Player Matchup

Danzaburou
Danzaburou
BeastNet68
Danzaburou
Level 91
God Stats
4W - 4L
1,543 SR
Queue Stats
313W - 298L
1,498 Elo+
Solo
Kali
Kali
Castlejl354
Kali
Level 120
God Stats
0W - 4L
1,500 SR
Queue Stats
270W - 268L
1,511 Elo+
Solo
Martichoras
Martichoras
Izabye
Martichoras
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,209 Elo+
Party 1
Hel
Hel
SwiftNasty
Hel
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,327 Elo+
Party 1
Raijin
Raijin
loyao
Raijin
Level 95
God Stats
10W - 8L
1,785 SR
Queue Stats
456W - 444L
1,402 Elo+
Solo
Team Averages
Level 77
1,566 SR
1,390 Elo+

VS

Team Averages
Level 104
1,438 SR
1,433 Elo+
Sol
Sol
Darth_Clamity
Sol
Level 121
God Stats
3W - 3L
1,671 SR
Queue Stats
231W - 229L
1,404 Elo+
Party 2
Rama
Rama
Darth_Merciless_
Rama
Level 86
God Stats
3W - 4L
1,324 SR
Queue Stats
87W - 61L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Darth_Revan_III
Nu Wa
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 66L
1,447 Elo+
Party 2
Hel
Hel
SovereignLove
Hel
Level 79
God Stats
6W - 7L
1,662 SR
Queue Stats
457W - 474L
1,427 Elo+
Solo
Kuzenbo
Kuzenbo
Yoe-99
Kuzenbo
Level 143
God Stats
4W - 8L
1,030 SR
Queue Stats
292W - 305L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeastNet68
Danzaburou
20
2 / 2 / 9
11,308
665
20,303
15,344
6,933
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 6
10,872
640
9,667
17,086
14,746
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Martichoras
Izabye
Martichoras
17
2 / 5 / 8
10,268
604
22,350
20,983
9,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 2 / 6
10,520
619
12,130
16,818
15,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
loyao
Raijin
16
3 / 8 / 3
9,930
584
12,943
18,536
7,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 8
13,278
781
28,831
21,006
11,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 5 / 8
10,606
624
11,393
16,868
8,661
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
1 / 0 / 16
11,165
657
14,116
7,495
3,855
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
8 / 3 / 8
12,102
712
17,731
15,028
9,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kuzenbo
Yoe-99
Kuzenbo
19
2 / 3 / 16
11,832
696
12,560
34,741
60,011
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
13
Kills
22
22
Deaths
13
32
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BeastNet68
Danzaburou
2
2
9
3.25
L
3
5
6
1.2
W
8
2
8
6
W
3
5
8
1.4
W
1
0
16
9
L
Martichoras
Izabye
Martichoras
2
5
8
1.2
W
8
3
8
4
L
3
2
6
3
W
Kuzenbo
Yoe-99
Kuzenbo
2
3
16
3.33
L
Raijin
loyao
Raijin
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,393
Damage
84,631
88,767
Taken
95,138
54,370
Mitigated
93,854
39,952
Healing
49,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BeastNet68
Danzaburou
20,303
7,047
691
4,358
15,344
6,933
0
14,106
1,238
0
59,826
L
9,667
3,093
146
3,319
17,086
14,746
0
12,819
4,267
0
17,947
W
28,831
5,299
1,198
9,525
21,006
11,433
4,291
5,722
15,284
68,743
0
W
11,393
10,161
768
1,428
16,868
8,661
782
3,959
12,909
0
19,923
W
14,116
5,134
1,607
1,518
7,495
3,855
1,978
2,687
4,808
30,563
0
L
Martichoras
Izabye
Martichoras
22,350
8,329
99
1,710
20,983
9,426
0
18,117
2,866
0
42,591
W
17,731
277
12,379
7,296
15,028
9,894
534
4,841
10,187
30,235
0
L
12,130
1,245
16,482
10,972
16,818
15,503
0
14,260
2,558
30,578
0
W
Kuzenbo
Yoe-99
Kuzenbo
12,560
5,298
3,604
10,002
34,741
60,011
334
7,864
26,877
23,687
0
L
Raijin
loyao
Raijin
12,943
1,482
871
1,304
18,536
7,762
65
13,936
4,600
30,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
58,983
219
Minions Killed
182
0
Camps Cleared
0
1,457,704
Distance Traveled
1,599,037
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,308
665
70
4
0
299,275
1
L
Kali
10,872
640
20
1
0
263,620
0
W
Sol
13,278
781
84
5
0
329,554
0
W
Rama
10,606
624
27
2
0
277,321
0
W
Nu Wa
11,165
657
22
1
0
330,915
0
L
Martichoras
10,268
604
53
3
0
299,670
0
W
Hel
12,102
712
37
2
0
345,314
0
L
Hel
10,520
619
25
1
0
352,371
0
W
Kuzenbo
11,832
696
12
1
0
315,933
0
L
Raijin
9,930
584
51
3
0
242,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role