Player Matchup

Nemesis
Nemesis
BalkanNinja
Nemesis
Level 134
God Stats
4W - 8L
1,509 SR
Queue Stats
36W - 33L
1,591 Elo+
Party 1
Danzaburou
Danzaburou
Bivi89
Danzaburou
Level 127
God Stats
11W - 10L
1,573 SR
Queue Stats
48W - 49L
1,530 Elo+
Solo
Janus
Janus
Black6CAT
Janus
Level 145
God Stats
6W - 7L
1,390 SR
Queue Stats
295W - 307L
1,451 Elo+
Solo
Atlas
Atlas
NotOkayMoose
Atlas
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,678 Elo+
Party 1
Lancelot
Lancelot
Ragarion
Lancelot
Level 84
God Stats
0W - 4L
1,326 SR
Queue Stats
13W - 17L
1,455 Elo+
Solo
Team Averages
Level 102
1,459 SR
1,541 Elo+

VS

Team Averages
Level 123
1,524 SR
1,495 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Iwantoplay
Pele
Level 108
God Stats
12W - 17L
1,454 SR
Queue Stats
270W - 289L
1,476 Elo+
Solo
Nu Wa
Nu Wa
SacredMagikarp
Nu Wa
Level 126
God Stats
5W - 5L
1,697 SR
Queue Stats
158W - 156L
1,491 Elo+
Solo
Atlas
Atlas
xixil
Atlas
Level 115
God Stats
4W - 2L
1,468 SR
Queue Stats
308W - 282L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BalkanNinja
Nemesis
12
3 / 4 / 1
7,475
623
5,251
10,585
4,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Bivi89
Danzaburou
10
0 / 4 / 0
6,035
503
2,128
7,014
2,416
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Black6CAT
Janus
10
0 / 4 / 0
6,053
504
4,619
6,234
2,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 3 / 0
5,544
462
2,659
9,239
5,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Lancelot
Ragarion
Lancelot
10
2 / 11 / 2
6,386
532
7,540
13,802
8,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
10 / 3 / 2
8,688
724
9,164
9,854
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
 
Medusa
11
2 / 0 / 5
6,674
556
4,672
4,562
1,592
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
11 / 2 / 2
8,499
708
6,926
10,376
3,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
2 / 0 / 6
7,043
587
6,707
5,105
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
xixil
Atlas
11
1 / 0 / 7
6,632
553
4,656
8,435
6,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
5
Kills
26
26
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
10
3
2
3.67
W
Medusa
 
Medusa
2
0
5
4.5
L
Nemesis
BalkanNinja
Nemesis
3
4
1
0.88
L
Danzaburou
Bivi89
Danzaburou
0
4
0
0
L
Janus
Black6CAT
Janus
0
4
0
0
W
11
2
2
6
L
0
3
0
0
L
Lancelot
Ragarion
Lancelot
2
11
2
0.27
W
2
0
6
5
W
Atlas
xixil
Atlas
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,197
Damage
32,125
46,874
Taken
38,332
23,066
Mitigated
20,215
4,705
Healing
12,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,164
1,268
168
2,903
9,854
6,657
0
0
9,311
46,902
0
W
Medusa
 
Medusa
4,672
2,357
0
2,465
4,562
1,592
1,525
544
4,018
0
42,831
L
Nemesis
BalkanNinja
Nemesis
5,251
2,698
0
835
10,585
4,435
0
3,862
6,450
0
62,465
L
Danzaburou
Bivi89
Danzaburou
2,128
570
0
1,320
7,014
2,416
0
1,135
5,861
0
46,703
L
Janus
Black6CAT
Janus
4,619
500
0
664
6,234
2,093
0
3,574
2,532
49,897
0
W
6,926
1,602
549
3,428
10,376
3,820
0
448
9,803
0
60,809
L
2,659
1,025
0
1,479
9,239
5,967
0
3,831
5,188
16,375
0
L
Lancelot
Ragarion
Lancelot
7,540
1,933
0
407
13,802
8,155
0
6,541
6,316
0
38,822
W
6,707
1,127
0
750
5,105
1,694
440
2,674
2,431
45,556
0
W
Atlas
xixil
Atlas
4,656
2,249
0
1,776
8,435
6,452
0
3,612
4,823
24,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,493
Gold Earned
37,536
370
Minions Killed
339
0
Camps Cleared
0
1,212,048
Distance Traveled
1,205,112
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,688
724
74
6
0
197,430
0
W
Medusa
6,674
556
64
5
0
227,388
3
L
Nemesis
7,475
623
114
10
0
276,641
0
L
Danzaburou
6,035
503
93
8
0
245,871
2
L
Janus
6,053
504
87
7
0
199,963
0
W
Pele
8,499
708
84
7
0
278,723
0
L
Atlas
5,544
462
19
2
0
245,605
3
L
Lancelot
6,386
532
57
5
0
243,968
1
W
Nu Wa
7,043
587
84
7
0
250,125
2
W
Atlas
6,632
553
33
3
0
251,446
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role