Player Matchup

Nu Wa
Nu Wa
AkimiSan
Nu Wa
Level 123
God Stats
1W - 0L
1,285 SR
Queue Stats
6W - 8L
1,752 Elo+
Party 2
Chaac
Chaac
AshOfWinter
Chaac
Level 129
God Stats
6W - 3L
1,363 SR
Queue Stats
369W - 381L
1,558 Elo+
Solo
Shiva
Shiva
SapphikLit
Shiva
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 48L
1,362 Elo+
Party 2
Anhur
Anhur
overld1
Anhur
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,549 Elo+
Party 2
Sol
Sol
xXTekKaXx
Sol
Level 121
God Stats
4W - 1L
1,606 SR
Queue Stats
99W - 90L
1,524 Elo+
Party 2
Team Averages
Level 102
1,451 SR
1,549 Elo+

VS

Team Averages
Level 126
1,523 SR
1,543 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Evidence14
Ao Kuang
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,534 Elo+
Party 1
Atlas
Atlas
FernieDAturd
Atlas
Level 146
God Stats
4W - 3L
1,616 SR
Queue Stats
267W - 249L
1,537 Elo+
Party 1
Eset
Eset
MASTER360w
Eset
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,472 Elo+
Party 1
Jing Wei
Jing Wei
xxTolerance
Jing Wei
Level 84
God Stats
2W - 5L
1,500 SR
Queue Stats
471W - 464L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AkimiSan
Nu Wa
15
7 / 3 / 14
9,016
902
11,999
7,709
2,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 20
8,938
894
10,173
12,830
14,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
15
4 / 1 / 21
8,907
891
8,340
12,095
9,021
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
overld1
Anhur
16
7 / 0 / 17
9,338
934
10,172
9,083
4,021
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 1 / 16
9,290
929
11,797
8,994
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 6 / 2
7,546
755
7,878
11,273
5,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Evidence14
Ao Kuang
12
3 / 6 / 0
7,509
751
8,833
13,337
13,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 3
7,057
706
10,722
13,189
15,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 7 / 3
6,528
653
5,125
10,545
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
xxTolerance
Jing Wei
13
1 / 4 / 2
7,107
711
6,872
8,384
3,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
15
28
Kills
5
7
Deaths
28
88
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
6
2
0.33
W
Nu Wa
AkimiSan
Nu Wa
7
3
14
4.67
W
3
2
20
6.5
L
Ao Kuang
Evidence14
Ao Kuang
3
6
0
0.5
L
0
5
3
0.3
L
0
7
3
0.21
W
Shiva
4
1
21
14.5
W
Anhur
overld1
Anhur
7
0
17
15.5
W
7
1
16
15
L
Jing Wei
xxTolerance
Jing Wei
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,481
Damage
39,430
50,711
Taken
56,728
34,554
Mitigated
42,407
26,883
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,878
1,016
139
1,967
11,273
5,186
0
5,165
6,108
0
14,887
W
Nu Wa
AkimiSan
Nu Wa
11,999
1,808
1,493
603
7,709
2,852
1,703
3,559
4,150
23,546
0
W
10,173
1,003
1,238
3,352
12,830
14,563
387
5,838
6,824
0
22,360
L
Ao Kuang
Evidence14
Ao Kuang
8,833
1,782
311
2,177
13,337
13,991
0
4,397
8,940
11,953
0
L
10,722
3,070
441
1,478
13,189
15,281
0
5,257
7,932
24,776
0
L
5,125
691
618
1,222
10,545
4,290
0
4,764
5,781
16,666
0
W
Shiva
8,340
1,343
6,872
4,304
12,095
9,021
985
6,426
5,464
0
16,932
W
Anhur
overld1
Anhur
10,172
5,417
2,438
2,481
9,083
4,021
1,585
4,598
4,401
0
16,812
W
11,797
2,781
1,344
2,758
8,994
4,097
2,969
3,710
5,192
27,035
1,327
L
Jing Wei
xxTolerance
Jing Wei
6,872
3,896
314
923
8,384
3,659
0
3,867
4,517
0
17,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,489
Gold Earned
35,747
115
Minions Killed
88
0
Camps Cleared
0
1,110,294
Distance Traveled
810,274
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,546
755
12
1
0
167,224
0
W
Nu Wa
9,016
902
17
2
0
211,252
0
W
Chaac
8,938
894
29
3
0
236,197
0
L
Ao Kuang
7,509
751
11
1
0
154,588
0
L
Atlas
7,057
706
13
1
0
169,403
0
L
Eset
6,528
653
22
2
0
154,461
0
W
Shiva
8,907
891
20
2
0
220,469
2
W
Anhur
9,338
934
18
2
0
214,046
0
W
Sol
9,290
929
31
3
0
228,330
0
L
Jing Wei
7,107
711
30
3
0
164,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role