Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
GlumYeti
Danzaburou
Level 109
God Stats
3W - 1L
1,510 SR
Queue Stats
91W - 87L
1,524 Elo+
Solo
Janus
Janus
Jayabaman
Janus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 95L
1,380 Elo+
Party 1
Rama
Rama
KindKitten57431
Rama
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 59L
1,436 Elo+
Party 1
Sol
Sol
ramachandrrr
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,195 Elo+
Solo
Team Averages
Level 63
1,502 SR
1,407 Elo+

VS

Team Averages
Level 93
1,684 SR
1,489 Elo+
Fafnir
Fafnir
BradHell
Fafnir
Level 124
God Stats
6W - 4L
1,831 SR
Queue Stats
528W - 513L
1,590 Elo+
Party 2
Chiron
Chiron
Chaoslink245
Chiron
Level 42
God Stats
4W - 4L
1,636 SR
Queue Stats
363W - 364L
1,490 Elo+
Party 2
Camazotz
Camazotz
Cmoney_2017
Camazotz
Level 109
God Stats
3W - 3L
1,708 SR
Queue Stats
195W - 174L
1,442 Elo+
Solo
Fenrir
Fenrir
DeadmanWV
Fenrir
Level 65
God Stats
7W - 10L
1,646 SR
Queue Stats
620W - 614L
1,466 Elo+
Solo
Tsukuyomi
Tsukuyomi
IvánImanol
Tsukuyomi
Level 123
God Stats
10W - 9L
1,599 SR
Queue Stats
554W - 545L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 6 / 7
7,009
779
8,399
9,816
3,524
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
GlumYeti
Danzaburou
15
1 / 1 / 9
8,120
902
7,341
7,947
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
Jayabaman
Janus
15
8 / 5 / 3
8,827
981
14,839
8,463
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 7
7,379
820
5,725
7,673
2,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 4
7,427
825
7,636
8,306
2,377
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BradHell
Fafnir
14
2 / 3 / 11
8,569
952
3,749
16,419
16,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
15
3 / 2 / 8
8,165
907
9,414
10,651
4,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
Cmoney_2017
Camazotz
11
4 / 4 / 5
7,390
821
5,414
7,669
3,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
DeadmanWV
Fenrir
14
5 / 4 / 4
8,121
902
7,381
10,552
9,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
IvánImanol
Tsukuyomi
15
4 / 3 / 12
8,441
938
10,768
8,521
4,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
58
15
Kills
18
18
Deaths
16
30
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
6
7
0.75
L
Fafnir
BradHell
Fafnir
2
3
11
2.5
L
Chiron
3
2
8
3.5
L
Camazotz
Cmoney_2017
Camazotz
4
4
5
1.63
L
Fenrir
DeadmanWV
Fenrir
5
4
4
1.75
W
Danzaburou
GlumYeti
Danzaburou
1
1
9
5.5
L
Tsukuyomi
IvánImanol
Tsukuyomi
4
3
12
3.33
W
Janus
Jayabaman
Janus
8
5
3
1.9
W
2
4
7
1.38
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,940
Damage
36,726
42,205
Taken
53,812
15,024
Mitigated
38,057
12,110
Healing
16,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,399
820
616
1,023
9,816
3,524
196
436
9,380
17,187
0
L
Fafnir
BradHell
Fafnir
3,749
759
1,614
4,822
16,419
16,714
422
9,651
6,768
6,812
0
L
Chiron
9,414
1,794
1,774
2,545
10,651
4,481
921
7,946
2,705
0
23,319
L
Camazotz
Cmoney_2017
Camazotz
5,414
263
0
763
7,669
3,032
0
3,514
4,155
0
7,751
L
Fenrir
DeadmanWV
Fenrir
7,381
812
722
1,658
10,552
9,671
33
5,538
5,014
0
13,072
W
Danzaburou
GlumYeti
Danzaburou
7,341
2,385
287
3,729
7,947
3,376
496
992
6,955
0
20,655
L
Tsukuyomi
IvánImanol
Tsukuyomi
10,768
1,603
1,174
1,579
8,521
4,159
68
4,225
4,296
0
24,530
W
Janus
Jayabaman
Janus
14,839
801
247
954
8,463
3,139
0
1,080
7,383
25,123
0
W
5,725
4,149
240
712
7,673
2,608
256
510
7,163
0
9,566
W
7,636
1,501
551
3,751
8,306
2,377
265
731
7,575
12,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,762
Gold Earned
40,686
98
Minions Killed
96
0
Camps Cleared
0
819,511
Distance Traveled
844,882
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,009
779
14
2
0
148,718
0
L
Fafnir
8,569
952
5
1
0
165,791
0
L
Chiron
8,165
907
49
5
0
171,399
0
L
Camazotz
7,390
821
5
1
0
130,933
0
L
Fenrir
8,121
902
13
1
0
181,037
0
W
Danzaburou
8,120
902
35
4
0
179,807
0
L
Tsukuyomi
8,441
938
24
3
0
195,722
0
W
Janus
8,827
981
30
3
0
158,923
0
W
Rama
7,379
820
11
1
0
152,457
0
W
Sol
7,427
825
8
1
0
179,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role