Player Matchup

Scylla
Scylla
Chimithaius
Scylla
Level 24
God Stats
0W - 2L
1,080 SR
Queue Stats
1W - 6L
1,308 Elo+
Party 2
Arachne
Arachne
ViTaL Nexxus
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
baIenki
Guan Yu
Level 78
God Stats
0W - 2L
1,661 SR
Queue Stats
1W - 8L
1,213 Elo+
Party 2
Chaac
Chaac
xerxd
Chaac
Level 89
God Stats
0W - 1L
1,527 SR
Queue Stats
6W - 10L
1,420 Elo+
Party 2
Athena
Athena
xuonu
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,308 Elo+
Party 2
Team Averages
Level 57
1,453 SR
1,350 Elo+

VS

Team Averages
Level 150
1,506 SR
1,456 Elo+
Neith
Neith
Bulvox drums
Neith
Level 167
God Stats
2W - 4L
1,388 SR
Queue Stats
314W - 337L
1,457 Elo+
Solo
Zeus
Zeus
Fatstubbynub
Zeus
Level 199
God Stats
1W - 0L
1,608 SR
Queue Stats
72W - 91L
1,455 Elo+
Party 1
Thor
Thor
Hustle oT
Thor
Level 109
God Stats
6W - 5L
1,500 SR
Queue Stats
426W - 439L
1,419 Elo+
Solo
Guan Yu
Guan Yu
X-Reign-Xo
Guan Yu
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
514W - 501L
1,465 Elo+
Solo
Khepri
Khepri
xLUGNUTT9282x
Khepri
Level 124
God Stats
2W - 2L
1,532 SR
Queue Stats
83W - 81L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
0 / 5 / 2
8,447
603
9,547
10,042
4,118
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
ViTaL Nexxus
Arachne
18
5 / 6 / 2
9,934
710
7,064
19,065
10,507
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
baIenki
Guan Yu
16
0 / 3 / 4
9,068
648
9,334
14,690
16,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
xerxd
Chaac
18
4 / 5 / 2
10,361
740
23,289
25,065
30,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
xuonu
Athena
2
0 / 0 / 0
3,600
257
0
838
272

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 11
10,813
772
12,494
10,433
6,679
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
6 / 2 / 11
10,855
775
29,855
8,214
4,812
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
16
2 / 3 / 7
9,791
699
9,871
13,209
7,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
X-Reign-Xo
Guan Yu
16
2 / 3 / 9
10,619
759
5,909
17,201
19,967
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
6 / 2 / 8
11,185
799
7,280
20,557
27,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
19
19
Deaths
10
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
3
0
11
8.5
L
Scylla
0
5
2
0.2
W
6
2
11
5.75
W
Thor
2
3
7
1.83
L
Arachne
ViTaL Nexxus
Arachne
5
6
2
1
W
Guan Yu
X-Reign-Xo
Guan Yu
2
3
9
2.17
L
Guan Yu
baIenki
Guan Yu
0
3
4
0.67
W
6
2
8
5
L
Chaac
xerxd
Chaac
4
5
2
1
L
Athena
xuonu
Athena
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,234
Damage
65,409
69,700
Taken
69,614
61,590
Mitigated
66,143
21,868
Healing
28,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,494
5,717
2,978
4,016
10,433
6,679
2,924
1,341
8,724
0
49,853
L
Scylla
9,547
659
574
1,166
10,042
4,118
0
6,897
3,145
25,466
0
W
29,855
2,948
1,366
1,202
8,214
4,812
2,317
173
7,867
56,476
0
W
Thor
9,871
2,238
533
1,114
13,209
7,498
1,055
2,392
10,633
0
21,013
L
Arachne
ViTaL Nexxus
Arachne
7,064
4,556
0
1,785
19,065
10,507
0
9,267
9,798
0
12,569
W
Guan Yu
X-Reign-Xo
Guan Yu
5,909
910
7,893
6,077
17,201
19,967
620
2,733
14,086
450
13,287
L
Guan Yu
baIenki
Guan Yu
9,334
439
3,794
5,047
14,690
16,205
0
8,078
6,612
2,645
16,532
W
7,280
560
546
3,103
20,557
27,187
526
4,413
15,800
10,993
540
L
Chaac
xerxd
Chaac
23,289
2,670
455
9,047
25,065
30,488
0
11,689
13,376
0
45,200
L
Athena
xuonu
Athena
0
0
0
0
838
272
0
838
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,410
Gold Earned
53,263
106
Minions Killed
196
0
Camps Cleared
0
1,028,224
Distance Traveled
1,324,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,813
772
80
6
0
270,741
0
L
Scylla
8,447
603
40
3
0
231,517
0
W
Zeus
10,855
775
71
5
0
250,968
0
W
Thor
9,791
699
27
2
0
261,210
0
L
Arachne
9,934
710
14
1
0
252,344
0
W
Guan Yu
10,619
759
8
1
0
260,576
0
L
Guan Yu
9,068
648
18
1
0
288,782
0
W
Khepri
11,185
799
10
1
0
280,775
0
L
Chaac
10,361
740
34
2
0
255,581
0
L
Athena
3,600
257
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role