Player Matchup

Kukulkan
Kukulkan
An The Nee
Kukulkan
Level 153
God Stats
1W - 3L
1,586 SR
Queue Stats
337W - 296L
1,585 Elo+
Party 2
Ullr
Ullr
Angrydog27
Ullr
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 136L
1,590 Elo+
Party 3
Bellona
Bellona
Aww Sin
Bellona
Level 152
God Stats
0W - 1L
1,364 SR
Queue Stats
402W - 350L
1,561 Elo+
Party 2
Izanami
Izanami
BALLFART08
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,623 Elo+
Party 3
Nemesis
Nemesis
Unfartnut
Nemesis
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 140L
1,562 Elo+
Solo
Team Averages
Level 119
1,490 SR
1,584 Elo+

VS

Team Averages
Level 142
1,553 SR
1,570 Elo+
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aplezorah
Ra
Level 148
God Stats
9W - 9L
1,647 SR
Queue Stats
452W - 421L
1,540 Elo+
Party 1
Hercules
Hercules
Marconut2
Hercules
Level 157
God Stats
3W - 3L
1,131 SR
Queue Stats
405W - 368L
1,607 Elo+
Solo
Athena
Athena
Neyme
Athena
Level 107
God Stats
35W - 26L
1,773 SR
Queue Stats
282W - 192L
1,649 Elo+
Solo
Da Ji
Da Ji
Pumpernickle927
Da Ji
Level 148
God Stats
2W - 0L
1,714 SR
Queue Stats
322W - 281L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
An The Nee
Kukulkan
16
5 / 3 / 1
9,709
647
12,833
7,729
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 1
7,198
480
5,856
13,681
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Aww Sin
Bellona
15
5 / 3 / 2
8,897
593
9,544
14,646
10,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
BALLFART08
Izanami
13
0 / 7 / 1
7,860
524
6,319
13,388
5,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Unfartnut
Nemesis
14
1 / 3 / 2
8,556
570
13,415
16,764
17,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
8 / 2 / 5
9,837
656
17,384
12,668
5,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 2
9,815
654
3,714
10,666
5,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Marconut2
Hercules
16
4 / 1 / 0
9,142
609
11,247
19,285
18,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Neyme
Athena
14
4 / 3 / 10
9,328
622
8,405
16,453
14,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 2 / 5
7,569
505
3,432
11,406
5,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
12
Kills
20
20
Deaths
12
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
5
5.25
L
Kukulkan
An The Nee
Kukulkan
5
3
1
1.83
L
1
4
1
0.38
W
3
4
2
1
L
Bellona
Aww Sin
Bellona
5
3
2
2
L
Izanami
BALLFART08
Izanami
0
7
1
0.07
W
Hercules
Marconut2
Hercules
4
1
0
4
W
Athena
Neyme
Athena
4
3
10
3
W
1
2
5
1.75
L
Nemesis
Unfartnut
Nemesis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,967
Damage
44,182
66,208
Taken
70,478
42,410
Mitigated
49,334
9,379
Healing
23,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,384
10,242
0
4,616
12,668
5,917
1,038
357
12,311
0
91,752
L
Kukulkan
An The Nee
Kukulkan
12,833
2,133
0
260
7,729
3,660
0
4,324
3,405
77,086
0
L
5,856
2,516
0
3,236
13,681
5,403
472
3,168
10,435
0
37,967
W
3,714
128
1,098
3,019
10,666
5,616
156
3,203
7,463
101,807
0
L
Bellona
Aww Sin
Bellona
9,544
3,322
0
1,126
14,646
10,383
0
2,262
12,249
0
76,701
L
Izanami
BALLFART08
Izanami
6,319
4,837
0
1,706
13,388
5,659
762
1,906
11,482
0
73,891
W
Hercules
Marconut2
Hercules
11,247
4,617
0
10,573
19,285
18,365
0
201
17,746
0
66,935
W
Athena
Neyme
Athena
8,405
3,072
0
2,303
16,453
14,204
29
6,188
10,137
26,951
0
W
3,432
587
0
2,057
11,406
5,232
0
3,085
8,321
0
55,379
L
Nemesis
Unfartnut
Nemesis
13,415
4,853
0
3,051
16,764
17,305
0
381
15,326
1,047
62,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,220
Gold Earned
45,691
538
Minions Killed
541
0
Camps Cleared
0
1,503,701
Distance Traveled
1,593,145
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,837
656
142
9
0
301,786
4
L
Kukulkan
9,709
647
130
9
0
305,058
1
L
Ullr
7,198
480
54
4
0
283,862
0
W
Ra
9,815
654
172
11
0
319,960
5
L
Bellona
8,897
593
116
8
0
363,512
0
L
Izanami
7,860
524
135
9
0
256,114
0
W
Hercules
9,142
609
111
7
0
319,627
3
W
Athena
9,328
622
30
2
0
329,194
3
W
Da Ji
7,569
505
86
6
0
322,578
1
L
Nemesis
8,556
570
103
7
0
295,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role