Player Matchup

Surtr
Surtr
Gold III
 
Surtr
Gold III
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold IV
Smaule_
Thor
Gold IV
Level 147
God Stats
9W - 10L
1,315 SR
Queue Stats
304W - 333L
1,350 MMR
Solo
Sol
Sol
Silver I
Sweaty star7895
Sol
Silver I
Level 107
God Stats
2W - 3L
1,308 SR
Queue Stats
15W - 17L
1,309 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,375 SR
1,386 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,443 SR
1,213 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver V
HongoLocoRojo
Fenrir
Silver V
Level 145
God Stats
36W - 54L
1,390 SR
Queue Stats
534W - 674L
716 MMR
Solo
Hades
Hades
Gold V
Jerz Ya Digg
Hades
Gold V
Level 147
God Stats
24W - 36L
1,439 SR
Queue Stats
493W - 562L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
0 / 0 / 1
4,149
830
2,217
2,824
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
Smaule_
Thor
9
1 / 0 / 0
4,581
916
2,949
1,917
810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 0 / 1
4,425
885
1,033
945
219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Guan YuKumbhakarnaVamanaPersephoneKukulkan

VS

Bans
GaneshaAh Muzen CabBaba YagaArtemisNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 0 / 0
3,952
790
1,842
2,822
2,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 0 / 0
4,029
806
1,164
2,446
1,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
3,940
788
657
3,562
1,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
1
Kills
0
0
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
0
1
0.5
L
Bellona
 
Bellona
0
0
0
0
L
0
0
0
0
L
0
1
0
0
W
Thor
Smaule_
Thor
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,199
Damage
3,663
5,686
Taken
8,830
2,646
Mitigated
4,523
2,004
Healing
2,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
2,217
601
0
587
2,824
1,617
132
482
2,266
287
8,511
L
Bellona
 
Bellona
1,842
243
0
355
2,822
2,141
0
592
2,153
0
7,034
L
1,164
206
0
283
2,446
1,048
0
399
1,934
0
4,631
L
657
38
509
964
3,562
1,334
0
176
3,230
14,348
0
W
Thor
Smaule_
Thor
2,949
459
0
762
1,917
810
232
196
1,575
0
11,662
W
1,033
710
0
655
945
219
1,254
24
921
16,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,155
Gold Earned
11,921
71
Minions Killed
59
0
Camps Cleared
0
317,654
Distance Traveled
269,407
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,149
830
11
2
0
109,387
1
L
Bellona
3,952
790
21
4
0
92,755
0
L
Fenrir
4,029
806
10
2
0
80,256
1
L
Hades
3,940
788
28
6
0
96,396
2
W
Thor
4,581
916
19
4
0
107,885
0
W
Sol
4,425
885
41
8
0
100,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role