Player Matchup

He Bo
He Bo
BlueIce0283
He Bo
Level 106
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 183L
1,479 Elo+
Solo
Danzaburou
Danzaburou
METALMIKE
Danzaburou
Level 154
God Stats
4W - 4L
1,523 SR
Queue Stats
236W - 256L
1,507 Elo+
Party 1
Nox
Nox
Nefernut
Nox
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 176L
1,396 Elo+
Party 1
Guan Yu
Guan Yu
Victom10
Guan Yu
Level 163
God Stats
2W - 4L
1,353 SR
Queue Stats
144W - 166L
1,429 Elo+
Party 1
Hun Batz
Hun Batz
covachito
Hun Batz
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 100L
1,371 Elo+
Party 1
Team Averages
Level 116
1,475 SR
1,436 Elo+

VS

Team Averages
Level 128
1,490 SR
1,440 Elo+
Hercules
Hercules
 
Hercules
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
EgoTripz
Ra
Level 80
God Stats
4W - 3L
1,614 SR
Queue Stats
190W - 174L
1,411 Elo+
Party 2
Chiron
Chiron
KoraLee133711
Chiron
Level 106
God Stats
3W - 2L
1,460 SR
Queue Stats
205W - 211L
1,449 Elo+
Solo
Vulcan
Vulcan
Nani84
Vulcan
Level 143
God Stats
2W - 3L
1,357 SR
Queue Stats
476W - 484L
1,419 Elo+
Solo
Arachne
Arachne
Poweredbytoaster
Arachne
Level 156
God Stats
5W - 5L
1,516 SR
Queue Stats
420W - 437L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
6,756
676
3,772
8,857
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
METALMIKE
Danzaburou
14
0 / 2 / 3
6,683
668
5,938
8,523
3,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 2
6,109
611
2,861
8,954
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Victom10
Guan Yu
12
1 / 5 / 2
7,153
715
5,113
17,706
12,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
covachito
Hun Batz
13
2 / 9 / 2
7,130
713
9,345
15,715
6,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 1 / 16
8,416
842
8,586
17,940
21,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 0 / 11
8,972
897
9,174
3,782
1,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 2 / 14
9,348
935
12,944
7,715
3,325
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Vulcan
Nani84
Vulcan
16
8 / 0 / 15
9,734
973
19,053
8,131
4,113
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 2 / 8
8,251
825
4,987
7,521
4,042
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
4
Kills
27
27
Deaths
5
11
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
16
11
L
1
6
2
0.33
W
5
0
11
10.5
W
7
2
14
7
L
Danzaburou
METALMIKE
Danzaburou
0
2
3
0.75
W
Vulcan
Nani84
Vulcan
8
0
15
15.5
L
0
5
2
0.2
W
4
2
8
4
L
Guan Yu
Victom10
Guan Yu
1
5
2
0.4
L
Hun Batz
covachito
Hun Batz
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,029
Damage
54,744
59,755
Taken
45,089
29,531
Mitigated
34,790
16,408
Healing
25,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,586
1,885
1,479
9,428
17,940
21,618
970
2,368
15,572
0
10,673
L
3,772
203
803
223
8,857
3,124
0
3,724
5,083
11,810
0
W
9,174
734
4,881
945
3,782
1,692
865
732
3,050
20,203
0
W
12,944
2,598
2,490
1,383
7,715
3,325
1,614
483
7,231
0
26,260
L
Danzaburou
METALMIKE
Danzaburou
5,938
784
1,478
1,279
8,523
3,697
0
4,305
4,137
0
18,667
W
Vulcan
Nani84
Vulcan
19,053
10,097
846
1,504
8,131
4,113
1,989
1,211
6,920
32,453
0
L
2,861
88
251
142
8,954
3,707
0
5,112
3,708
8,336
0
W
4,987
3,789
515
1,545
7,521
4,042
2,258
1,839
5,682
0
8,635
L
Guan Yu
Victom10
Guan Yu
5,113
529
6,010
5,117
17,706
12,534
0
7,530
10,099
0
10,541
L
Hun Batz
covachito
Hun Batz
9,345
1,921
275
830
15,715
6,469
0
7,154
8,501
0
19,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,831
Gold Earned
44,721
80
Minions Killed
106
0
Camps Cleared
0
897,236
Distance Traveled
1,016,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,416
842
8
1
0
214,658
0
L
He Bo
6,756
676
15
2
0
158,957
0
W
Ra
8,972
897
22
2
0
203,846
0
W
Chiron
9,348
935
26
3
0
185,991
0
L
Danzaburou
6,683
668
18
2
0
201,442
0
W
Vulcan
9,734
973
34
3
0
228,986
0
L
Nox
6,109
611
14
1
0
163,761
0
W
Arachne
8,251
825
16
2
0
183,181
0
L
Guan Yu
7,153
715
13
1
0
210,204
0
L
Hun Batz
7,130
713
20
2
0
162,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role