Player Matchup

Rama
Rama
DAIrish32
Rama
Level 97
God Stats
14W - 4L
1,773 SR
Queue Stats
177W - 181L
1,432 Elo+
Solo
Nike
Nike
HackerJ_
Nike
Level 102
God Stats
4W - 1L
1,291 SR
Queue Stats
117W - 112L
1,488 Elo+
Solo
Scylla
Scylla
HirezBlowsMe
Scylla
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
12W - 8L
1,549 Elo+
Party 1
Ymir
Ymir
Train0078640
Ymir
Level 136
God Stats
1W - 2L
1,715 SR
Queue Stats
67W - 71L
1,369 Elo+
Solo
Thanatos
Thanatos
tld2606
Thanatos
Level 68
God Stats
38W - 32L
1,531 SR
Queue Stats
213W - 175L
1,475 Elo+
Party 1
Team Averages
Level 82
1,562 SR
1,463 Elo+

VS

Team Averages
Level 104
1,598 SR
1,468 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Ash-Null
Izanami
Level 66
God Stats
84W - 61L
1,703 SR
Queue Stats
193W - 210L
1,523 Elo+
Solo
Thor
Thor
Milk-Shaq
Thor
Level 100
God Stats
34W - 29L
1,646 SR
Queue Stats
182W - 173L
1,474 Elo+
Solo
Khepri
Khepri
puffyd50
Khepri
Level 136
God Stats
1W - 1L
1,716 SR
Queue Stats
252W - 232L
1,448 Elo+
Solo
Sol
Sol
uFaelz ll
Sol
Level 156
God Stats
26W - 34L
1,425 SR
Queue Stats
677W - 668L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
3 / 3 / 3
7,207
601
7,218
8,951
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
13
1 / 1 / 2
7,274
606
2,927
9,687
5,580
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
14
5 / 1 / 2
8,193
683
6,188
5,832
1,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 3
6,317
526
4,450
10,171
8,680
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
tld2606
Thanatos
12
2 / 2 / 3
6,881
573
6,177
9,867
4,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 2 / 0
6,829
569
5,022
9,023
8,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
Ash-Null
Izanami
11
2 / 2 / 1
6,380
532
7,005
7,088
2,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
10
6 / 1 / 0
6,414
535
4,599
6,738
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
puffyd50
Khepri
10
0 / 6 / 2
5,773
481
3,845
12,787
9,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 4 / 2
6,232
519
6,055
10,299
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
13
Kills
8
9
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Izanami
Ash-Null
Izanami
2
2
1
1.25
W
Rama
3
3
3
1.5
W
Nike
1
1
2
2
W
Scylla
5
1
2
6
L
Thor
6
1
0
6
W
2
2
3
1.75
L
Khepri
puffyd50
Khepri
0
6
2
0.17
W
Thanatos
tld2606
Thanatos
2
2
3
1.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,960
Damage
26,526
44,508
Taken
45,935
23,684
Mitigated
25,966
19,420
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,022
433
0
2,717
9,023
8,319
0
1,795
7,228
49,403
0
L
Izanami
Ash-Null
Izanami
7,005
5,534
0
1,817
7,088
2,859
0
1,169
5,919
0
49,839
W
Rama
7,218
6,574
0
2,256
8,951
2,967
336
1,529
7,422
0
51,772
W
Nike
2,927
558
0
3,416
9,687
5,580
0
4,669
4,202
0
51,766
W
Scylla
6,188
646
0
2,866
5,832
1,954
0
2,751
3,081
65,503
0
L
Thor
4,599
950
0
2,588
6,738
2,453
0
1,609
5,129
0
32,274
W
4,450
1,331
165
1,801
10,171
8,680
90
1,841
8,330
25,893
0
L
Khepri
puffyd50
Khepri
3,845
875
82
852
12,787
9,518
76
3,500
9,287
26,521
0
W
Thanatos
tld2606
Thanatos
6,177
1,201
0
8,916
9,867
4,503
0
3,316
6,551
0
49,284
L
6,055
2,389
0
3,307
10,299
2,817
820
2,565
7,734
48,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,872
Gold Earned
31,628
403
Minions Killed
317
0
Camps Cleared
0
1,192,963
Distance Traveled
1,038,850
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,829
569
86
7
0
215,344
0
L
Izanami
6,380
532
83
7
0
181,869
0
W
Rama
7,207
601
81
7
0
216,068
0
W
Nike
7,274
606
95
8
0
214,103
3
W
Scylla
8,193
683
122
10
0
252,785
0
L
Thor
6,414
535
56
5
0
212,570
0
W
Ymir
6,317
526
34
3
0
231,821
0
L
Khepri
5,773
481
28
2
0
223,347
0
W
Thanatos
6,881
573
71
6
0
278,186
0
L
Sol
6,232
519
64
5
0
205,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role