Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
CroppaFeel
Loki
Level 145
God Stats
13W - 12L
1,542 SR
Queue Stats
975W - 925L
1,521 Elo+
Solo
Janus
Janus
CuRe iPaitan
Janus
Level 145
God Stats
10W - 15L
1,466 SR
Queue Stats
70W - 85L
1,448 Elo+
Solo
Charybdis
Charybdis
Elevated
Charybdis
Level 138
God Stats
2W - 0L
1,770 SR
Queue Stats
60W - 46L
1,686 Elo+
Solo
Anubis
Anubis
JallopingGoose9
Anubis
Level 46
God Stats
7W - 4L
1,517 SR
Queue Stats
82W - 71L
1,548 Elo+
Solo
Team Averages
Level 106
1,559 SR
1,541 Elo+

VS

Team Averages
Level 71
1,609 SR
1,586 Elo+
Jing Wei
Jing Wei
GrynthLIVE
Jing Wei
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 61L
1,741 Elo+
Party 2
Horus
Horus
NUUB_KYOJURO
Horus
Level 44
God Stats
3W - 4L
1,612 SR
Queue Stats
50W - 50L
1,530 Elo+
Party 1
Set
Set
NUUB_Rias
Set
Level 111
God Stats
5W - 3L
1,690 SR
Queue Stats
72W - 72L
1,509 Elo+
Party 1
Ra
Ra
Psalodran
Ra
Level 152
God Stats
1W - 1L
1,638 SR
Queue Stats
128W - 108L
1,555 Elo+
Party 2
Nike
Nike
SweeettHeart
Nike
Level 35
God Stats
8W - 7L
1,608 SR
Queue Stats
28W - 21L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 2 / 5
6,743
562
5,674
7,754
3,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 4
6,470
539
2,869
8,962
3,116
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
3 / 2 / 4
6,764
564
6,343
4,859
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Elevated
Charybdis
12
0 / 1 / 0
6,764
564
5,092
7,890
2,757
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 0 / 2
8,427
702
9,216
6,726
3,020
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GrynthLIVE
Jing Wei
13
4 / 0 / 0
7,353
613
5,543
5,960
2,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 2 / 3
5,514
460
2,170
10,619
7,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 2
5,392
449
4,222
9,420
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 1
6,862
572
6,011
8,370
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
5,646
471
3,048
9,769
6,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
7
7
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
2
5
1.75
W
2
2
4
2
W
3
2
4
2.5
W
Charybdis
Elevated
Charybdis
0
1
0
0
L
Jing Wei
GrynthLIVE
Jing Wei
4
0
0
4
W
4
0
2
5
L
0
2
3
0.75
L
0
2
2
0.5
L
3
3
1
1.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,194
Damage
20,994
36,191
Taken
44,138
13,985
Mitigated
22,487
16,360
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,674
1,069
544
3,665
7,754
3,389
253
1,108
6,540
32,743
0
W
2,869
1,086
0
1,539
8,962
3,116
0
1,796
6,828
0
45,591
W
6,343
689
0
750
4,859
1,703
531
2,276
2,290
49,905
0
W
Charybdis
Elevated
Charybdis
5,092
3,427
0
4,247
7,890
2,757
0
0
7,890
0
60,584
L
Jing Wei
GrynthLIVE
Jing Wei
5,543
5,120
0
3,628
5,960
2,253
168
285
5,675
0
67,867
W
9,216
625
0
5,615
6,726
3,020
0
96
6,222
76,397
0
L
2,170
929
469
3,251
10,619
7,391
0
5,622
4,997
0
10,968
L
4,222
1,794
0
1,245
9,420
3,878
0
3,858
5,562
0
24,575
L
6,011
365
487
2,286
8,370
2,952
0
5,412
2,958
45,147
0
L
3,048
267
0
742
9,769
6,013
0
6,056
3,713
0
34,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,168
Gold Earned
30,767
479
Minions Killed
339
0
Camps Cleared
0
1,166,841
Distance Traveled
1,195,373
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,743
562
55
5
0
229,393
4
W
Loki
6,470
539
72
6
0
278,718
0
W
Janus
6,764
564
83
7
0
236,432
0
W
Charybdis
6,764
564
117
10
0
235,252
4
L
Jing Wei
7,353
613
118
10
0
248,589
2
W
Anubis
8,427
702
152
13
0
187,046
0
L
Horus
5,514
460
14
1
0
228,782
2
L
Set
5,392
449
50
4
0
248,187
0
L
Ra
6,862
572
93
8
0
249,928
0
L
Nike
5,646
471
64
5
0
219,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role