Player Matchup

Chaac
Chaac
Cpt_Caveman35
Chaac
Level 45
God Stats
3W - 2L
1,546 SR
Queue Stats
37W - 31L
1,490 Elo+
Solo
Pele
Pele
Drizten
Pele
Level 103
God Stats
56W - 42L
1,591 SR
Queue Stats
160W - 199L
1,355 Elo+
Party 1
Chronos
Chronos
Forn_Born
Chronos
Level 52
God Stats
1W - 4L
1,626 SR
Queue Stats
61W - 84L
1,400 Elo+
Party 1
Jing Wei
Jing Wei
ItsBabiiSnow
Jing Wei
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 176L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
SavageSquad
Cthulhu
Level 26
God Stats
0W - 5L
1,054 SR
Queue Stats
49W - 51L
1,381 Elo+
Party 1
Team Averages
Level 63
1,464 SR
1,394 Elo+

VS

Team Averages
Level 82
1,669 SR
1,430 Elo+
Nike
Nike
CryptDwellingGod
Nike
Level 108
God Stats
7W - 3L
1,853 SR
Queue Stats
65W - 60L
1,429 Elo+
Solo
Danzaburou
Danzaburou
DanielVite12
Danzaburou
Level 55
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,349 Elo+
Party 2
Surtr
Surtr
DluchtE
Surtr
Level 89
God Stats
20W - 18L
1,426 SR
Queue Stats
49W - 57L
1,387 Elo+
Party 2
Mercury
Mercury
Drago_1899YT
Mercury
Level 44
God Stats
10W - 3L
1,675 SR
Queue Stats
39W - 47L
1,392 Elo+
Solo
Yemoja
Yemoja
bonnyp
Yemoja
Level 114
God Stats
13W - 7L
1,890 SR
Queue Stats
49W - 50L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
8,036
423
3,702
16,797
14,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Drizten
Pele
16
5 / 5 / 5
9,632
507
14,450
21,185
10,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Forn_Born
Chronos
15
3 / 6 / 3
9,443
497
11,336
16,688
6,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
ItsBabiiSnow
Jing Wei
11
2 / 5 / 4
7,712
406
9,084
15,309
6,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SavageSquad
Cthulhu
12
2 / 2 / 4
8,515
448
10,477
18,164
18,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 3
10,437
549
16,354
14,730
20,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
DanielVite12
Danzaburou
13
3 / 3 / 5
8,528
449
11,013
13,978
6,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Surtr
DluchtE
Surtr
16
6 / 3 / 3
10,201
537
16,016
19,258
12,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Drago_1899YT
Mercury
15
4 / 6 / 2
9,352
492
9,690
17,049
8,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
bonnyp
Yemoja
14
3 / 2 / 8
10,008
527
8,800
17,362
19,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
42
12
Kills
21
21
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
5
0
3
6.5
W
Danzaburou
DanielVite12
Danzaburou
3
3
5
1.83
W
Surtr
DluchtE
Surtr
6
3
3
2.5
W
Mercury
Drago_1899YT
Mercury
4
6
2
0.83
L
Pele
Drizten
Pele
5
5
5
1.5
L
Chronos
Forn_Born
Chronos
3
6
3
0.75
L
Jing Wei
ItsBabiiSnow
Jing Wei
2
5
4
0.8
L
Cthulhu
SavageSquad
Cthulhu
2
2
4
2
W
Yemoja
bonnyp
Yemoja
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,049
Damage
61,873
88,143
Taken
82,377
57,363
Mitigated
65,906
23,778
Healing
16,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,702
561
0
5,794
16,797
14,563
0
397
16,400
0
58,373
W
16,354
1,952
0
726
14,730
20,169
17
1,616
12,472
1,660
88,463
W
Danzaburou
DanielVite12
Danzaburou
11,013
5,110
0
4,480
13,978
6,521
0
4,503
9,475
0
60,307
W
Surtr
DluchtE
Surtr
16,016
7,511
0
2,628
19,258
12,062
167
7,551
11,707
372
79,687
W
Mercury
Drago_1899YT
Mercury
9,690
6,359
0
1,085
17,049
8,069
0
2,580
14,428
0
79,196
L
Pele
Drizten
Pele
14,450
4,062
0
5,438
21,185
10,803
0
1,925
19,260
0
78,723
L
Chronos
Forn_Born
Chronos
11,336
3,501
0
1,872
16,688
6,846
50
1,568
15,120
69,733
0
L
Jing Wei
ItsBabiiSnow
Jing Wei
9,084
7,277
0
4,600
15,309
6,840
924
2,367
12,942
0
47,438
L
Cthulhu
SavageSquad
Cthulhu
10,477
1,054
2,331
3,743
18,164
18,311
120
3,873
14,291
33,388
838
W
Yemoja
bonnyp
Yemoja
8,800
883
3,330
4,353
17,362
19,085
321
4,725
12,637
44,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,338
Gold Earned
48,526
418
Minions Killed
486
0
Camps Cleared
0
1,805,867
Distance Traveled
1,674,005
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,036
423
82
4
0
353,369
0
W
Nike
10,437
549
135
7
0
311,299
1
W
Danzaburou
8,528
449
78
4
0
315,967
0
W
Surtr
10,201
537
113
6
0
373,923
0
W
Mercury
9,352
492
96
5
0
369,866
0
L
Pele
9,632
507
109
6
0
425,456
0
L
Chronos
9,443
497
118
6
0
327,299
4
L
Jing Wei
7,712
406
68
4
0
336,131
2
L
Cthulhu
8,515
448
41
2
0
363,612
0
W
Yemoja
10,008
527
64
3
0
302,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role