Player Matchup

Morgan Le Fay
Morgan Le Fay
Danielplayer202
Morgan Le Fay
Level 122
God Stats
6W - 11L
1,688 SR
Queue Stats
119W - 119L
1,480 Elo+
Solo
Arachne
Arachne
Kozvkks
Arachne
Level 115
God Stats
5W - 1L
1,758 SR
Queue Stats
101W - 101L
1,565 Elo+
Solo
Apollo
Apollo
SpartanGod24
Apollo
Level 103
God Stats
0W - 3L
1,286 SR
Queue Stats
83W - 73L
1,515 Elo+
Solo
Maui
Maui
TMPR Vivi PR
Maui
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
324W - 284L
1,544 Elo+
Solo
Cerberus
Cerberus
Xx_ZoDiiaQuE_xX
Cerberus
Level 129
God Stats
14W - 13L
1,859 SR
Queue Stats
372W - 382L
1,530 Elo+
Solo
Team Averages
Level 123
1,618 SR
1,527 Elo+

VS

Team Averages
Level 85
1,575 SR
1,501 Elo+
Surtr
Surtr
BangBadaBoomPow
Surtr
Level 116
God Stats
40W - 21L
1,540 SR
Queue Stats
141W - 124L
1,474 Elo+
Solo
Serqet
Serqet
BuffPotato__
Serqet
Level 29
God Stats
8W - 13L
1,495 SR
Queue Stats
102W - 117L
1,466 Elo+
Party 1
Medusa
Medusa
Glxck444
Medusa
Level 122
God Stats
2W - 1L
1,679 SR
Queue Stats
172W - 168L
1,549 Elo+
Solo
Aphrodite
Aphrodite
Nadaver
Aphrodite
Level 128
God Stats
14W - 15L
1,566 SR
Queue Stats
223W - 234L
1,517 Elo+
Solo
Nox
Nox
SanjiDaChef
Nox
Level 30
God Stats
3W - 4L
1,596 SR
Queue Stats
66W - 86L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Danielplayer202
Morgan Le Fay
10
0 / 3 / 0
5,448
495
3,285
4,667
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Kozvkks
Arachne
7
0 / 2 / 0
4,723
429
2,332
7,793
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Apollo
10
0 / 2 / 0
5,750
523
2,212
5,261
1,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,622
511
2,177
10,043
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
6
0 / 1 / 0
4,663
424
385
4,694
2,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,880
625
8,217
9,729
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serqet
11
4 / 0 / 1
6,820
620
4,516
5,494
2,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Glxck444
Medusa
10
0 / 0 / 2
5,845
531
2,398
5,059
1,830
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
Nadaver
Aphrodite
10
1 / 0 / 0
6,183
562
3,163
8,202
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
2 / 0 / 1
6,044
549
1,841
3,391
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
11
11
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
Serqet
4
0
1
4.5
L
Morgan Le Fay
Danielplayer202
Morgan Le Fay
0
3
0
0
W
Medusa
Glxck444
Medusa
0
0
2
1
L
Arachne
Kozvkks
Arachne
0
2
0
0
W
Aphrodite
Nadaver
Aphrodite
1
0
0
1
W
2
0
1
2.5
L
Apollo
0
2
0
0
L
1
3
0
0.33
L
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,391
Damage
20,135
32,458
Taken
31,875
13,121
Mitigated
15,338
9,233
Healing
17,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,217
3,140
0
3,606
9,729
6,433
493
2,177
7,552
739
49,767
W
Serqet
4,516
1,175
0
3,604
5,494
2,035
0
598
4,896
0
36,504
L
Morgan Le Fay
Danielplayer202
Morgan Le Fay
3,285
440
0
500
4,667
1,631
0
1,690
2,854
41,535
0
W
Medusa
Glxck444
Medusa
2,398
1,437
0
2,429
5,059
1,830
740
185
4,874
0
38,142
L
Arachne
Kozvkks
Arachne
2,332
1,717
0
1,992
7,793
2,410
0
1,993
5,631
0
21,825
W
Aphrodite
Nadaver
Aphrodite
3,163
399
928
6,139
8,202
3,744
0
1,526
6,676
37,325
0
W
1,841
252
0
1,238
3,391
1,296
0
1,361
2,030
33,179
0
L
Apollo
2,212
1,650
0
1,424
5,261
1,778
0
840
4,199
0
42,474
L
2,177
449
0
3,030
10,043
4,584
0
284
8,931
28,453
0
L
Cerberus
385
34
0
2,287
4,694
2,718
0
505
4,189
15,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,206
Gold Earned
31,772
285
Minions Killed
332
0
Camps Cleared
0
994,866
Distance Traveled
1,109,155
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,880
625
67
6
0
207,124
3
W
Serqet
6,820
620
69
6
0
271,334
0
L
Morgan Le Fay
5,448
495
65
6
0
180,415
0
W
Medusa
5,845
531
66
6
0
202,068
0
L
Arachne
4,723
429
32
3
0
220,411
2
W
Aphrodite
6,183
562
67
6
0
195,389
0
W
Nox
6,044
549
63
6
0
233,240
2
L
Apollo
5,750
523
76
7
0
198,965
2
L
Maui
5,622
511
56
5
0
198,089
3
L
Cerberus
4,663
424
56
5
0
196,986
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role