Player Matchup

Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
LoneXWolfLegend
Mulan
Silver II
Level 148
God Stats
19W - 25L
1,327 SR
Queue Stats
105W - 128L
1,057 MMR
Solo
Sol
Sol
Bronze IV
TalentedTodd
Sol
Bronze IV
Level 109
God Stats
0W - 2L
1,175 SR
Queue Stats
2W - 17L
1,094 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
senyour James
Zhong Kui
Silver II
Level 159
God Stats
15W - 20L
1,525 SR
Queue Stats
131W - 142L
1,094 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 136
1,405 SR
1,249 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,563 SR
1,149 MMR
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Silver I
DuckMeins
Ah Puch
Silver I
Level 123
God Stats
7W - 10L
1,537 SR
Queue Stats
120W - 130L
1,107 MMR
Solo
Ymir
Ymir
Silver I
FluffierEmu1841
Ymir
Silver I
Level 126
God Stats
4W - 3L
1,516 SR
Queue Stats
408W - 418L
1,041 MMR
Solo
Ravana
Ravana
Gold V
KingLamoine
Ravana
Gold V
Level 64
God Stats
2W - 4L
1,733 SR
Queue Stats
448W - 435L
1,025 MMR
Solo
Xing Tian
Xing Tian
Silver II
ivan-ahre
Xing Tian
Silver II
Level 154
God Stats
8W - 5L
1,530 SR
Queue Stats
384W - 387L
1,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 0
6,154
559
6,419
10,335
5,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
 
Fenrir
7
2 / 4 / 0
5,057
460
1,971
9,174
3,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 0
5,327
484
3,569
9,891
4,615
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 1
5,302
482
5,514
6,296
1,689
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
senyour James
Zhong Kui
12
0 / 1 / 2
6,227
566
2,883
6,241
4,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Ao KuangMartichorasMorgan Le FayVamana

VS

Bans
IshtarTyrBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 0 / 3
6,044
549
5,209
7,409
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
DuckMeins
Ah Puch
11
1 / 1 / 2
6,212
565
5,753
4,174
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 5
5,737
522
2,781
7,660
4,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
10
6 / 2 / 2
6,409
583
6,228
6,929
2,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
ivan-ahre
Xing Tian
10
1 / 1 / 1
6,440
585
4,470
9,123
4,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
12
12
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
L
Fenrir
 
Fenrir
2
4
0
0.5
W
Hachiman
 
Hachiman
2
0
3
3.5
W
Ah Puch
DuckMeins
Ah Puch
1
1
2
2
W
2
0
5
4.5
W
Ravana
6
2
2
3.5
L
0
3
0
0
L
0
2
1
0.25
W
Xing Tian
ivan-ahre
Xing Tian
1
1
1
1.5
L
Zhong Kui
senyour James
Zhong Kui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,356
Damage
24,441
41,937
Taken
35,295
19,001
Mitigated
15,872
15,158
Healing
8,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,419
1,792
0
3,311
10,335
5,118
0
4,006
5,997
0
47,257
L
Fenrir
 
Fenrir
1,971
482
0
1,312
9,174
3,057
0
780
8,380
0
26,105
W
Hachiman
 
Hachiman
5,209
3,196
0
3,758
7,409
2,522
0
2,281
5,128
0
42,097
W
Ah Puch
DuckMeins
Ah Puch
5,753
543
0
1,302
4,174
1,579
0
1,950
2,224
46,550
0
W
2,781
392
0
1,530
7,660
4,594
0
2,168
5,492
17,844
0
W
Ravana
6,228
2,629
0
606
6,929
2,400
0
1,998
4,931
0
37,867
L
3,569
666
0
4,306
9,891
4,615
0
2,957
6,934
0
36,457
L
5,514
1,446
0
3,455
6,296
1,689
0
1,073
5,223
34,580
0
W
Xing Tian
ivan-ahre
Xing Tian
4,470
246
0
1,605
9,123
4,777
0
0
9,123
37,051
0
L
Zhong Kui
senyour James
Zhong Kui
2,883
194
0
2,774
6,241
4,522
0
3,842
2,399
47,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,067
Gold Earned
30,842
346
Minions Killed
294
0
Camps Cleared
0
1,017,294
Distance Traveled
1,036,775
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,154
559
83
8
0
190,308
2
L
Fenrir
5,057
460
42
4
0
230,613
0
W
Hachiman
6,044
549
70
6
0
192,881
1
W
Ah Puch
6,212
565
84
8
0
194,746
0
W
Ymir
5,737
522
15
1
0
207,371
5
W
Ravana
6,409
583
54
5
0
233,419
0
L
Mulan
5,327
484
76
7
0
194,914
2
L
Sol
5,302
482
50
5
0
195,532
0
W
Xing Tian
6,440
585
71
6
0
208,358
4
L
Zhong Kui
6,227
566
95
9
0
205,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role