Player Matchup

Fafnir
Fafnir
Gold V
Anuvo
Fafnir
Gold V
Level 154
God Stats
5W - 4L
1,163 SR
Queue Stats
74W - 50L
1,527 MMR
Party 2
Yu Huang
Yu Huang
Gold V
Bruhzurk
Yu Huang
Gold V
Level 155
God Stats
4W - 1L
1,899 SR
Queue Stats
65W - 40L
1,527 MMR
Party 2
Guan Yu
Guan Yu
Gold V
UMADBRO1591
Guan Yu
Gold V
Level 153
God Stats
6W - 2L
1,500 SR
Queue Stats
74W - 50L
1,527 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 154
1,521 SR
1,527 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,613 SR
1,481 MMR
Baron Samedi
Baron Samedi
Bronze V
AKonkeyDong
Baron Samedi
Bronze V
Level 118
God Stats
1W - 1L
1,797 SR
Queue Stats
2W - 6L
1,429 MMR
Party 1
Tyr
Tyr
Silver II
HyuckMyBussy
Tyr
Silver II
Level 81
God Stats
4W - 3L
1,743 SR
Queue Stats
7W - 5L
1,570 MMR
Party 1
Vamana
Vamana
Silver III
SuckerOfFeet
Vamana
Silver III
Level 205
God Stats
0W - 2L
1,298 SR
Queue Stats
8W - 11L
1,444 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Anuvo
Fafnir
15
3 / 0 / 6
10,598
757
7,218
21,087
32,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
Bruhzurk
Yu Huang
16
3 / 3 / 5
10,039
717
16,882
10,458
5,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
UMADBRO1591
Guan Yu
15
3 / 2 / 6
9,710
694
15,426
18,556
25,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AphroditeZeusSobekHerculesFenrir

VS

Bans
He BoKuzenboMartichorasNe ZhaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AKonkeyDong
Baron Samedi
13
2 / 5 / 1
9,173
655
8,369
10,786
3,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 1 / 4
8,688
621
13,619
17,944
16,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
14
3 / 3 / 2
9,467
676
13,816
19,184
14,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
9
Kills
5
5
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AKonkeyDong
Baron Samedi
2
5
1
0.5
W
Fafnir
Anuvo
Fafnir
3
0
6
6
W
Yu Huang
Bruhzurk
Yu Huang
3
3
5
1.83
L
0
1
4
2
L
Vamana
3
3
2
1.33
W
Guan Yu
UMADBRO1591
Guan Yu
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,526
Damage
35,804
50,101
Taken
47,914
63,275
Mitigated
35,079
19,870
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AKonkeyDong
Baron Samedi
8,369
1,127
1,385
1,118
10,786
3,993
725
5,967
4,576
31,456
0
W
Fafnir
Anuvo
Fafnir
7,218
2,569
2,186
6,739
21,087
32,516
258
4,118
16,969
16,370
0
W
Yu Huang
Bruhzurk
Yu Huang
16,882
757
0
780
10,458
5,594
1,570
1,180
9,278
60,208
0
L
13,619
1,451
140
3,484
17,944
16,380
383
8,245
8,979
0
26,996
L
Vamana
13,816
7,389
0
4,963
19,184
14,706
308
9,761
8,708
0
43,584
W
Guan Yu
UMADBRO1591
Guan Yu
15,426
2,291
2,037
8,128
18,556
25,165
796
3,100
15,456
0
28,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,347
Gold Earned
27,328
127
Minions Killed
141
0
Camps Cleared
0
824,055
Distance Traveled
819,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,173
655
61
4
0
217,026
0
W
Fafnir
10,598
757
15
1
0
259,828
0
W
Yu Huang
10,039
717
88
6
0
258,977
0
L
Tyr
8,688
621
25
2
0
306,558
0
L
Vamana
9,467
676
55
4
0
295,986
0
W
Guan Yu
9,710
694
24
2
0
305,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role