Player Matchup

Ah Puch
Ah Puch
Golden-ghost1999
Ah Puch
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
207W - 188L
1,500 Elo+
Party 1
Chernobog
Chernobog
MIZALYcosp
Chernobog
Level 47
God Stats
8W - 5L
1,699 SR
Queue Stats
198W - 240L
1,362 Elo+
Party 3
Sylvanus
Sylvanus
butterking12341
Sylvanus
Level 103
God Stats
4W - 4L
1,300 SR
Queue Stats
28W - 31L
1,550 Elo+
Party 1
Thor
Thor
kimbli43
Thor
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 103L
1,421 Elo+
Party 3
Hercules
Hercules
xXSTONEVIPERXx
Hercules
Level 112
God Stats
2W - 0L
1,461 SR
Queue Stats
161W - 145L
1,513 Elo+
Party 1
Team Averages
Level 83
1,492 SR
1,469 Elo+

VS

Team Averages
Level 91
1,509 SR
1,546 Elo+
Chang'e
Chang'e
 
Chang'e
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chirp91
Merlin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 51L
1,681 Elo+
Party 2
Serqet
Serqet
FillerTester
Serqet
Level 51
God Stats
2W - 4L
1,548 SR
Queue Stats
77W - 62L
1,611 Elo+
Party 2
Kali
Kali
OrisinPro
Kali
Level 65
God Stats
6W - 5L
1,723 SR
Queue Stats
70W - 72L
1,462 Elo+
Solo
Izanami
Izanami
reni24100
Izanami
Level 102
God Stats
2W - 6L
1,272 SR
Queue Stats
103W - 102L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 3
8,070
538
11,574
11,957
5,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chernobog
MIZALYcosp
Chernobog
14
0 / 4 / 3
7,850
523
2,743
11,641
4,654
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
12
3 / 0 / 4
7,875
525
7,421
12,720
12,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
12
2 / 1 / 1
7,482
499
4,390
8,194
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
13
0 / 2 / 1
7,879
525
6,839
13,166
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 1 / 3
7,724
515
7,761
9,177
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Chirp91
Merlin
10
0 / 6 / 2
6,081
405
4,637
9,142
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
9
1 / 2 / 2
6,507
434
5,795
14,302
11,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
14
4 / 3 / 1
8,483
566
7,907
14,532
6,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
reni24100
Izanami
13
3 / 0 / 2
8,015
534
9,426
7,129
2,594
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
12
Kills
9
9
Deaths
12
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
3
2.5
L
Merlin
Chirp91
Merlin
0
6
2
0.17
L
Serqet
1
2
2
1
W
7
2
3
4.25
W
Chernobog
MIZALYcosp
Chernobog
0
4
3
0.38
L
Kali
4
3
1
1.5
W
Sylvanus
3
0
4
5
W
Thor
2
1
1
2.5
L
Izanami
reni24100
Izanami
3
0
2
4
W
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,967
Damage
35,526
57,678
Taken
54,282
37,139
Mitigated
31,357
19,506
Healing
16,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,761
529
736
6,454
9,177
6,879
0
1,545
7,210
58,159
0
L
Merlin
Chirp91
Merlin
4,637
304
0
376
9,142
3,413
0
6,377
2,347
34,340
0
L
Serqet
5,795
1,786
0
1,796
14,302
11,613
0
5,379
8,634
0
20,212
W
11,574
1,055
0
3,838
11,957
5,348
86
2,826
8,891
46,159
0
W
Chernobog
MIZALYcosp
Chernobog
2,743
1,992
0
3,202
11,641
4,654
764
0
11,641
0
63,233
L
Kali
7,907
4,306
0
6,321
14,532
6,858
0
3,228
11,034
0
64,206
W
Sylvanus
7,421
1,943
3,312
5,618
12,720
12,476
474
3,684
9,036
28,682
0
W
Thor
4,390
1,097
203
847
8,194
3,267
972
1,277
6,917
0
48,523
L
Izanami
reni24100
Izanami
9,426
5,899
0
1,159
7,129
2,594
390
1,547
5,536
0
67,964
W
Hercules
6,839
2,431
0
2,486
13,166
11,394
543
4,611
8,453
0
70,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,156
Gold Earned
36,810
398
Minions Killed
421
0
Camps Cleared
0
1,390,459
Distance Traveled
1,526,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,724
515
102
7
0
297,573
0
L
Merlin
6,081
405
76
5
0
264,306
0
L
Serqet
6,507
434
29
2
0
316,554
0
W
Ah Puch
8,070
538
78
5
0
276,260
0
W
Chernobog
7,850
523
105
7
0
276,776
0
L
Kali
8,483
566
103
7
0
347,256
0
W
Sylvanus
7,875
525
32
2
0
248,994
0
W
Thor
7,482
499
72
5
0
320,502
0
L
Izanami
8,015
534
111
7
0
300,436
0
W
Hercules
7,879
525
111
7
0
267,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role