Player Matchup

Janus
Janus
 
Janus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Akuray
Hel
Level 127
God Stats
4W - 4L
1,546 SR
Queue Stats
74W - 43L
1,471 Elo+
Party 2
Hercules
Hercules
Skaall
Hercules
Level 40
God Stats
7W - 4L
1,337 SR
Queue Stats
109W - 60L
1,428 Elo+
Party 2
Team Averages
Level 105
1,461 SR
1,466 Elo+

VS

Team Averages
Level 87
1,545 SR
1,442 Elo+
Merlin
Merlin
Bellcross1991
Merlin
Level 127
God Stats
15W - 15L
1,647 SR
Queue Stats
237W - 249L
1,538 Elo+
Solo
Cthulhu
Cthulhu
Kendogvs
Cthulhu
Level 6
God Stats
1W - 1L
1,716 SR
Queue Stats
6W - 3L
1,394 Elo+
Party 1
Cernunnos
Cernunnos
MediiumTom
Cernunnos
Level 127
God Stats
1W - 4L
1,273 SR
Queue Stats
19W - 16L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 3
7,461
746
7,932
7,685
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hel
Akuray
Hel
14
3 / 0 / 4
8,146
815
7,283
9,738
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Skaall
Hercules
12
2 / 0 / 4
7,053
705
5,213
8,952
7,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,363
636
9,599
7,682
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Kendogvs
Cthulhu
11
0 / 1 / 1
6,062
606
3,605
7,918
7,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
MediiumTom
Cernunnos
11
1 / 3 / 0
6,532
653
7,129
7,703
3,324
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
8
Kills
1
1
Deaths
8
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
3
4.5
W
Hel
Akuray
Hel
3
0
4
5
L
0
4
1
0.13
L
Cthulhu
Kendogvs
Cthulhu
0
1
1
0.5
L
Cernunnos
MediiumTom
Cernunnos
1
3
0
0.33
W
Hercules
Skaall
Hercules
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,428
Damage
20,333
26,375
Taken
23,303
13,722
Mitigated
13,495
19,075
Healing
2,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,932
465
0
899
7,685
2,697
53
2,939
4,534
39,718
0
W
Hel
Akuray
Hel
7,283
586
8,034
8,104
9,738
3,520
62
4,746
4,840
39,699
0
L
9,599
184
0
638
7,682
3,145
0
4,038
3,340
31,310
0
L
Cthulhu
Kendogvs
Cthulhu
3,605
288
0
1,016
7,918
7,026
0
5,504
2,296
9,287
0
L
Cernunnos
MediiumTom
Cernunnos
7,129
3,660
0
580
7,703
3,324
0
5,692
1,853
0
23,256
W
Hercules
Skaall
Hercules
5,213
1,226
0
2,038
8,952
7,505
0
4,993
3,759
0
9,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,660
Gold Earned
18,957
146
Minions Killed
108
0
Camps Cleared
0
654,341
Distance Traveled
521,578
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,461
746
72
7
0
207,091
1
W
Hel
8,146
815
68
7
0
216,649
0
L
Merlin
6,363
636
44
4
0
157,734
0
L
Cthulhu
6,062
606
16
2
0
193,474
0
L
Cernunnos
6,532
653
48
5
0
170,370
1
W
Hercules
7,053
705
6
1
0
230,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role