Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
HeartQQ
Fenrir
Level 163
God Stats
3W - 1L
1,500 SR
Queue Stats
55W - 21L
1,875 Elo+
Party 1
Team Averages
Level 161
1,500 SR
1,625 Elo+

VS

Team Averages
Level 31
1,576 SR
1,490 Elo+
He Bo
He Bo
Licxt
He Bo
Level 75
God Stats
1W - 1L
1,729 SR
Queue Stats
10W - 13L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
shloofftoo
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,480 Elo+
Party 2
Chaac
Chaac
stumpl
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
8 / 0 / 8
8,756
876
5,371
6,426
6,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
 
Vulcan
13
4 / 0 / 12
8,584
858
13,648
4,856
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
HeartQQ
Fenrir
13
5 / 1 / 9
8,274
827
8,527
7,376
3,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Licxt
He Bo
9
1 / 7 / 0
6,228
623
3,512
10,875
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
shloofftoo
Cthulhu
10
0 / 4 / 0
5,717
572
3,023
9,702
6,396
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
stumpl
Chaac
10
0 / 6 / 0
5,768
577
3,203
11,154
9,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
1
17
Kills
1
1
Deaths
17
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
0
8
12
W
Vulcan
 
Vulcan
4
0
12
10
W
Fenrir
HeartQQ
Fenrir
5
1
9
9.5
L
He Bo
Licxt
He Bo
1
7
0
0.14
L
Cthulhu
shloofftoo
Cthulhu
0
4
0
0
L
Chaac
stumpl
Chaac
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,546
Damage
9,738
18,658
Taken
31,731
12,101
Mitigated
19,017
4,487
Healing
1,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,371
648
0
942
6,426
6,415
152
1,102
5,208
0
22,894
W
Vulcan
 
Vulcan
13,648
5,687
0
2,264
4,856
1,972
952
2,156
2,626
55,173
0
W
Fenrir
HeartQQ
Fenrir
8,527
2,708
0
1,281
7,376
3,714
640
3,599
3,528
0
15,603
L
He Bo
Licxt
He Bo
3,512
437
0
0
10,875
3,158
0
4,502
6,157
17,441
0
L
Cthulhu
shloofftoo
Cthulhu
3,023
184
128
0
9,702
6,396
0
6,025
3,514
8,250
0
L
Chaac
stumpl
Chaac
3,203
452
0
928
11,154
9,463
0
3,242
7,586
0
10,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,614
Gold Earned
17,713
132
Minions Killed
58
0
Camps Cleared
0
612,822
Distance Traveled
477,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,756
876
35
4
0
188,186
0
W
Vulcan
8,584
858
68
7
0
217,891
0
W
Fenrir
8,274
827
29
3
0
206,745
0
L
He Bo
6,228
623
30
3
0
164,337
0
L
Cthulhu
5,717
572
7
1
0
144,333
0
L
Chaac
5,768
577
21
2
0
168,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role