
2,472
718
99
692
11,298
12,909
78
7,628
3,670
6,788
0
W
4,856
853
119
370
7,973
7,917
0
2,357
5,535
0
9,264
W
Baba Yaga
8,762
1,147
707
1,839
5,633
2,581
255
1,929
3,704
20,109
0
L
Da Ji
chiz-it
Da Ji
7,280
368
836
1,212
7,289
3,659
134
4,990
2,299
0
10,048
L
9,207
190
2,198
552
3,575
1,476
0
2,895
680
27,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
37,165
83
Minions Killed
102
0
Camps Cleared
0
979,424
Distance Traveled
842,501
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,998
800
6
1
0
197,974
0
L
Athena
7,725
773
13
1
0
190,133
0
W
Khepri
7,428
743
10
1
0
205,705
0
W
Ah Puch
9,101
910
30
3
0
186,990
0
L
Achilles
7,368
737
10
1
0
121,758
0
L
Khepri
7,358
736
11
1
0
171,938
0
W
Fenrir
7,776
778
12
1
0
180,830
0
W
Baba Yaga
8,432
843
25
3
0
207,925
0
L
Da Ji
7,227
723
6
1
0
157,701
0
L
Ra
7,487
749
62
6
0
200,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role