Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
MortyMama666
Apollo
Level 108
God Stats
5W - 9L
1,514 SR
Queue Stats
361W - 324L
1,575 Elo+
Party 2
King Arthur
King Arthur
RazielsAgony
King Arthur
Level 233
God Stats
2W - 8L
1,010 SR
Queue Stats
1,298W - 1,198L
1,533 Elo+
Party 2
Zeus
Zeus
STANKYMUNKYY
Zeus
Level 139
God Stats
6W - 2L
1,683 SR
Queue Stats
254W - 250L
1,418 Elo+
Solo
Team Averages
Level 165
1,441 SR
1,505 Elo+

VS

Team Averages
Level 106
1,357 SR
1,423 Elo+
Vulcan
Vulcan
BalancedRu
Vulcan
Level 88
God Stats
1W - 2L
1,130 SR
Queue Stats
153W - 173L
1,430 Elo+
Solo
Thanatos
Thanatos
MadaraUchiha869
Thanatos
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,409 Elo+
Party 1
Medusa
Medusa
SMDeath69
Medusa
Level 104
God Stats
5W - 6L
1,500 SR
Queue Stats
217W - 212L
1,463 Elo+
Solo
Cerberus
Cerberus
Versability
Cerberus
Level 158
God Stats
2W - 5L
1,156 SR
Queue Stats
526W - 578L
1,402 Elo+
Solo
Aphrodite
Aphrodite
piratepeat94
Aphrodite
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
1 / 6 / 8
10,805
675
17,128
19,245
10,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hel
 
Hel
14
0 / 6 / 7
9,148
572
5,696
13,642
7,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
20
4 / 4 / 3
11,455
716
12,199
15,770
8,420
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
RazielsAgony
King Arthur
19
5 / 7 / 4
11,541
721
14,468
21,547
29,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

11
0 / 3 / 3
8,288
518
5,409
4,834
1,016
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BalancedRu
Vulcan
2
0 / 0 / 0
4,794
300
0
0
0
Thanatos
20
11 / 4 / 10
13,025
814
19,573
16,764
9,445
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
SMDeath69
Medusa
20
11 / 2 / 10
13,267
829
22,078
16,609
9,873
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Versability
Cerberus
20
1 / 2 / 21
12,535
783
13,827
23,639
28,432
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
piratepeat94
Aphrodite
19
1 / 2 / 13
11,702
731
5,924
12,371
8,986
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
78
10
Kills
24
26
Deaths
10
25
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
6
8
0.83
L
Hel
 
Hel
0
6
7
0.58
W
Vulcan
BalancedRu
Vulcan
0
0
0
0
W
Thanatos
11
4
10
4
L
Apollo
4
4
3
1.38
L
King Arthur
RazielsAgony
King Arthur
5
7
4
1
W
Medusa
SMDeath69
Medusa
11
2
10
8
L
0
3
3
0.5
W
Cerberus
Versability
Cerberus
1
2
21
5.75
W
Aphrodite
piratepeat94
Aphrodite
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,900
Damage
61,402
75,038
Taken
69,383
57,421
Mitigated
56,736
17,407
Healing
46,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
17,128
6,756
1,232
4,537
19,245
10,894
205
5,841
13,404
0
44,737
L
Hel
 
Hel
5,696
1,061
4,562
2,088
13,642
7,504
0
3,937
9,705
10,626
0
W
Vulcan
BalancedRu
Vulcan
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
19,573
1,986
171
8,741
16,764
9,445
859
3,179
13,585
0
27,571
L
Apollo
12,199
5,822
469
2,133
15,770
8,420
358
3,431
12,339
0
32,397
L
King Arthur
RazielsAgony
King Arthur
14,468
652
618
816
21,547
29,587
0
5,075
16,472
4,497
24,585
W
Medusa
SMDeath69
Medusa
22,078
12,514
2,278
3,693
16,609
9,873
4,756
2,401
14,208
0
58,137
L
5,409
214
598
354
4,834
1,016
55
1,467
3,367
11,608
0
W
Cerberus
Versability
Cerberus
13,827
780
1,796
8,219
23,639
28,432
772
4,591
19,048
49,152
0
W
Aphrodite
piratepeat94
Aphrodite
5,924
895
15,501
6,164
12,371
8,986
463
2,920
9,451
18,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,237
Gold Earned
55,323
163
Minions Killed
207
0
Camps Cleared
0
1,141,483
Distance Traveled
1,337,678
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,805
675
56
4
0
244,340
0
L
Hel
9,148
572
15
1
0
227,470
0
W
Vulcan
4,794
300
0
0
0
0
0
W
Thanatos
13,025
814
11
1
0
332,907
0
L
Apollo
11,455
716
51
3
0
277,424
0
L
King Arthur
11,541
721
27
2
0
249,358
0
W
Medusa
13,267
829
69
4
0
335,428
0
L
Zeus
8,288
518
14
1
0
142,891
0
W
Cerberus
12,535
783
104
7
0
390,533
0
W
Aphrodite
11,702
731
23
1
0
278,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role