Player Matchup

Baron Samedi
Baron Samedi
Iskander23
Baron Samedi
Level 141
God Stats
5W - 2L
1,856 SR
Queue Stats
60W - 50L
1,528 Elo+
Party 2
Anhur
Anhur
Sairaog
Anhur
Level 155
God Stats
14W - 11L
1,755 SR
Queue Stats
105W - 104L
1,614 Elo+
Party 2
Kumbhakarna
Kumbhakarna
taitukno
Kumbhakarna
Level 102
God Stats
2W - 2L
2,011 SR
Queue Stats
42W - 40L
1,537 Elo+
Party 2
Team Averages
Level 133
1,874 SR
1,560 Elo+

VS

Team Averages
Level 118
1,369 SR
1,474 Elo+
Fenrir
Fenrir
PokeMaster Jack
Fenrir
Level 120
God Stats
0W - 2L
1,365 SR
Queue Stats
17W - 25L
1,451 Elo+
Party 1
Ra
Ra
SamTheDinosaur
Ra
Level 107
God Stats
0W - 2L
1,243 SR
Queue Stats
5W - 5L
1,557 Elo+
Party 1
Cernunnos
Cernunnos
TykerTheAlien69
Cernunnos
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Iskander23
Baron Samedi
18
3 / 3 / 10
12,910
717
19,812
15,733
9,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Sairaog
Anhur
20
8 / 4 / 3
13,840
769
17,444
22,480
11,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
taitukno
Kumbhakarna
18
2 / 1 / 9
13,243
736
7,809
37,234
45,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 6
11,638
647
16,937
22,018
18,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 3 / 1
12,913
717
15,405
11,665
5,580
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TykerTheAlien69
Cernunnos
17
1 / 4 / 5
11,416
634
22,472
18,524
8,653
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
13
Kills
8
8
Deaths
13
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Iskander23
Baron Samedi
3
3
10
2.67
L
2
6
6
0.83
W
Anhur
Sairaog
Anhur
8
4
3
2.38
L
5
3
1
1.83
L
Cernunnos
TykerTheAlien69
Cernunnos
1
4
5
0.88
W
Kumbhakarna
taitukno
Kumbhakarna
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,065
Damage
54,814
75,447
Taken
52,207
67,033
Mitigated
32,778
29,189
Healing
9,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Iskander23
Baron Samedi
19,812
1,136
3,131
3,706
15,733
9,454
1,105
4,644
10,615
68,667
0
L
16,937
2,812
0
1,662
22,018
18,545
214
12,582
9,436
2,847
24,640
W
Anhur
Sairaog
Anhur
17,444
10,265
0
8,560
22,480
11,978
3,135
4,490
17,390
0
81,520
L
15,405
1,117
2,240
3,146
11,665
5,580
162
5,981
5,684
63,708
0
L
Cernunnos
TykerTheAlien69
Cernunnos
22,472
13,023
0
2,591
18,524
8,653
564
9,110
9,414
0
61,357
W
Kumbhakarna
taitukno
Kumbhakarna
7,809
630
0
13,792
37,234
45,601
0
7,048
29,092
25,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,993
Gold Earned
35,967
230
Minions Killed
188
0
Camps Cleared
0
961,658
Distance Traveled
962,187
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,910
717
81
5
0
311,117
0
L
Fenrir
11,638
647
20
1
0
319,227
0
W
Anhur
13,840
769
133
7
0
286,209
3
L
Ra
12,913
717
91
5
0
344,140
2
L
Cernunnos
11,416
634
77
4
0
298,820
0
W
Kumbhakarna
13,243
736
16
1
0
364,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role