Player Matchup

Vamana
Vamana
Gold V
 
Vamana
Gold V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold I
 
Nemesis
Gold I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
CallMeHampel-_-
Chang'e
Silver II
Level 120
God Stats
12W - 11L
1,668 SR
Queue Stats
178W - 181L
1,049 MMR
Party 1
Ymir
Ymir
Silver III
Hansilein-_-
Ymir
Silver III
Level 114
God Stats
5W - 4L
1,479 SR
Queue Stats
246W - 261L
1,399 MMR
Party 1
Medusa
Medusa
Silver I
xzVenom-
Medusa
Silver I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
276W - 304L
1,223 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,529 SR
1,334 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,656 SR
1,304 MMR
Thor
Thor
Gold II
Bambooocha
Thor
Gold II
Level 156
God Stats
1W - 3L
1,590 SR
Queue Stats
91W - 100L
1,440 MMR
Solo
Janus
Janus
Gold III
JPaaNiC
Janus
Gold III
Level 64
God Stats
5W - 4L
1,887 SR
Queue Stats
223W - 226L
1,443 MMR
Solo
Surtr
Surtr
Silver V
R4PTOR_YURI
Surtr
Silver V
Level 101
God Stats
0W - 3L
1,082 SR
Queue Stats
3W - 11L
1,216 MMR
Solo
Cernunnos
Cernunnos
Silver I
XxDanManxX205
Cernunnos
Silver I
Level 94
God Stats
4W - 4L
1,907 SR
Queue Stats
214W - 225L
1,220 MMR
Solo
Hel
Hel
Silver I
h0xc
Hel
Silver I
Level 104
God Stats
2W - 1L
1,811 SR
Queue Stats
134W - 136L
1,202 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
8 / 0 / 7
11,378
669
15,532
16,332
17,539
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
 
Nemesis
15
6 / 1 / 2
9,683
570
11,132
15,472
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 0 / 7
10,611
624
20,050
15,251
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 2 / 11
9,941
585
8,822
18,877
22,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
xzVenom-
Medusa
17
3 / 1 / 4
11,046
650
9,418
10,131
4,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoSerqetAo KuangAphrodite

VS

Bans
BakasuraCu ChulainnMartichorasHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,940
467
5,226
17,235
7,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
JPaaNiC
Janus
13
3 / 6 / 0
8,452
497
10,376
14,297
5,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 1
7,786
458
8,303
19,636
11,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
XxDanManxX205
Cernunnos
12
0 / 4 / 1
7,760
456
8,095
14,268
6,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
h0xc
Hel
11
0 / 8 / 3
7,692
452
6,815
17,918
16,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
29
Kills
4
4
Deaths
30
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
8
0
7
11.5
W
Nemesis
 
Nemesis
6
1
2
7
L
1
5
0
0.2
W
8
0
7
11.5
W
4
2
11
4.75
L
Janus
JPaaNiC
Janus
3
6
0
0.5
L
0
7
1
0.07
L
Cernunnos
XxDanManxX205
Cernunnos
0
4
1
0.13
L
Hel
h0xc
Hel
0
8
3
0.19
W
Medusa
xzVenom-
Medusa
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,954
Damage
38,815
76,063
Taken
83,354
57,403
Mitigated
47,269
31,435
Healing
20,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
15,532
9,038
0
5,586
16,332
17,539
2,110
1,179
15,087
0
97,409
W
Nemesis
 
Nemesis
11,132
5,910
0
2,614
15,472
6,421
0
2,228
13,158
0
92,700
L
5,226
503
0
4,064
17,235
7,229
0
6,632
10,603
0
60,017
W
20,050
717
4,264
8,689
15,251
6,592
1,645
5,154
9,840
90,428
0
W
8,822
1,417
2,667
2,667
18,877
22,830
447
6,212
12,427
25,157
0
L
Janus
JPaaNiC
Janus
10,376
752
0
1,250
14,297
5,705
0
6,379
7,918
63,170
0
L
8,303
3,328
0
3,886
19,636
11,507
27
5,711
13,925
280
55,633
L
Cernunnos
XxDanManxX205
Cernunnos
8,095
4,722
0
4,034
14,268
6,399
324
2,540
11,728
0
62,796
L
Hel
h0xc
Hel
6,815
1,021
2,511
5,076
17,918
16,429
0
7,610
10,308
30,184
0
W
Medusa
xzVenom-
Medusa
9,418
4,634
0
4,948
10,131
4,021
3,162
2,185
7,924
0
91,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,659
Gold Earned
39,630
590
Minions Killed
457
0
Camps Cleared
0
1,706,047
Distance Traveled
1,558,734
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,378
669
151
9
0
339,764
1
W
Nemesis
9,683
570
113
7
0
354,617
4
L
Thor
7,940
467
101
6
0
323,905
7
W
Chang'e
10,611
624
141
8
0
352,753
1
W
Ymir
9,941
585
33
2
0
339,501
0
L
Janus
8,452
497
124
7
0
346,133
1
L
Surtr
7,786
458
81
5
0
293,740
0
L
Cernunnos
7,760
456
117
7
0
288,842
7
L
Hel
7,692
452
34
2
0
306,114
1
W
Medusa
11,046
650
152
9
0
319,412
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role