Player Matchup

Fenrir
Fenrir
Mogar3140
Fenrir
Level 81
God Stats
13W - 11L
1,523 SR
Queue Stats
333W - 308L
1,493 Elo+
Solo
Bacchus
Bacchus
Unpoly
Bacchus
Level 123
God Stats
0W - 1L
1,250 SR
Queue Stats
81W - 74L
1,417 Elo+
Solo
Anhur
Anhur
duckz787
Anhur
Level 46
God Stats
1W - 5L
1,500 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ipunchnunz4fun4
Kukulkan
Level 143
God Stats
1W - 4L
1,259 SR
Queue Stats
32W - 49L
1,341 Elo+
Solo
Ix Chel
Ix Chel
zRaito-
Ix Chel
Level 44
God Stats
1W - 1L
1,820 SR
Queue Stats
23W - 18L
1,500 Elo+
Party 2
Team Averages
Level 87
1,470 SR
1,450 Elo+

VS

Team Averages
Level 88
1,504 SR
1,480 Elo+
Vamana
Vamana
 
Vamana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AtLeastImNotAdam
Kukulkan
Level 43
God Stats
4W - 10L
1,400 SR
Queue Stats
31W - 45L
1,412 Elo+
Party 1
Izanami
Izanami
MocchiMochi
Izanami
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 51L
1,508 Elo+
Solo
Danzaburou
Danzaburou
earthgecko
Danzaburou
Level 79
God Stats
41W - 25L
1,617 SR
Queue Stats
54W - 50L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mogar3140
Fenrir
12
3 / 0 / 0
6,353
635
3,211
5,682
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Unpoly
Bacchus
7
0 / 1 / 1
4,542
454
2,964
7,575
5,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
duckz787
Anhur
8
1 / 2 / 0
4,699
470
2,144
5,124
2,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
6
0 / 5 / 0
4,228
423
512
4,374
1,426
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
zRaito-
Ix Chel
8
0 / 2 / 0
4,799
480
1,249
5,963
1,991
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
2 / 1 / 0
6,495
650
4,593
4,628
2,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
 
Jormungandr
9
2 / 1 / 0
5,519
552
3,738
4,708
2,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 3
6,594
659
1,747
3,080
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
MocchiMochi
Izanami
9
0 / 1 / 2
5,350
535
2,000
5,167
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
earthgecko
Danzaburou
10
4 / 0 / 2
6,753
675
4,388
6,436
2,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
4
Kills
10
10
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
2
1
0
2
W
Jormungandr
 
Jormungandr
2
1
0
2
W
2
1
3
3.5
W
Izanami
MocchiMochi
Izanami
0
1
2
1
L
Fenrir
Mogar3140
Fenrir
3
0
0
3
L
Bacchus
Unpoly
Bacchus
0
1
1
0.5
L
Anhur
duckz787
Anhur
1
2
0
0.5
W
Danzaburou
earthgecko
Danzaburou
4
0
2
5
L
Kukulkan
0
5
0
0
L
Ix Chel
zRaito-
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,080
Damage
16,466
28,718
Taken
24,019
13,721
Mitigated
10,011
4,646
Healing
5,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,593
1,837
0
718
4,628
2,782
250
896
3,732
0
44,056
W
Jormungandr
 
Jormungandr
3,738
929
0
321
4,708
2,578
75
603
4,070
29,786
0
W
1,747
422
0
549
3,080
1,038
253
705
2,375
37,533
0
W
Izanami
MocchiMochi
Izanami
2,000
896
0
1,343
5,167
1,504
447
933
4,094
0
25,100
L
Fenrir
Mogar3140
Fenrir
3,211
174
0
842
5,682
2,383
0
373
5,309
0
40,549
L
Bacchus
Unpoly
Bacchus
2,964
915
188
1,780
7,575
5,919
0
2,045
5,527
12,090
0
L
Anhur
duckz787
Anhur
2,144
996
83
532
5,124
2,002
0
1,571
3,547
0
23,348
W
Danzaburou
earthgecko
Danzaburou
4,388
2,560
212
2,174
6,436
2,109
724
1,588
4,688
0
38,429
L
Kukulkan
512
136
61
94
4,374
1,426
0
1,484
2,887
11,006
0
L
Ix Chel
zRaito-
Ix Chel
1,249
288
155
911
5,963
1,991
0
0
5,963
22,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,621
Gold Earned
30,711
186
Minions Killed
281
0
Camps Cleared
0
857,542
Distance Traveled
944,937
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,495
650
66
7
0
187,285
0
W
Jormungandr
5,519
552
35
4
0
198,864
0
W
Kukulkan
6,594
659
65
7
0
164,063
0
W
Izanami
5,350
535
49
5
0
180,999
0
L
Fenrir
6,353
635
74
7
0
216,882
0
L
Bacchus
4,542
454
18
2
0
192,618
2
L
Anhur
4,699
470
38
4
0
181,967
0
W
Danzaburou
6,753
675
66
7
0
213,726
0
L
Kukulkan
4,228
423
19
2
0
101,866
0
L
Ix Chel
4,799
480
37
4
0
164,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role