Player Matchup

Bacchus
Bacchus
Axel aF
Bacchus
Level 129
God Stats
0W - 3L
1,725 SR
Queue Stats
89W - 85L
1,554 Elo+
Party 1
Heimdallr
Heimdallr
BoomerDan
Heimdallr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,487 Elo+
Party 1
Martichoras
Martichoras
Chimmyshibbs
Martichoras
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,717 Elo+
Party 2
Terra
Terra
Davmorn
Terra
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,717 Elo+
Party 2
Thanatos
Thanatos
silverhairedlez
Thanatos
Level 95
God Stats
0W - 4L
1,502 SR
Queue Stats
19W - 25L
1,540 Elo+
Party 1
Team Averages
Level 91
1,545 SR
1,603 Elo+

VS

Team Averages
Level 113
1,476 SR
1,546 Elo+
Izanami
Izanami
HadeZ SZN
Izanami
Level 49
God Stats
2W - 0L
1,426 SR
Queue Stats
26W - 23L
1,482 Elo+
Party 3
Jing Wei
Jing Wei
ItsDaPhonz
Jing Wei
Level 99
God Stats
8W - 5L
1,444 SR
Queue Stats
328W - 334L
1,513 Elo+
Solo
Thor
Thor
SLiMTHiCk101
Thor
Level 127
God Stats
3W - 3L
1,509 SR
Queue Stats
129W - 110L
1,545 Elo+
Party 3
Tiamat
Tiamat
frogets
Tiamat
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,651 Elo+
Solo
Guan Yu
Guan Yu
iKheRaiosxD
Guan Yu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 20L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Axel aF
Bacchus
17
4 / 5 / 10
10,583
706
15,805
15,918
11,941
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
BoomerDan
Heimdallr
19
3 / 5 / 13
11,116
741
10,542
15,818
7,798
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
Chimmyshibbs
Martichoras
16
1 / 5 / 12
10,038
669
15,423
14,383
7,337
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Terra
Davmorn
Terra
17
1 / 4 / 10
10,274
685
5,483
21,239
23,166
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
19
11 / 5 / 8
11,887
792
24,284
16,724
9,143
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HadeZ SZN
Izanami
18
4 / 5 / 14
11,219
748
7,592
13,943
5,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
ItsDaPhonz
Jing Wei
19
4 / 2 / 17
11,055
737
15,292
12,932
5,551
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

19
8 / 6 / 14
11,999
800
21,715
17,491
8,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tiamat
frogets
Tiamat
18
2 / 3 / 20
10,938
729
13,612
15,745
13,263
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
iKheRaiosxD
Guan Yu
17
6 / 4 / 16
10,791
719
9,690
24,688
29,531
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
105
20
Kills
24
24
Deaths
20
53
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Axel aF
Bacchus
4
5
10
1.8
L
Heimdallr
BoomerDan
Heimdallr
3
5
13
1.9
L
Martichoras
Chimmyshibbs
Martichoras
1
5
12
1.4
L
Terra
Davmorn
Terra
1
4
10
1.5
W
Izanami
HadeZ SZN
Izanami
4
5
14
2.2
W
Jing Wei
ItsDaPhonz
Jing Wei
4
2
17
6.25
W
8
6
14
2.5
W
Tiamat
frogets
Tiamat
2
3
20
4
W
Guan Yu
iKheRaiosxD
Guan Yu
6
4
16
3.5
L
Thanatos
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,537
Damage
67,901
84,082
Taken
84,799
59,385
Mitigated
62,493
31,678
Healing
27,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Axel aF
Bacchus
15,805
531
1,579
2,451
15,918
11,941
512
1,797
14,121
23,435
0
L
Heimdallr
BoomerDan
Heimdallr
10,542
1,873
455
2,130
15,818
7,798
1,699
2,761
13,057
0
31,762
L
Martichoras
Chimmyshibbs
Martichoras
15,423
3,217
132
1,136
14,383
7,337
1,220
2,859
11,524
0
34,531
L
Terra
Davmorn
Terra
5,483
1,062
6,730
4,944
21,239
23,166
348
3,252
17,987
11,952
0
W
Izanami
HadeZ SZN
Izanami
7,592
4,059
603
1,558
13,943
5,185
2,365
4,452
9,491
0
31,351
W
Jing Wei
ItsDaPhonz
Jing Wei
15,292
12,553
1,338
2,672
12,932
5,551
2,053
3,466
9,466
0
28,056
W
21,715
1,926
4,187
1,925
17,491
8,963
1,849
3,401
14,090
0
38,878
W
Tiamat
frogets
Tiamat
13,612
937
1,384
4,448
15,745
13,263
1,403
5,343
10,402
35,889
0
W
Guan Yu
iKheRaiosxD
Guan Yu
9,690
992
5,430
4,362
24,688
29,531
248
4,626
20,062
0
14,286
L
Thanatos
24,284
5,662
1,615
10,506
16,724
9,143
1,423
2,943
13,781
0
35,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,898
Gold Earned
56,002
147
Minions Killed
155
0
Camps Cleared
0
1,377,279
Distance Traveled
1,498,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,583
706
15
1
0
282,685
0
L
Heimdallr
11,116
741
62
4
0
275,085
0
L
Martichoras
10,038
669
37
2
0
247,565
0
L
Terra
10,274
685
15
1
0
268,848
0
W
Izanami
11,219
748
45
3
0
300,356
0
W
Jing Wei
11,055
737
29
2
0
284,557
0
W
Thor
11,999
800
26
2
0
300,418
0
W
Tiamat
10,938
729
51
3
0
307,695
0
W
Guan Yu
10,791
719
4
0
0
305,445
0
L
Thanatos
11,887
792
18
1
0
303,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role