Player Matchup

Thor
Thor
 
Thor
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
 
Bakasura
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DrDoback23
Odin
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
161W - 158L
1,418 Elo+
Party 2
Chang'e
Chang'e
andredrumstick
Chang'e
Level 67
God Stats
8W - 1L
1,710 SR
Queue Stats
214W - 218L
1,471 Elo+
Party 2
Merlin
Merlin
cookies18zx
Merlin
Level 120
God Stats
3W - 0L
1,702 SR
Queue Stats
55W - 56L
1,408 Elo+
Party 3
Team Averages
Level 89
1,583 SR
1,459 Elo+

VS

Team Averages
Level 70
1,347 SR
1,457 Elo+
Chang'e
Chang'e
MarleyGh0st420
Chang'e
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,433 Elo+
Party 1
Medusa
Medusa
MrMiyagi2660
Medusa
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 10L
1,564 Elo+
Party 1
Kuzenbo
Kuzenbo
Tanis55
Kuzenbo
Level 107
God Stats
3W - 3L
1,213 SR
Queue Stats
322W - 380L
1,397 Elo+
Solo
Kumbhakarna
Kumbhakarna
Zazoulou
Kumbhakarna
Level 60
God Stats
0W - 2L
1,263 SR
Queue Stats
184W - 198L
1,442 Elo+
Solo
Chaac
Chaac
joeybiggie
Chaac
Level 88
God Stats
1W - 4L
1,259 SR
Queue Stats
266W - 260L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 1 / 5
5,348
1,070
2,192
3,461
1,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
 
Bakasura
9
1 / 1 / 7
5,344
1,069
1,975
4,572
2,133
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 0 / 7
5,966
1,193
4,140
6,630
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 4
5,561
1,112
6,828
6,068
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Merlin
11
3 / 1 / 8
6,117
1,223
7,846
3,665
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,303
1,061
2,544
5,280
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
10
0 / 2 / 1
5,450
1,090
6,740
3,486
1,274
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Tanis55
Kuzenbo
9
0 / 2 / 0
4,990
998
2,938
5,171
5,282
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kumbhakarna
Zazoulou
Kumbhakarna
8
0 / 1 / 0
4,793
959
566
3,327
2,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
9
0 / 3 / 2
5,036
1,007
3,776
7,965
5,765
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
11
Kills
0
4
Deaths
11
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
5
4.5
W
Bakasura
 
Bakasura
1
1
7
4.5
W
3
0
7
6.5
L
0
3
2
0.33
L
Medusa
0
2
1
0.25
L
Kuzenbo
Tanis55
Kuzenbo
0
2
0
0
L
Kumbhakarna
Zazoulou
Kumbhakarna
0
1
0
0
W
2
1
4
4
W
Merlin
3
1
8
7
L
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,981
Damage
16,564
24,396
Taken
25,229
13,603
Mitigated
16,381
12,139
Healing
5,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
2,192
135
0
0
3,461
1,382
0
699
2,762
0
4,778
W
Bakasura
 
Bakasura
1,975
1,099
540
1,278
4,572
2,133
117
980
3,592
0
2,230
W
4,140
951
930
1,521
6,630
6,297
366
1,908
4,722
0
7,419
L
2,544
502
384
690
5,280
1,821
0
3,933
1,119
4,904
0
L
Medusa
6,740
2,495
235
66
3,486
1,274
0
2,021
1,216
0
14,076
L
Kuzenbo
Tanis55
Kuzenbo
2,938
1,513
410
258
5,171
5,282
0
1,843
2,979
5,144
0
L
Kumbhakarna
Zazoulou
Kumbhakarna
566
150
427
888
3,327
2,239
0
1,748
1,344
3,172
0
W
6,828
166
4,430
2,965
6,068
2,259
170
1,358
4,710
14,222
0
W
Merlin
7,846
896
353
122
3,665
1,532
462
1,103
2,562
12,570
0
L
Chaac
3,776
255
90
1,569
7,965
5,765
0
4,324
3,170
0
7,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,336
Gold Earned
25,572
41
Minions Killed
46
0
Camps Cleared
0
589,129
Distance Traveled
497,793
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,348
1,070
5
1
0
123,480
0
W
Bakasura
5,344
1,069
1
0
0
112,647
0
W
Odin
5,966
1,193
8
2
0
126,502
0
L
Chang'e
5,303
1,061
12
2
0
100,041
0
L
Medusa
5,450
1,090
16
3
0
113,998
0
L
Kuzenbo
4,990
998
6
1
0
119,375
0
L
Kumbhakarna
4,793
959
2
0
0
56,174
0
W
Chang'e
5,561
1,112
9
2
0
132,795
0
W
Merlin
6,117
1,223
18
4
0
93,705
0
L
Chaac
5,036
1,007
10
2
0
108,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role