Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
CaliRealm
Serqet
Level 156
God Stats
1W - 0L
1,295 SR
Queue Stats
30W - 30L
1,605 Elo+
Party 2
Hachiman
Hachiman
Caribe21
Hachiman
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
HERILOCOTE
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,476 Elo+
Party 2
Vamana
Vamana
rich_namaste
Vamana
Level 138
God Stats
6W - 10L
1,432 SR
Queue Stats
316W - 272L
1,538 Elo+
Solo
Team Averages
Level 132
1,445 SR
1,539 Elo+

VS

Team Averages
Level 111
1,401 SR
1,490 Elo+
Chang'e
Chang'e
DeathbyRose21
Chang'e
Level 28
God Stats
12W - 25L
1,220 SR
Queue Stats
190W - 181L
1,423 Elo+
Party 1
Amaterasu
Amaterasu
Tire Wheelson
Amaterasu
Level 136
God Stats
3W - 6L
1,446 SR
Queue Stats
351W - 335L
1,527 Elo+
Party 3
Camazotz
Camazotz
Tzaphqiel_D-A-L
Camazotz
Level 147
God Stats
3W - 6L
1,268 SR
Queue Stats
470W - 464L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
beastduck43
Heimdallr
Level 116
God Stats
8W - 9L
1,685 SR
Queue Stats
292W - 291L
1,477 Elo+
Party 3
Tiamat
Tiamat
maverick james0
Tiamat
Level 127
God Stats
2W - 6L
1,385 SR
Queue Stats
748W - 687L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 1 / 7
7,025
502
6,875
10,128
9,157
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
CaliRealm
Serqet
12
4 / 2 / 2
7,368
526
7,173
10,385
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Caribe21
Hachiman
14
6 / 1 / 1
8,617
616
7,378
8,362
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
HERILOCOTE
Cthulhu
13
2 / 1 / 6
7,788
556
7,144
9,530
4,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
15
4 / 1 / 0
8,807
629
6,992
10,877
8,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
11
1 / 1 / 1
6,595
471
7,060
11,095
3,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Amaterasu
Tire Wheelson
Amaterasu
13
1 / 1 / 0
7,088
506
2,755
9,207
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Camazotz
12
4 / 8 / 0
7,580
541
9,520
16,559
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
beastduck43
Heimdallr
11
0 / 3 / 0
6,173
441
4,295
9,125
3,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 2
6,296
450
4,462
11,687
10,598
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
16
Kills
6
6
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
1
7
3.5
W
Serqet
CaliRealm
Serqet
4
2
2
2.5
W
Hachiman
Caribe21
Hachiman
6
1
1
6.5
L
Chang'e
1
1
1
1.5
W
Cthulhu
HERILOCOTE
Cthulhu
2
1
6
5
L
Amaterasu
Tire Wheelson
Amaterasu
1
1
0
1
L
Camazotz
4
8
0
0.5
L
Heimdallr
beastduck43
Heimdallr
0
3
0
0
L
0
3
2
0.33
W
Vamana
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,562
Damage
28,092
49,282
Taken
57,673
31,121
Mitigated
29,665
16,260
Healing
15,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,875
394
44
4,551
10,128
9,157
114
3,180
6,948
29,464
0
W
Serqet
CaliRealm
Serqet
7,173
2,604
0
2,090
10,385
4,718
0
4,326
6,059
0
37,758
W
Hachiman
Caribe21
Hachiman
7,378
4,408
0
4,372
8,362
3,454
895
1,722
6,640
0
66,114
L
Chang'e
7,060
279
517
4,072
11,095
3,411
0
3,030
7,581
46,469
0
W
Cthulhu
HERILOCOTE
Cthulhu
7,144
1,075
307
1,217
9,530
4,991
0
1,472
8,058
55,807
0
L
Amaterasu
Tire Wheelson
Amaterasu
2,755
1,298
0
2,471
9,207
5,563
289
935
8,272
0
49,069
L
Camazotz
9,520
4,234
0
3,912
16,559
6,194
0
5,585
10,643
0
50,718
L
Heimdallr
beastduck43
Heimdallr
4,295
1,947
0
2,165
9,125
3,899
0
1,196
7,929
0
46,992
L
4,462
656
0
2,747
11,687
10,598
0
3,273
8,231
29,137
0
W
Vamana
6,992
3,433
0
3,679
10,877
8,801
797
822
10,055
0
75,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
33,732
422
Minions Killed
360
0
Camps Cleared
0
1,480,641
Distance Traveled
1,384,344
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,025
502
22
2
0
259,658
2
W
Serqet
7,368
526
65
5
0
308,239
2
W
Hachiman
8,617
616
111
8
0
283,624
4
L
Chang'e
6,595
471
50
4
0
270,719
2
W
Cthulhu
7,788
556
92
7
0
329,351
2
L
Amaterasu
7,088
506
104
7
0
277,165
1
L
Camazotz
7,580
541
75
5
0
289,905
2
L
Heimdallr
6,173
441
74
5
0
286,318
4
L
Tiamat
6,296
450
57
4
0
260,237
2
W
Vamana
8,807
629
132
9
0
299,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role