Player Matchup

Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Ill_Ka0s_lII
Ymir
Level 84
God Stats
7W - 11L
1,103 SR
Queue Stats
187W - 239L
1,329 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JayBoy20
Morgan Le Fay
Level 27
God Stats
19W - 48L
1,139 SR
Queue Stats
51W - 85L
1,223 Elo+
Party 1
Horus
Horus
Shadow_HCR
Horus
Level 100
God Stats
4W - 3L
1,724 SR
Queue Stats
47W - 58L
1,317 Elo+
Party 2
Ao Kuang
Ao Kuang
VigilanteMike
Ao Kuang
Level 66
God Stats
1W - 2L
1,181 SR
Queue Stats
122W - 124L
1,380 Elo+
Party 1
Team Averages
Level 76
1,329 SR
1,350 Elo+

VS

Team Averages
Level 90
1,560 SR
1,415 Elo+
Bacchus
Bacchus
CurtisKillah
Bacchus
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
163W - 160L
1,461 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DMMast3r26
Morgan Le Fay
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,365 Elo+
Solo
Hercules
Hercules
Obito-The-boss
Hercules
Level 125
God Stats
1W - 1L
1,617 SR
Queue Stats
88W - 75L
1,500 Elo+
Solo
Arachne
Arachne
Sweetcheeks7841
Arachne
Level 57
God Stats
21W - 19L
1,551 SR
Queue Stats
82W - 83L
1,430 Elo+
Solo
Chernobog
Chernobog
lMARSHALL76
Chernobog
Level 94
God Stats
23W - 21L
1,631 SR
Queue Stats
105W - 115L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
4 / 0 / 1
9,531
596
12,591
10,025
5,353
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 5 / 3
7,293
456
5,801
12,437
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
JayBoy20
Morgan Le Fay
13
2 / 2 / 2
8,148
509
5,871
7,802
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
11
4 / 1 / 4
7,934
496
4,100
11,301
12,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
VigilanteMike
Ao Kuang
15
3 / 0 / 2
9,011
563
8,749
13,417
6,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CurtisKillah
Bacchus
12
5 / 4 / 1
7,849
491
7,899
15,203
16,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Morgan Le Fay
DMMast3r26
Morgan Le Fay
5
0 / 1 / 0
5,678
355
1,141
2,004
676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
11
1 / 2 / 0
7,172
448
4,242
14,435
15,674
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 2 / 2
8,522
533
9,841
12,772
5,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
lMARSHALL76
Chernobog
10
1 / 5 / 2
6,864
429
3,575
11,989
6,698
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
8
8
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
L
Bacchus
CurtisKillah
Bacchus
5
4
1
1.38
L
Morgan Le Fay
DMMast3r26
Morgan Le Fay
0
1
0
0
W
0
5
3
0.3
W
Morgan Le Fay
JayBoy20
Morgan Le Fay
2
2
2
1.5
L
Hercules
1
2
0
0.5
W
Horus
4
1
4
6
L
1
2
2
1
W
Ao Kuang
VigilanteMike
Ao Kuang
3
0
2
4
L
Chernobog
lMARSHALL76
Chernobog
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,112
Damage
26,698
54,982
Taken
56,403
33,957
Mitigated
45,772
16,831
Healing
10,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
12,591
9,085
0
4,986
10,025
5,353
1,351
0
10,025
0
85,740
L
Bacchus
CurtisKillah
Bacchus
7,899
1,876
0
3,481
15,203
16,791
27
7,433
7,733
33,863
0
L
Morgan Le Fay
DMMast3r26
Morgan Le Fay
1,141
137
0
250
2,004
676
0
1,414
590
12,053
0
W
5,801
2,795
0
629
12,437
6,900
342
5,127
7,310
30,236
2,708
W
Morgan Le Fay
JayBoy20
Morgan Le Fay
5,871
752
0
160
7,802
3,353
494
1,376
6,426
53,617
0
L
Hercules
4,242
932
0
3,504
14,435
15,674
0
3,397
10,963
0
37,120
W
Horus
4,100
1,682
1,310
4,225
11,301
12,099
151
1,124
10,177
0
19,129
L
9,841
7,328
0
2,681
12,772
5,933
1,974
4,432
8,339
0
63,011
W
Ao Kuang
VigilanteMike
Ao Kuang
8,749
1,812
0
5,521
13,417
6,252
254
1,576
11,841
81,386
0
L
Chernobog
lMARSHALL76
Chernobog
3,575
1,496
0
817
11,989
6,698
0
3,271
8,681
163
30,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,917
Gold Earned
36,085
418
Minions Killed
256
0
Camps Cleared
0
1,565,979
Distance Traveled
1,282,531
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,531
596
133
8
0
316,946
8
L
Bacchus
7,849
491
32
2
0
266,145
0
L
Morgan Le Fay
5,678
355
23
1
0
89,208
1
W
Ymir
7,293
456
49
3
0
275,665
0
W
Morgan Le Fay
8,148
509
83
5
0
268,657
3
L
Hercules
7,172
448
56
4
0
278,983
0
W
Horus
7,934
496
18
1
0
350,191
6
L
Arachne
8,522
533
104
7
0
362,154
0
W
Ao Kuang
9,011
563
135
8
0
354,520
3
L
Chernobog
6,864
429
41
3
0
286,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role