Player Matchup

Pele
Pele
Forceey
Pele
Level 68
God Stats
2W - 1L
1,320 SR
Queue Stats
28W - 25L
1,504 Elo+
Solo
Hercules
Hercules
GottenApollo560
Hercules
Level 147
God Stats
7W - 5L
1,533 SR
Queue Stats
155W - 158L
1,514 Elo+
Party 2
Rama
Rama
Kellobyte
Rama
Level 126
God Stats
2W - 3L
1,531 SR
Queue Stats
361W - 337L
1,571 Elo+
Party 2
Ymir
Ymir
Nomad96
Ymir
Level 102
God Stats
4W - 0L
1,500 SR
Queue Stats
44W - 40L
1,467 Elo+
Party 2
Hera
Hera
SpikedBounty666
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 128L
1,504 Elo+
Party 2
Team Averages
Level 114
1,477 SR
1,512 Elo+

VS

Team Averages
Level 77
1,479 SR
1,473 Elo+
Heimdallr
Heimdallr
JoeyNSB
Heimdallr
Level 128
God Stats
8W - 12L
1,396 SR
Queue Stats
387W - 340L
1,537 Elo+
Party 3
Fenrir
Fenrir
Pitbullbabyeater
Fenrir
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
270W - 225L
1,528 Elo+
Party 3
Khepri
Khepri
RavenReap3r
Khepri
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 24L
1,353 Elo+
Party 1
Nemesis
Nemesis
SplashQuaza
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,353 Elo+
Party 1
Ix Chel
Ix Chel
YinGSamurai
Ix Chel
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 67L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Forceey
Pele
16
5 / 1 / 3
10,086
531
9,494
15,846
7,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
17
3 / 1 / 1
10,988
578
16,796
16,323
18,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
19
4 / 1 / 1
11,511
606
11,236
13,398
6,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Nomad96
Ymir
14
1 / 1 / 4
9,159
482
3,401
13,578
15,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 4 / 3
9,252
487
10,219
9,454
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JoeyNSB
Heimdallr
17
0 / 3 / 0
9,710
511
6,979
11,825
5,119
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 2 / 0
9,549
503
9,510
20,576
16,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Khepri
13
4 / 2 / 1
8,713
459
3,803
11,370
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
SplashQuaza
Nemesis
15
3 / 3 / 2
9,567
504
9,098
17,186
8,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
YinGSamurai
Ix Chel
15
0 / 5 / 6
9,503
500
11,489
13,049
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
15
Kills
8
8
Deaths
15
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
Forceey
Pele
5
1
3
6.5
W
Hercules
3
1
1
3.5
L
Heimdallr
JoeyNSB
Heimdallr
0
3
0
0
W
Rama
4
1
1
4.5
W
Ymir
Nomad96
Ymir
1
1
4
3
L
1
2
0
0.5
L
Khepri
4
2
1
2.25
W
2
4
3
0.88
L
Nemesis
SplashQuaza
Nemesis
3
3
2
1.33
L
Ix Chel
YinGSamurai
Ix Chel
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,146
Damage
40,879
68,599
Taken
74,006
50,571
Mitigated
49,510
20,384
Healing
20,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Forceey
Pele
9,494
2,725
0
5,164
15,846
7,052
0
3,391
12,455
0
92,161
W
Hercules
16,796
8,650
0
6,287
16,323
18,450
67
0
16,323
0
96,812
L
Heimdallr
JoeyNSB
Heimdallr
6,979
4,006
0
4,084
11,825
5,119
793
294
11,531
0
99,936
W
Rama
11,236
9,380
0
5,657
13,398
6,101
966
1,980
11,418
0
117,987
W
Ymir
Nomad96
Ymir
3,401
536
0
2,526
13,578
15,004
116
5,359
8,219
27,604
0
L
9,510
6,085
0
10,283
20,576
16,955
0
0
20,576
0
73,900
L
Khepri
3,803
361
0
1,555
11,370
13,503
0
3,214
8,156
21,590
0
W
10,219
1,642
0
750
9,454
3,964
647
4,562
4,892
84,938
0
L
Nemesis
SplashQuaza
Nemesis
9,098
3,845
0
2,340
17,186
8,777
0
3,998
13,188
0
83,053
L
Ix Chel
YinGSamurai
Ix Chel
11,489
1,191
708
1,990
13,049
5,156
0
6,114
6,935
92,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,996
Gold Earned
47,042
646
Minions Killed
551
0
Camps Cleared
0
2,092,323
Distance Traveled
1,955,089
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,086
531
124
7
0
485,597
3
W
Hercules
10,988
578
139
7
0
433,749
0
L
Heimdallr
9,710
511
153
8
0
355,848
2
W
Rama
11,511
606
194
10
0
387,169
2
W
Ymir
9,159
482
36
2
0
366,139
0
L
Fenrir
9,549
503
118
6
0
396,285
5
L
Khepri
8,713
459
15
1
0
382,783
2
W
Hera
9,252
487
153
8
0
419,669
2
L
Nemesis
9,567
504
115
6
0
448,337
4
L
Ix Chel
9,503
500
150
8
0
371,836
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role