Player Matchup

Hercules
Hercules
 
Hercules
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
 
Chaac
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
ExMxBeastboy
Shiva
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 101L
1,444 Elo+
Solo
Fenrir
Fenrir
Moosemann23
Fenrir
Level 125
God Stats
3W - 3L
1,732 SR
Queue Stats
624W - 633L
1,464 Elo+
Solo
Poseidon
Poseidon
SrFonseca
Poseidon
Level 159
God Stats
20W - 11L
1,685 SR
Queue Stats
601W - 622L
1,481 Elo+
Party 1
Team Averages
Level 124
1,584 SR
1,478 Elo+

VS

Team Averages
Level 109
1,742 SR
1,428 Elo+
Fenrir
Fenrir
Otakuu-King
Fenrir
Level 146
God Stats
2W - 1L
1,837 SR
Queue Stats
69W - 59L
1,461 Elo+
Solo
Bellona
Bellona
TheReignOfSparta
Bellona
Level 80
God Stats
9W - 1L
1,813 SR
Queue Stats
136W - 122L
1,446 Elo+
Party 2
Cthulhu
Cthulhu
Tiny lune
Cthulhu
Level 97
God Stats
2W - 2L
1,789 SR
Queue Stats
102W - 96L
1,450 Elo+
Solo
Cernunnos
Cernunnos
Veom1
Cernunnos
Level 142
God Stats
2W - 3L
1,500 SR
Queue Stats
283W - 283L
1,457 Elo+
Party 2
Pele
Pele
immortlWRATH
Pele
Level 82
God Stats
2W - 0L
1,772 SR
Queue Stats
9W - 18L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 1 / 3
8,202
820
4,949
9,921
12,759
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
 
Chaac
15
4 / 2 / 2
8,031
803
10,409
14,727
16,961
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 4
6,476
648
5,027
6,725
5,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
0 / 3 / 3
6,676
668
4,677
8,092
6,762
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
SrFonseca
Poseidon
13
0 / 5 / 5
7,462
746
8,244
7,867
2,705
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 1 / 6
7,698
770
5,376
9,129
9,223
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 3 / 5
7,340
734
6,222
9,872
9,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Tiny lune
Cthulhu
15
0 / 1 / 8
8,078
808
10,782
8,652
9,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Veom1
Cernunnos
15
2 / 0 / 11
8,490
849
11,305
5,559
3,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 2 / 3
8,250
825
8,330
8,175
4,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
7
Kills
13
13
Deaths
7
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
1
3
4.5
L
Chaac
 
Chaac
4
2
2
2.5
L
0
2
4
1
L
Fenrir
0
3
3
0.5
W
Fenrir
4
1
6
7
L
Poseidon
SrFonseca
Poseidon
0
5
5
0.5
W
4
3
5
2.17
W
Cthulhu
Tiny lune
Cthulhu
0
1
8
4
W
Cernunnos
Veom1
Cernunnos
2
0
11
7.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,306
Damage
42,015
47,332
Taken
41,387
44,740
Mitigated
37,200
16,524
Healing
18,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,949
312
623
5,968
9,921
12,759
0
2,124
7,474
2,775
12,507
L
Chaac
 
Chaac
10,409
1,526
350
6,140
14,727
16,961
0
4,159
10,304
0
19,789
L
5,027
801
848
777
6,725
5,553
0
1,627
4,851
0
8,631
L
Fenrir
4,677
859
0
135
8,092
6,762
0
1,717
6,172
0
7,639
W
Fenrir
5,376
510
2,213
1,669
9,129
9,223
0
2,567
6,562
0
7,559
L
Poseidon
SrFonseca
Poseidon
8,244
519
788
895
7,867
2,705
0
1,155
6,322
24,035
0
W
6,222
681
856
785
9,872
9,977
0
1,863
8,009
0
6,893
W
Cthulhu
Tiny lune
Cthulhu
10,782
480
2,385
2,186
8,652
9,673
56
2,807
5,845
23,616
0
W
Cernunnos
Veom1
Cernunnos
11,305
5,782
3,345
2,527
5,559
3,408
132
1,787
3,772
0
24,708
W
8,330
1,379
1,009
1,411
8,175
4,919
70
1,434
6,741
0
20,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,847
Gold Earned
39,856
94
Minions Killed
102
0
Camps Cleared
0
890,795
Distance Traveled
1,026,449
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,202
820
21
2
0
193,360
0
L
Chaac
8,031
803
17
2
0
223,311
0
L
Shiva
6,476
648
12
1
0
131,591
0
L
Fenrir
6,676
668
10
1
0
175,317
0
W
Fenrir
7,698
770
8
1
0
215,198
0
L
Poseidon
7,462
746
34
3
0
167,216
0
W
Bellona
7,340
734
4
0
0
186,021
0
W
Cthulhu
8,078
808
28
3
0
248,063
0
W
Cernunnos
8,490
849
36
4
0
191,479
0
W
Pele
8,250
825
26
3
0
185,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role