Player Matchup

Olorun
Olorun
 
Olorun
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BornToMakeMoney
Ganesha
Level 68
God Stats
2W - 4L
1,274 SR
Queue Stats
124W - 143L
1,436 Elo+
Solo
Kali
Kali
Joe_Fitz420
Kali
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,272 Elo+
Solo
Gilgamesh
Gilgamesh
NumeratorBaron
Gilgamesh
Level 198
God Stats
91W - 52L
1,707 SR
Queue Stats
404W - 301L
1,681 Elo+
Solo
Team Averages
Level 100
1,496 SR
1,478 Elo+

VS

Team Averages
Level 66
1,496 SR
1,371 Elo+
King Arthur
King Arthur
Dalis_Lord
King Arthur
Level 68
God Stats
1W - 3L
1,429 SR
Queue Stats
234W - 224L
1,460 Elo+
Solo
Thanatos
Thanatos
GrandTitan10
Thanatos
Level 69
God Stats
84W - 89L
1,491 SR
Queue Stats
200W - 192L
1,469 Elo+
Solo
Izanami
Izanami
IrishCannon1
Izanami
Level 32
God Stats
22W - 17L
1,737 SR
Queue Stats
245W - 265L
1,276 Elo+
Solo
He Bo
He Bo
Mrpolishguy
He Bo
Level 128
God Stats
6W - 9L
1,325 SR
Queue Stats
140W - 140L
1,435 Elo+
Solo
Ymir
Ymir
xi_MisTeRiOuS_i
Ymir
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
91W - 107L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
1 / 2 / 4
7,403
569
7,622
7,223
3,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
 
Nu Wa
12
3 / 2 / 7
7,308
562
10,714
6,527
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 8
7,039
541
2,337
13,692
12,857
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 2 / 3
7,939
611
5,282
11,286
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
NumeratorBaron
Gilgamesh
15
10 / 1 / 3
9,313
716
15,600
11,377
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dalis_Lord
King Arthur
10
0 / 5 / 0
5,905
454
4,666
14,092
9,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
GrandTitan10
Thanatos
11
2 / 8 / 1
6,499
500
3,838
14,608
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Izanami
IrishCannon1
Izanami
12
2 / 2 / 2
7,290
561
7,115
8,231
3,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 1
7,040
542
10,803
8,352
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 2 / 4
7,203
554
4,875
14,533
13,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
19
Kills
10
10
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
2
4
1.5
W
Nu Wa
 
Nu Wa
3
2
7
3.25
W
0
3
8
1.33
L
King Arthur
Dalis_Lord
King Arthur
0
5
0
0
L
Thanatos
GrandTitan10
Thanatos
2
8
1
0.31
L
Izanami
IrishCannon1
Izanami
2
2
2
1.5
W
5
2
3
3.25
L
4
2
1
2.25
W
Gilgamesh
NumeratorBaron
Gilgamesh
10
1
3
11.5
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,555
Damage
31,297
50,105
Taken
59,816
33,255
Mitigated
35,609
12,598
Healing
17,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,622
3,367
226
1,776
7,223
3,001
923
1,239
5,984
62,495
0
W
Nu Wa
 
Nu Wa
10,714
4,339
0
1,500
6,527
2,392
242
4,978
1,549
49,618
0
W
2,337
539
198
2,968
13,692
12,857
0
3,666
10,026
12,112
0
L
King Arthur
Dalis_Lord
King Arthur
4,666
621
0
2,540
14,092
9,971
0
1,576
11,798
0
33,749
L
Thanatos
GrandTitan10
Thanatos
3,838
1,011
0
4,795
14,608
6,313
0
3,784
10,563
0
42,980
L
Izanami
IrishCannon1
Izanami
7,115
5,896
0
2,482
8,231
3,361
180
3,778
4,453
0
62,571
W
5,282
1,774
0
2,907
11,286
4,969
0
5,110
6,176
0
48,119
L
10,803
475
0
3,000
8,352
2,553
480
3,337
4,964
50,548
0
W
Gilgamesh
NumeratorBaron
Gilgamesh
15,600
6,793
0
3,023
11,377
10,036
260
685
10,692
0
68,667
L
4,875
1,081
0
4,468
14,533
13,411
84
8,198
6,233
30,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,002
Gold Earned
33,937
346
Minions Killed
331
0
Camps Cleared
0
1,295,884
Distance Traveled
1,205,789
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,403
569
112
9
0
242,396
0
W
Nu Wa
7,308
562
63
5
0
246,017
2
W
Ganesha
7,039
541
0
0
0
262,504
0
L
King Arthur
5,905
454
55
4
0
240,488
0
L
Thanatos
6,499
500
56
4
0
235,751
0
L
Izanami
7,290
561
95
7
0
251,273
2
W
Kali
7,939
611
73
6
0
285,375
2
L
He Bo
7,040
542
87
7
0
240,470
1
W
Gilgamesh
9,313
716
98
8
0
259,592
0
L
Ymir
7,203
554
38
3
0
237,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role