Player Matchup

Geb
Geb
AGUACLENTENSE
Geb
Level 101
God Stats
5W - 2L
1,500 SR
Queue Stats
81W - 66L
1,685 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Alzaith
Tsukuyomi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,449 Elo+
Solo
Mercury
Mercury
estefrank07
Mercury
Level 118
God Stats
0W - 2L
1,229 SR
Queue Stats
96W - 113L
1,425 Elo+
Solo
Ah Puch
Ah Puch
sasaint1
Ah Puch
Level 146
God Stats
12W - 18L
1,458 SR
Queue Stats
163W - 169L
1,416 Elo+
Solo
Hou Yi
Hou Yi
vexmen
Hou Yi
Level 89
God Stats
0W - 1L
1,354 SR
Queue Stats
35W - 18L
1,500 Elo+
Party 2
Team Averages
Level 116
1,408 SR
1,495 Elo+

VS

Team Averages
Level 77
1,514 SR
1,460 Elo+
Mercury
Mercury
BobGoesToStore
Mercury
Level 88
God Stats
10W - 8L
1,597 SR
Queue Stats
42W - 48L
1,458 Elo+
Party 1
Amaterasu
Amaterasu
JacklynG
Amaterasu
Level 17
God Stats
3W - 2L
1,523 SR
Queue Stats
18W - 21L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
Katbun
Nu Wa
Level 62
God Stats
9W - 13L
1,451 SR
Queue Stats
21W - 23L
1,458 Elo+
Party 1
Terra
Terra
RSchmiddy
Terra
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 31L
1,488 Elo+
Party 1
Charybdis
Charybdis
symisfits
Charybdis
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
534W - 546L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,980
473
6,074
15,986
16,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
Alzaith
Tsukuyomi
12
2 / 5 / 0
8,542
450
7,817
10,953
4,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
estefrank07
Mercury
16
1 / 7 / 2
9,918
522
7,516
18,834
7,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
sasaint1
Ah Puch
15
4 / 2 / 0
9,791
515
14,965
12,602
5,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
vexmen
Hou Yi
14
2 / 2 / 4
8,404
442
12,738
10,676
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 5
11,364
598
9,523
15,629
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
JacklynG
Amaterasu
18
6 / 3 / 1
11,820
622
11,007
19,007
17,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Katbun
Nu Wa
16
1 / 4 / 2
9,403
495
11,578
12,061
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
RSchmiddy
Terra
13
0 / 0 / 4
9,044
476
6,405
15,998
15,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
symisfits
Charybdis
17
4 / 3 / 3
10,762
566
8,353
13,103
6,249
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
11
Kills
17
18
Deaths
12
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Tsukuyomi
Alzaith
Tsukuyomi
2
5
0
0.4
W
6
2
5
4.25
W
Amaterasu
JacklynG
Amaterasu
6
3
1
2.17
W
Nu Wa
Katbun
Nu Wa
1
4
2
0.5
W
Terra
RSchmiddy
Terra
0
0
4
2
L
Mercury
estefrank07
Mercury
1
7
2
0.29
L
Ah Puch
sasaint1
Ah Puch
4
2
0
2
W
Charybdis
symisfits
Charybdis
4
3
3
1.83
L
Hou Yi
vexmen
Hou Yi
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,110
Damage
46,866
69,051
Taken
75,798
38,214
Mitigated
50,413
10,364
Healing
26,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,074
1,568
0
2,185
15,986
16,033
249
7,265
8,721
19,981
0
L
Tsukuyomi
Alzaith
Tsukuyomi
7,817
1,204
0
2,071
10,953
4,393
0
658
10,295
0
51,522
W
9,523
4,454
0
1,659
15,629
7,275
2,179
2,488
13,007
0
94,619
W
Amaterasu
JacklynG
Amaterasu
11,007
5,036
0
8,357
19,007
17,019
5,304
106
18,901
0
90,881
W
Nu Wa
Katbun
Nu Wa
11,578
3,058
0
2,160
12,061
4,730
921
7,993
3,624
84,348
0
W
Terra
RSchmiddy
Terra
6,405
1,383
2,965
5,935
15,998
15,140
0
6,507
9,258
27,300
0
L
Mercury
estefrank07
Mercury
7,516
4,002
0
39
18,834
7,747
3,625
1,023
17,811
0
85,817
L
Ah Puch
sasaint1
Ah Puch
14,965
424
0
5,194
12,602
5,018
190
6,852
5,750
94,944
0
W
Charybdis
symisfits
Charybdis
8,353
4,401
0
5,296
13,103
6,249
947
3,090
9,969
0
91,799
L
Hou Yi
vexmen
Hou Yi
12,738
4,445
0
875
10,676
5,023
0
2,185
8,491
0
62,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,635
Gold Earned
52,393
484
Minions Killed
608
0
Camps Cleared
0
1,669,921
Distance Traveled
1,843,368
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,980
473
18
1
0
384,399
3
L
Tsukuyomi
8,542
450
76
4
0
251,615
0
W
Mercury
11,364
598
144
8
0
453,532
0
W
Amaterasu
11,820
622
159
8
0
340,717
0
W
Nu Wa
9,403
495
140
7
0
323,875
0
W
Terra
9,044
476
32
2
0
403,269
0
L
Mercury
9,918
522
139
7
0
402,440
0
L
Ah Puch
9,791
515
148
8
0
284,666
0
W
Charybdis
10,762
566
133
7
0
321,975
4
L
Hou Yi
8,404
442
103
5
0
346,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role