Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Anaanu-Na-Anansi
Chaac
Level 155
God Stats
1W - 0L
1,484 SR
Queue Stats
3W - 6L
1,157 Elo+
Party 1
Bakasura
Bakasura
Dionysius RB
Bakasura
Level 143
God Stats
6W - 8L
1,393 SR
Queue Stats
56W - 57L
1,479 Elo+
Solo
Janus
Janus
UL_mussi_99
Janus
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 233L
1,452 Elo+
Solo
Sylvanus
Sylvanus
Wany-Swef
Sylvanus
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 22L
1,234 Elo+
Party 1
Team Averages
Level 140
1,476 SR
1,364 Elo+

VS

Team Averages
Level 105
1,642 SR
1,524 Elo+
King Arthur
King Arthur
JED-ORTON
King Arthur
Level 129
God Stats
111W - 96L
1,599 SR
Queue Stats
1,575W - 1,530L
1,528 Elo+
Solo
Serqet
Serqet
Primus Century
Serqet
Level 155
God Stats
2W - 2L
1,704 SR
Queue Stats
182W - 174L
1,586 Elo+
Solo
Merlin
Merlin
Readion x
Merlin
Level 46
God Stats
1W - 1L
1,553 SR
Queue Stats
28W - 30L
1,569 Elo+
Solo
Cabrakan
Cabrakan
Visual-Brezhlino
Cabrakan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,433 Elo+
Solo
Neith
Neith
paffone301
Neith
Level 124
God Stats
4W - 3L
1,856 SR
Queue Stats
122W - 120L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 1 / 4
8,325
490
10,450
10,265
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
1 / 3 / 3
7,895
464
4,261
14,242
9,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Dionysius RB
Bakasura
18
7 / 1 / 4
10,677
628
10,309
13,485
6,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 1
10,256
603
7,445
6,590
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Wany-Swef
Sylvanus
11
0 / 1 / 6
7,856
462
3,592
13,803
9,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JED-ORTON
King Arthur
15
1 / 3 / 3
9,243
544
11,090
14,607
15,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 1 / 2
8,653
509
5,687
11,133
4,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Readion x
Merlin
16
2 / 3 / 2
9,814
577
6,192
6,154
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 3 / 0
8,369
492
5,225
14,135
14,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
10
0 / 3 / 2
6,524
384
7,179
9,604
3,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
7
7
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
4
4
W
1
3
3
0.83
W
Bakasura
Dionysius RB
Bakasura
7
1
4
9
L
King Arthur
JED-ORTON
King Arthur
1
3
3
0.83
L
2
1
2
3
L
Merlin
Readion x
Merlin
2
3
2
1
W
3
1
1
3.5
L
2
3
0
0.67
W
Sylvanus
Wany-Swef
Sylvanus
0
1
6
3
L
Neith
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,057
Damage
35,373
58,385
Taken
55,633
31,288
Mitigated
39,864
24,271
Healing
8,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,450
8,411
0
3,680
10,265
3,459
1,000
3,243
6,854
0
86,469
W
4,261
714
0
4,853
14,242
9,259
0
1,301
12,698
0
39,826
W
Bakasura
Dionysius RB
Bakasura
10,309
6,355
0
6,051
13,485
6,506
0
1,672
11,567
0
92,553
L
King Arthur
JED-ORTON
King Arthur
11,090
1,283
0
625
14,607
15,616
114
1,647
11,466
0
71,161
L
5,687
1,413
0
620
11,133
4,300
0
3,011
7,842
0
67,419
L
Merlin
Readion x
Merlin
6,192
348
0
505
6,154
2,182
0
3,496
2,544
81,390
0
W
7,445
830
0
1,402
6,590
2,398
0
2,106
4,484
98,861
0
L
5,225
1,375
0
3,489
14,135
14,250
0
1,562
11,759
32,440
0
W
Sylvanus
Wany-Swef
Sylvanus
3,592
1,227
2,841
5,444
13,803
9,666
56
3,833
9,802
17,522
0
L
Neith
7,179
2,048
0
2,930
9,604
3,516
224
1,321
7,967
0
47,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,009
Gold Earned
42,603
547
Minions Killed
501
0
Camps Cleared
0
1,593,924
Distance Traveled
1,542,601
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,325
490
123
7
0
245,874
5
W
Chaac
7,895
464
65
4
0
263,806
2
W
Bakasura
10,677
628
167
10
0
442,580
0
L
King Arthur
9,243
544
110
6
0
317,590
0
L
Serqet
8,653
509
98
6
0
426,296
0
L
Merlin
9,814
577
153
9
0
299,138
4
W
Janus
10,256
603
178
10
0
365,020
3
L
Cabrakan
8,369
492
71
4
0
287,093
2
W
Sylvanus
7,856
462
14
1
0
276,644
0
L
Neith
6,524
384
69
4
0
212,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role