Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver V
JetSetRhet
Chang'e
Silver V
Level 105
God Stats
1W - 1L
1,696 SR
Queue Stats
19W - 29L
1,207 MMR
Solo
Nike
Nike
Silver II
KillacCive05
Nike
Silver II
Level 139
God Stats
41W - 41L
1,529 SR
Queue Stats
182W - 215L
987 MMR
Solo
Chiron
Chiron
Bronze I
LVBK777KUSH
Chiron
Bronze I
Level 124
God Stats
3W - 4L
1,518 SR
Queue Stats
12W - 41L
847 MMR
Solo
Thor
Thor
Gold IV
ManuChO-14
Thor
Gold IV
Level 126
God Stats
2W - 4L
1,743 SR
Queue Stats
383W - 391L
1,281 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,597 SR
1,164 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,552 SR
1,167 MMR
Nox
Nox
Gold V
 
Nox
Gold V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Silver II
IStripforpotato
Susano
Silver II
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 59L
1,394 MMR
Solo
Guan Yu
Guan Yu
Silver I
One_Ugly_poTaTo
Guan Yu
Silver I
Level 209
God Stats
8W - 4L
1,650 SR
Queue Stats
1,215W - 1,246L
1,080 MMR
Solo
Charybdis
Charybdis
Bronze I
SHulk12
Charybdis
Bronze I
Level 204
God Stats
34W - 37L
1,541 SR
Queue Stats
167W - 211L
607 MMR
Solo
Cerberus
Cerberus
Silver I
battle-stoner
Cerberus
Silver I
Level 145
God Stats
18W - 19L
1,569 SR
Queue Stats
50W - 62L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 2 / 3
6,905
460
5,068
13,017
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
JetSetRhet
Chang'e
14
3 / 3 / 1
8,414
561
7,586
10,638
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 3
7,969
531
8,253
11,815
4,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
13
0 / 0 / 2
7,472
498
4,485
5,678
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 0
7,167
478
5,679
11,146
4,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangAphroditeMercuryMartichoras

VS

Bans
SurtrZhong KuiThanatosBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
3 / 2 / 0
7,840
523
6,430
8,693
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 3 / 0
7,785
519
8,042
14,121
5,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 1 / 6
7,210
481
5,152
11,726
10,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charybdis
SHulk12
Charybdis
14
0 / 1 / 3
7,995
533
5,409
7,200
2,864
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cerberus
battle-stoner
Cerberus
13
3 / 1 / 0
7,486
499
5,594
10,863
7,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
8
Kills
10
10
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
3
1.25
W
Nox
 
Nox
3
2
0
1.5
W
4
3
0
1.33
L
Chang'e
JetSetRhet
Chang'e
3
3
1
1.17
L
2
2
3
1.75
L
Chiron
0
0
2
1
L
2
3
0
0.67
W
0
1
6
3
W
Charybdis
SHulk12
Charybdis
0
1
3
1.5
W
Cerberus
battle-stoner
Cerberus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,071
Damage
30,627
52,294
Taken
52,603
27,752
Mitigated
30,970
16,459
Healing
14,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,068
699
0
2,665
13,017
13,522
0
1,576
11,441
20,729
0
W
Nox
 
Nox
6,430
432
0
1,922
8,693
3,750
0
3,334
5,165
62,381
0
W
8,042
1,922
0
1,383
14,121
5,866
0
3,351
10,660
0
56,086
L
Chang'e
JetSetRhet
Chang'e
7,586
756
760
3,123
10,638
3,428
0
3,912
6,726
60,835
0
L
8,253
1,075
0
4,729
11,815
4,546
0
1,594
10,221
0
59,463
L
Chiron
4,485
1,793
509
2,407
5,678
1,868
1,146
537
5,141
0
66,952
L
5,679
1,394
0
2,266
11,146
4,388
0
4,405
6,741
0
42,922
W
5,152
897
630
2,768
11,726
10,503
0
3,995
7,605
0
26,760
W
Charybdis
SHulk12
Charybdis
5,409
3,164
0
3,462
7,200
2,864
1,131
1,218
5,982
0
67,930
W
Cerberus
battle-stoner
Cerberus
5,594
784
0
3,854
10,863
7,987
0
326
10,537
42,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,927
Gold Earned
38,316
424
Minions Killed
461
0
Camps Cleared
0
1,357,751
Distance Traveled
1,458,546
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,905
460
29
2
0
294,541
6
W
Nox
7,840
523
110
7
0
293,768
4
W
Susano
7,785
519
76
5
0
297,985
0
L
Chang'e
8,414
561
115
8
0
272,282
4
L
Nike
7,969
531
100
7
0
317,751
0
L
Chiron
7,472
498
110
7
0
271,779
4
L
Thor
7,167
478
70
5
0
201,398
0
W
Guan Yu
7,210
481
28
2
0
317,440
4
W
Charybdis
7,995
533
146
10
0
266,963
2
W
Cerberus
7,486
499
101
7
0
282,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role