Player Matchup

Charybdis
Charybdis
Gold I
Danly
Charybdis
Gold I
Level 93
God Stats
1W - 3L
1,310 SR
Queue Stats
28W - 30L
1,680 MMR
Party 2
Atlas
Atlas
Gold IV
iTuv2Snipe
Atlas
Gold IV
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 87L
1,674 MMR
Solo
Freya
Freya
Gold II
lazyman13
Freya
Gold II
Level 117
God Stats
1W - 4L
1,310 SR
Queue Stats
64W - 71L
1,656 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 103
1,374 SR
1,670 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,617 SR
1,641 MMR
Neith
Neith
Gold III
ValeryKoshelev
Neith
Gold III
Level 178
God Stats
20W - 30L
1,565 SR
Queue Stats
147W - 175L
1,580 MMR
Solo
Agni
Agni
Gold II
Yukiamo
Agni
Gold II
Level 146
God Stats
2W - 3L
1,646 SR
Queue Stats
139W - 158L
1,714 MMR
Party 1
Hercules
Hercules
Gold III
vonHindenburg
Hercules
Gold III
Level 121
God Stats
22W - 29L
1,640 SR
Queue Stats
113W - 140L
1,629 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Danly
Charybdis
17
6 / 6 / 7
11,090
792
15,080
14,970
6,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
18
5 / 1 / 10
11,825
845
13,058
21,062
25,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
lazyman13
Freya
17
5 / 3 / 5
10,482
749
10,598
11,499
5,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
VamanaNe ZhaAchillesBaba YagaAphrodite

VS

Bans
Baron SamediMartichorasChang'eChironAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
9,977
713
9,727
11,735
5,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
Yukiamo
Agni
15
3 / 7 / 7
10,084
720
14,377
13,065
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
vonHindenburg
Hercules
16
3 / 6 / 6
10,369
741
11,944
17,983
20,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
16
Kills
9
10
Deaths
16
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Danly
Charybdis
6
6
7
1.58
L
3
3
7
2.17
L
Agni
Yukiamo
Agni
3
7
7
0.93
W
Atlas
5
1
10
10
W
Freya
lazyman13
Freya
5
3
5
2.5
L
Hercules
vonHindenburg
Hercules
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,736
Damage
36,048
47,531
Taken
42,783
36,822
Mitigated
32,136
17,347
Healing
6,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Danly
Charybdis
15,080
9,832
0
3,135
14,970
6,149
2,885
4,727
9,997
0
50,678
L
9,727
4,338
0
1,109
11,735
5,518
1,512
7,449
4,090
0
42,381
L
Agni
Yukiamo
Agni
14,377
934
0
936
13,065
5,887
770
6,999
5,922
38,212
0
W
Atlas
13,058
4,340
2,431
8,282
21,062
25,295
502
5,806
14,874
36,086
0
W
Freya
lazyman13
Freya
10,598
2,446
0
3,499
11,499
5,378
0
4,348
6,985
49,996
0
L
Hercules
vonHindenburg
Hercules
11,944
3,311
0
4,564
17,983
20,731
624
8,544
9,023
0
35,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,397
Gold Earned
30,430
182
Minions Killed
169
0
Camps Cleared
0
722,460
Distance Traveled
722,838
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,090
792
71
5
0
217,424
0
L
Neith
9,977
713
77
6
0
225,937
3
L
Agni
10,084
720
56
4
0
245,129
0
W
Atlas
11,825
845
35
3
0
268,558
0
W
Freya
10,482
749
76
5
0
236,478
0
L
Hercules
10,369
741
36
3
0
251,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role