Player Matchup

Aphrodite
Aphrodite
Gold III
YoCaniibal
Aphrodite
Gold III
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
359W - 404L
1,603 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
lizzzior
Kuzenbo
Gold V
Level 147
God Stats
15W - 15L
1,602 SR
Queue Stats
85W - 102L
1,623 MMR
Solo
Artemis
Artemis
Bronze III
xinOxen
Artemis
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,534 SR
1,575 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,528 SR
1,572 MMR
Cthulhu
Cthulhu
Gold I
Basriii
Cthulhu
Gold I
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 19L
1,739 MMR
Party 1
Discordia
Discordia
Gold V
Ephom
Discordia
Gold V
Level 157
God Stats
1W - 0L
1,541 SR
Queue Stats
11W - 10L
1,520 MMR
Party 1
Horus
Horus
Gold IV
Sk4wN__
Horus
Gold IV
Level 147
God Stats
25W - 23L
1,544 SR
Queue Stats
163W - 199L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
YoCaniibal
Aphrodite
14
0 / 5 / 0
8,391
599
8,547
15,696
8,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
lizzzior
Kuzenbo
15
2 / 1 / 0
9,358
668
9,988
19,301
32,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
xinOxen
Artemis
13
0 / 7 / 0
8,342
596
7,082
13,905
5,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AchillesThothAnubisNe ZhaHou Yi

VS

Bans
CabrakanAnhurNeithVamanaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basriii
Cthulhu
16
5 / 0 / 8
11,173
798
13,225
12,256
13,415
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Discordia
Ephom
Discordia
17
7 / 2 / 6
11,310
808
22,390
11,482
5,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
Sk4wN__
Horus
14
1 / 0 / 9
9,454
675
6,022
13,800
18,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
13
13
Deaths
2
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Basriii
Cthulhu
5
0
8
9
W
Discordia
Ephom
Discordia
7
2
6
5
W
Horus
Sk4wN__
Horus
1
0
9
5.5
L
Aphrodite
YoCaniibal
Aphrodite
0
5
0
0
L
Kuzenbo
lizzzior
Kuzenbo
2
1
0
2
L
Artemis
xinOxen
Artemis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,617
Damage
41,637
48,902
Taken
37,538
46,135
Mitigated
37,545
13,222
Healing
9,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Basriii
Cthulhu
13,225
176
613
2,699
12,256
13,415
764
5,505
6,751
41,816
1,174
W
Discordia
Ephom
Discordia
22,390
1,607
270
2,225
11,482
5,669
1,745
7,022
4,460
78,628
0
W
Horus
Sk4wN__
Horus
6,022
2,562
920
3,044
13,800
18,461
215
6,042
7,758
0
22,194
L
Aphrodite
YoCaniibal
Aphrodite
8,547
500
4,658
5,428
15,696
8,392
312
11,613
3,955
38,201
0
L
Kuzenbo
lizzzior
Kuzenbo
9,988
2,919
22
1,784
19,301
32,290
168
11,177
7,552
30,351
0
L
Artemis
xinOxen
Artemis
7,082
3,350
0
1,330
13,905
5,453
440
11,683
2,142
0
25,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,091
Gold Earned
31,937
132
Minions Killed
209
0
Camps Cleared
0
742,408
Distance Traveled
831,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,173
798
49
4
0
283,572
0
W
Discordia
11,310
808
135
10
0
260,327
0
W
Horus
9,454
675
25
2
0
287,712
0
L
Aphrodite
8,391
599
60
4
0
229,227
0
L
Kuzenbo
9,358
668
25
2
0
292,992
0
L
Artemis
8,342
596
47
3
0
220,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role