Player Matchup

Tyr
Tyr
ReasonablePlay2
Tyr
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 50L
1,516 Elo+
Party 1
Ix Chel
Ix Chel
TheRealSheifu
Ix Chel
Level 124
God Stats
0W - 2L
1,517 SR
Queue Stats
19W - 22L
1,436 Elo+
Party 1
Neith
Neith
Varadahl
Neith
Level 33
God Stats
2W - 2L
1,628 SR
Queue Stats
9W - 5L
1,492 Elo+
Party 1
Team Averages
Level 91
1,549 SR
1,481 Elo+

VS

Team Averages
Level 96
1,774 SR
1,618 Elo+
Ymir
Ymir
Ellievira
Ymir
Level 148
God Stats
2W - 0L
1,838 SR
Queue Stats
137W - 109L
1,616 Elo+
Party 2
Agni
Agni
Greywyyn
Agni
Level 124
God Stats
14W - 6L
1,634 SR
Queue Stats
134W - 106L
1,615 Elo+
Party 2
Anhur
Anhur
MrBreeder
Anhur
Level 17
God Stats
1W - 1L
1,849 SR
Queue Stats
46W - 23L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,453
845
5,543
11,214
12,187
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ix Chel
12
1 / 5 / 5
7,526
753
8,682
7,882
2,651
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Varadahl
Neith
12
2 / 3 / 2
7,845
785
8,320
9,610
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 3 / 9
7,543
754
3,837
11,099
12,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
14
5 / 2 / 4
8,701
870
10,073
7,521
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
MrBreeder
Anhur
14
6 / 2 / 3
8,627
863
10,866
9,576
4,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
7
Kills
11
11
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
3
9
1.5
W
Agni
5
2
4
3.5
W
Anhur
MrBreeder
Anhur
6
2
3
3.75
L
4
3
2
1.67
L
Ix Chel
1
5
5
0.7
L
Neith
Varadahl
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,545
Damage
24,776
28,706
Taken
28,196
18,246
Mitigated
19,799
5,153
Healing
6,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,837
716
0
1,170
11,099
12,306
27
3,122
7,707
17,688
0
W
Agni
10,073
873
145
1,807
7,521
3,208
429
1,303
6,106
29,778
0
W
Anhur
MrBreeder
Anhur
10,866
7,782
0
3,104
9,576
4,285
2,385
3,672
5,663
0
36,602
L
5,543
805
0
1,718
11,214
12,187
0
4,710
6,142
0
20,066
L
Ix Chel
8,682
1,068
538
885
7,882
2,651
0
3,685
4,029
26,763
0
L
Neith
Varadahl
Neith
8,320
1,953
224
1,788
9,610
3,408
725
4,821
4,613
0
25,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,824
Gold Earned
24,871
121
Minions Killed
140
0
Camps Cleared
0
549,714
Distance Traveled
541,010
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,543
754
25
3
0
187,379
0
W
Agni
8,701
870
50
5
0
182,813
0
W
Anhur
8,627
863
65
7
0
170,818
0
L
Tyr
8,453
845
30
3
0
200,608
0
L
Ix Chel
7,526
753
45
5
0
167,587
2
L
Neith
7,845
785
46
5
0
181,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role