Player Matchup

Hercules
Hercules
DeadReckoning
Hercules
Level 146
God Stats
2W - 1L
1,340 SR
Queue Stats
39W - 24L
1,694 Elo+
Solo
He Bo
He Bo
Licxt
He Bo
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,468 Elo+
Party 1
Ra
Ra
stumpl
Ra
Level 2
God Stats
3W - 6L
1,500 SR
Queue Stats
6W - 10L
1,264 Elo+
Party 1
Team Averages
Level 74
1,447 SR
1,475 Elo+

VS

Team Averages
Level 66
1,518 SR
1,425 Elo+
Ymir
Ymir
R4V3NH3LL
Ymir
Level 36
God Stats
7W - 12L
1,326 SR
Queue Stats
32W - 56L
1,314 Elo+
Solo
Ishtar
Ishtar
SilverBaz
Ishtar
Level 34
God Stats
3W - 6L
1,500 SR
Queue Stats
37W - 51L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
chuckenz
Kuzenbo
Level 127
God Stats
1W - 1L
1,729 SR
Queue Stats
74W - 52L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeadReckoning
Hercules
14
2 / 0 / 17
8,462
846
12,778
10,661
13,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Licxt
He Bo
14
12 / 0 / 4
9,722
972
10,178
6,207
2,245
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
13
5 / 1 / 10
8,835
884
6,944
4,818
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 8 / 1
6,232
623
2,463
14,884
12,947
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
SilverBaz
Ishtar
11
0 / 7 / 1
6,425
643
4,592
11,309
4,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
chuckenz
Kuzenbo
10
1 / 4 / 0
7,418
742
4,168
9,912
7,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
3
19
Kills
1
1
Deaths
19
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
DeadReckoning
Hercules
2
0
17
10.5
W
He Bo
Licxt
He Bo
12
0
4
14
L
Ymir
0
8
1
0.06
L
Ishtar
SilverBaz
Ishtar
0
7
1
0.07
L
Kuzenbo
chuckenz
Kuzenbo
1
4
0
0.25
W
Ra
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,900
Damage
11,223
21,686
Taken
36,105
17,100
Mitigated
24,922
4,887
Healing
2,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DeadReckoning
Hercules
12,778
4,270
0
4,014
10,661
13,007
401
3,022
7,639
1,148
21,571
W
He Bo
Licxt
He Bo
10,178
1,561
0
0
6,207
2,245
1,164
1,679
4,528
34,920
0
L
Ymir
2,463
869
0
0
14,884
12,947
0
7,182
7,178
9,950
0
L
Ishtar
SilverBaz
Ishtar
4,592
3,111
0
578
11,309
4,696
50
5,662
5,315
0
22,726
L
Kuzenbo
chuckenz
Kuzenbo
4,168
1,443
635
850
9,912
7,279
0
5,026
4,521
12,998
0
W
Ra
6,944
1,570
563
310
4,818
1,848
854
1,994
2,824
36,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,019
Gold Earned
20,075
141
Minions Killed
62
0
Camps Cleared
0
615,295
Distance Traveled
456,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,462
846
33
3
0
211,239
0
W
He Bo
9,722
972
52
5
0
204,997
0
L
Ymir
6,232
623
12
1
0
166,913
0
L
Ishtar
6,425
643
34
3
0
148,178
0
L
Kuzenbo
7,418
742
16
2
0
140,947
0
W
Ra
8,835
884
56
6
0
199,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role