Player Matchup

Yu Huang
Yu Huang
BLACKJACK_139711
Yu Huang
Level 147
God Stats
2W - 3L
1,833 SR
Queue Stats
92W - 98L
1,580 Elo+
Solo
Hades
Hades
Briannon55
Hades
Level 140
God Stats
4W - 5L
1,183 SR
Queue Stats
285W - 314L
1,520 Elo+
Solo
Set
Set
Evening45
Set
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 52L
1,538 Elo+
Solo
Sobek
Sobek
PkNotOkay
Sobek
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 98L
1,355 Elo+
Party 2
Sylvanus
Sylvanus
XxVirulaxX
Sylvanus
Level 149
God Stats
1W - 2L
1,614 SR
Queue Stats
168W - 165L
1,583 Elo+
Party 2
Team Averages
Level 111
1,526 SR
1,515 Elo+

VS

Team Averages
Level 150
1,474 SR
1,481 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AirborneArrow
Sol
Level 262
God Stats
2W - 2L
1,182 SR
Queue Stats
121W - 124L
1,478 Elo+
Party 1
Hou Yi
Hou Yi
Arsenal_keyz
Hou Yi
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 59L
1,483 Elo+
Party 1
Guan Yu
Guan Yu
DatSquidBoi
Guan Yu
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,464 Elo+
Solo
Bacchus
Bacchus
jakaseem89
Bacchus
Level 157
God Stats
4W - 3L
1,687 SR
Queue Stats
397W - 408L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 1
9,155
916
12,135
10,217
5,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hades
13
1 / 5 / 3
7,363
736
4,496
11,552
6,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 4 / 3
7,788
779
6,756
8,327
5,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
PkNotOkay
Sobek
13
1 / 7 / 3
7,625
763
3,041
14,594
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
XxVirulaxX
Sylvanus
13
1 / 4 / 3
7,512
751
3,092
12,985
13,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
9 / 1 / 13
10,037
1,004
14,455
10,061
5,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 1 / 13
8,588
859
11,562
6,231
2,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
14
3 / 3 / 14
8,631
863
9,846
10,542
4,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Guan Yu
DatSquidBoi
Guan Yu
15
3 / 4 / 20
9,669
967
6,102
18,957
19,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
jakaseem89
Bacchus
14
5 / 4 / 16
8,872
887
9,704
12,065
17,547
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
100
12
Kills
24
24
Deaths
13
13
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
1
13
15.5
W
4
1
13
10.5
W
Hou Yi
3
3
14
3.33
L
6
4
1
1.63
L
Hades
1
5
3
0.5
W
Guan Yu
DatSquidBoi
Guan Yu
3
4
20
3.25
L
3
4
3
1.13
L
Sobek
PkNotOkay
Sobek
1
7
3
0.36
L
Sylvanus
XxVirulaxX
Sylvanus
1
4
3
0.63
W
Bacchus
jakaseem89
Bacchus
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,520
Damage
51,669
57,675
Taken
57,856
45,603
Mitigated
48,742
15,084
Healing
27,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,455
5,192
979
3,271
10,061
5,037
2,015
5,574
4,487
0
34,431
W
11,562
1,945
312
2,400
6,231
2,646
4,499
3,281
2,950
28,794
0
W
Hou Yi
9,846
5,406
0
1,673
10,542
4,483
1,267
4,338
6,204
0
15,589
L
12,135
579
36
1,647
10,217
5,256
600
3,713
6,504
23,208
0
L
Hades
4,496
460
611
2,513
11,552
6,455
588
4,998
6,554
14,334
0
W
Guan Yu
DatSquidBoi
Guan Yu
6,102
376
8,100
6,230
18,957
19,029
116
5,564
13,393
0
11,451
L
6,756
3,219
641
875
8,327
5,545
617
2,592
5,735
0
19,190
L
Sobek
PkNotOkay
Sobek
3,041
464
0
711
14,594
15,086
130
5,140
9,454
4,723
470
L
Sylvanus
XxVirulaxX
Sylvanus
3,092
277
4,786
3,264
12,985
13,261
99
4,823
8,162
4,143
0
W
Bacchus
jakaseem89
Bacchus
9,704
652
2,359
2,239
12,065
17,547
0
3,537
8,528
15,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,443
Gold Earned
45,797
67
Minions Killed
118
0
Camps Cleared
0
852,096
Distance Traveled
955,456
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,037
1,004
54
5
0
167,530
0
W
Sol
8,588
859
30
3
0
174,334
0
W
Hou Yi
8,631
863
19
2
0
192,864
0
L
Yu Huang
9,155
916
17
2
0
175,759
0
L
Hades
7,363
736
27
3
0
165,362
4
W
Guan Yu
9,669
967
9
1
0
226,497
0
L
Set
7,788
779
20
2
0
199,635
0
L
Sobek
7,625
763
3
0
0
145,077
0
L
Sylvanus
7,512
751
0
0
0
166,263
0
W
Bacchus
8,872
887
6
1
0
194,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role