Player Matchup

Horus
Horus
C4VE
Horus
Level 62
God Stats
67W - 39L
1,595 SR
Queue Stats
201W - 190L
1,471 Elo+
Party 3
Mercury
Mercury
Elasaire
Mercury
Level 116
God Stats
14W - 18L
1,200 SR
Queue Stats
157W - 190L
1,456 Elo+
Party 2
Vamana
Vamana
Joybuss
Vamana
Level 84
God Stats
6W - 7L
1,467 SR
Queue Stats
73W - 96L
1,467 Elo+
Party 2
Baba Yaga
Baba Yaga
Razer2121
Baba Yaga
Level 82
God Stats
2W - 3L
1,513 SR
Queue Stats
100W - 117L
1,499 Elo+
Party 2
Sol
Sol
SpiritCharge
Sol
Level 140
God Stats
58W - 37L
1,579 SR
Queue Stats
172W - 165L
1,427 Elo+
Party 3
Team Averages
Level 97
1,471 SR
1,464 Elo+

VS

Team Averages
Level 68
1,404 SR
1,490 Elo+
Hel
Hel
BenHoHoHo
Hel
Level 39
God Stats
5W - 6L
1,509 SR
Queue Stats
34W - 32L
1,526 Elo+
Solo
Arachne
Arachne
Gob831
Arachne
Level 82
God Stats
43W - 31L
1,568 SR
Queue Stats
350W - 337L
1,473 Elo+
Party 1
Ix Chel
Ix Chel
IWDxBill
Ix Chel
Level 67
God Stats
1W - 4L
1,179 SR
Queue Stats
182W - 193L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
ScornfulHarp690
Cthulhu
Level 88
God Stats
22W - 17L
1,643 SR
Queue Stats
139W - 131L
1,509 Elo+
Party 1
Hou Yi
Hou Yi
altomagno
Hou Yi
Level 64
God Stats
0W - 3L
1,121 SR
Queue Stats
183W - 179L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
C4VE
Horus
12
1 / 0 / 2
7,958
497
4,769
9,855
8,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Elasaire
Mercury
14
2 / 5 / 4
8,837
552
7,867
14,900
5,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vamana
Joybuss
Vamana
14
1 / 2 / 1
8,648
541
9,244
12,558
10,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
Razer2121
Baba Yaga
15
5 / 2 / 1
9,105
569
16,652
11,991
5,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
5 / 1 / 1
9,618
601
12,702
11,290
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
7,642
478
4,004
9,170
5,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Arachne
Gob831
Arachne
13
4 / 2 / 0
8,368
523
8,621
18,153
8,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
IWDxBill
Ix Chel
12
0 / 5 / 3
7,066
442
4,004
15,114
6,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 1 / 1
9,137
571
7,505
10,954
10,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
altomagno
Hou Yi
13
2 / 4 / 1
8,204
513
9,738
14,272
5,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
14
Kills
9
10
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Horus
C4VE
Horus
1
0
2
2
W
Mercury
Elasaire
Mercury
2
5
4
0.8
L
Arachne
Gob831
Arachne
4
2
0
2
L
Ix Chel
IWDxBill
Ix Chel
0
5
3
0.3
W
Vamana
Joybuss
Vamana
1
2
1
0.75
W
Baba Yaga
Razer2121
Baba Yaga
5
2
1
2.75
L
1
1
1
1.5
W
5
1
1
5.5
L
Hou Yi
altomagno
Hou Yi
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,234
Damage
33,872
60,594
Taken
67,663
35,420
Mitigated
36,238
20,453
Healing
22,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,004
520
4,385
5,194
9,170
5,630
0
5,550
3,620
35,079
0
W
Horus
C4VE
Horus
4,769
2,344
1,811
5,179
9,855
8,505
84
2,675
7,140
0
21,205
W
Mercury
Elasaire
Mercury
7,867
4,033
0
761
14,900
5,404
0
3,222
11,528
0
81,433
L
Arachne
Gob831
Arachne
8,621
5,773
0
4,295
18,153
8,401
0
3,906
14,247
0
61,513
L
Ix Chel
IWDxBill
Ix Chel
4,004
523
557
3,786
15,114
6,049
82
9,631
5,483
43,780
0
W
Vamana
Joybuss
Vamana
9,244
4,598
0
3,378
12,558
10,805
0
4,853
7,017
0
71,529
W
Baba Yaga
Razer2121
Baba Yaga
16,652
435
0
3,410
11,991
5,736
67
4,084
7,901
77,784
0
L
7,505
797
0
1,000
10,954
10,593
0
1,845
9,109
64,415
0
W
12,702
7,455
0
5,914
11,290
4,970
1,452
753
10,537
90,467
0
L
Hou Yi
altomagno
Hou Yi
9,738
5,588
0
3,282
14,272
5,565
0
8,422
5,850
0
52,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,166
Gold Earned
40,417
511
Minions Killed
439
0
Camps Cleared
0
1,657,581
Distance Traveled
1,540,978
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,642
478
49
3
0
269,039
1
W
Horus
7,958
497
22
1
0
328,563
5
W
Mercury
8,837
552
120
8
0
345,433
0
L
Arachne
8,368
523
97
6
0
333,887
0
L
Ix Chel
7,066
442
43
3
0
288,132
0
W
Vamana
8,648
541
113
7
0
334,180
0
W
Baba Yaga
9,105
569
121
8
0
346,813
3
L
Cthulhu
9,137
571
152
10
0
342,823
0
W
Sol
9,618
601
135
8
0
302,592
6
L
Hou Yi
8,204
513
98
6
0
307,097
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role