Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BLACKFORCE1416
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,727 Elo+
Solo
Ganesha
Ganesha
SINATRAF11
Ganesha
Level 121
God Stats
12W - 8L
1,623 SR
Queue Stats
129W - 126L
1,458 Elo+
Solo
Apollo
Apollo
Thunderr6
Apollo
Level 112
God Stats
4W - 3L
1,752 SR
Queue Stats
544W - 532L
1,506 Elo+
Solo
Anubis
Anubis
coyotetd
Anubis
Level 109
God Stats
5W - 3L
1,616 SR
Queue Stats
126W - 131L
1,438 Elo+
Solo
Team Averages
Level 115
1,598 SR
1,526 Elo+

VS

Team Averages
Level 54
1,446 SR
1,365 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Estebanllanos
Ymir
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
FaithlessTemplar
Mulan
Level 16
God Stats
16W - 22L
1,214 SR
Queue Stats
122W - 136L
1,319 Elo+
Party 1
Kukulkan
Kukulkan
Hongo3P
Kukulkan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 118L
1,042 Elo+
Party 1
Danzaburou
Danzaburou
lEljunisl
Danzaburou
Level 86
God Stats
16W - 8L
1,514 SR
Queue Stats
149W - 134L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 2 / 0
4,696
522
2,027
7,504
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 2 / 0
4,949
550
3,264
5,103
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
SINATRAF11
Ganesha
8
0 / 0 / 1
4,930
548
3,113
4,962
2,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Thunderr6
Apollo
8
0 / 2 / 0
4,602
511
2,135
4,778
1,444
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
coyotetd
Anubis
4
1 / 1 / 0
3,837
426
517
1,128
361
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 0 / 1
6,224
692
1,822
6,535
3,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

5
0 / 1 / 1
4,220
469
1,927
3,156
2,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 1
5,335
593
3,737
5,729
3,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Hongo3P
Kukulkan
8
2 / 1 / 0
5,155
573
1,890
3,172
870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
lEljunisl
Danzaburou
10
2 / 0 / 0
5,735
637
4,068
6,481
2,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
3
Kills
7
7
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
W
Guan Yu
 
Guan Yu
1
0
1
1.5
L
1
2
0
0.5
W
0
1
1
0.5
W
2
1
1
2.5
W
Kukulkan
Hongo3P
Kukulkan
2
1
0
2
L
Ganesha
SINATRAF11
Ganesha
0
0
1
0.5
L
Apollo
Thunderr6
Apollo
0
2
0
0
L
Anubis
coyotetd
Anubis
1
1
0
1
W
Danzaburou
lEljunisl
Danzaburou
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,056
Damage
13,444
23,475
Taken
25,073
8,306
Mitigated
12,176
5,303
Healing
8,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,027
1,439
0
1,464
7,504
2,381
0
851
6,608
0
22,408
W
Guan Yu
 
Guan Yu
1,822
88
0
554
6,535
3,326
0
1,025
5,510
0
59,715
L
3,264
152
0
795
5,103
1,578
0
0
4,816
24,122
0
W
1,927
440
0
715
3,156
2,178
0
1,024
2,058
3,788
0
W
3,737
233
0
2,392
5,729
3,376
0
2,867
2,837
0
23,073
W
Kukulkan
Hongo3P
Kukulkan
1,890
624
0
1,187
3,172
870
0
1,562
1,610
21,535
0
L
Ganesha
SINATRAF11
Ganesha
3,113
225
94
2,104
4,962
2,542
0
1,924
3,035
20,895
0
L
Apollo
Thunderr6
Apollo
2,135
1,389
0
677
4,778
1,444
0
391
4,387
0
27,064
L
Anubis
coyotetd
Anubis
517
149
0
169
1,128
361
0
645
483
9,834
0
W
Danzaburou
lEljunisl
Danzaburou
4,068
1,760
0
3,620
6,481
2,426
17
416
6,065
0
42,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,014
Gold Earned
26,669
197
Minions Killed
270
0
Camps Cleared
0
797,699
Distance Traveled
884,319
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,696
522
57
6
0
216,424
0
W
Guan Yu
6,224
692
109
12
0
231,264
0
L
Tiamat
4,949
550
46
5
0
171,367
1
W
Ymir
4,220
469
3
0
0
170,407
2
W
Mulan
5,335
593
44
5
0
177,190
0
W
Kukulkan
5,155
573
37
4
0
129,103
1
L
Ganesha
4,930
548
18
2
0
186,734
4
L
Apollo
4,602
511
61
7
0
181,778
0
L
Anubis
3,837
426
15
2
0
41,396
0
W
Danzaburou
5,735
637
77
9
0
176,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role