Player Matchup

He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Fatal_Septations
Olorun
Level 129
God Stats
8W - 9L
1,500 SR
Queue Stats
149W - 155L
1,500 Elo+
Party 1
Hades
Hades
G8-Kryptic
Hades
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 121L
1,393 Elo+
Party 1
Odin
Odin
Hash-sl1ng1ng-sl
Odin
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 63L
1,639 Elo+
Party 1
Thanatos
Thanatos
ShadowWolf1229
Thanatos
Level 124
God Stats
7W - 7L
1,500 SR
Queue Stats
117W - 103L
1,467 Elo+
Party 1
Team Averages
Level 126
1,500 SR
1,500 Elo+

VS

Team Averages
Level 130
1,466 SR
1,441 Elo+
Ares
Ares
BloodyRando
Ares
Level 167
God Stats
6W - 9L
1,611 SR
Queue Stats
33W - 66L
1,499 Elo+
Party 2
Bakasura
Bakasura
Cyclops2514
Bakasura
Level 147
God Stats
0W - 1L
1,170 SR
Queue Stats
34W - 56L
1,409 Elo+
Party 2
Vulcan
Vulcan
OG NYC SOUR D
Vulcan
Level 164
God Stats
0W - 1L
1,509 SR
Queue Stats
58W - 118L
1,447 Elo+
Party 2
Chaac
Chaac
Zayo19
Chaac
Level 148
God Stats
7W - 8L
1,599 SR
Queue Stats
24W - 46L
1,455 Elo+
Party 2
Jing Wei
Jing Wei
eNVyMe813
Jing Wei
Level 24
God Stats
34W - 38L
1,443 SR
Queue Stats
45W - 51L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
6 / 0 / 2
8,296
691
10,362
10,131
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 5
6,551
546
4,027
5,532
2,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
12
2 / 0 / 3
7,253
604
4,686
7,670
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 0 / 1
7,104
592
5,246
8,093
8,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
11
4 / 1 / 4
6,652
554
6,745
9,662
4,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,778
482
3,993
7,376
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
Cyclops2514
Bakasura
11
1 / 5 / 0
6,193
516
4,614
12,640
4,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 0
5,680
473
2,878
7,379
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Zayo19
Chaac
12
1 / 2 / 0
6,130
511
7,831
13,685
12,286
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
eNVyMe813
Jing Wei
10
0 / 0 / 2
5,952
496
2,064
6,165
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
3
Deaths
13
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
0
2
7
L
1
2
0
0.5
L
Bakasura
Cyclops2514
Bakasura
1
5
0
0.2
W
0
2
5
1.25
W
Hades
2
0
3
3.5
W
0
0
1
0.5
L
0
4
0
0
W
Thanatos
4
1
4
6
L
Chaac
Zayo19
Chaac
1
2
0
0.5
L
Jing Wei
eNVyMe813
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,066
Damage
21,380
41,088
Taken
47,245
22,654
Mitigated
26,860
19,204
Healing
8,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,362
513
0
3,310
10,131
3,433
0
2,021
8,022
73,989
0
L
3,993
564
0
1,711
7,376
5,322
0
3,840
3,536
14,629
0
L
Bakasura
Cyclops2514
Bakasura
4,614
3,723
0
1,944
12,640
4,590
0
4,078
8,562
0
44,140
W
4,027
2,226
757
1,439
5,532
2,286
1,221
267
5,185
42,232
0
W
Hades
4,686
338
385
5,141
7,670
3,915
165
1,830
5,840
52,009
0
W
5,246
1,451
0
1,664
8,093
8,561
0
0
8,093
0
54,377
L
2,878
1,075
0
500
7,379
2,921
0
5,155
2,224
37,220
0
W
Thanatos
6,745
2,049
0
6,508
9,662
4,459
207
2,753
6,819
0
35,481
L
Chaac
Zayo19
Chaac
7,831
1,371
0
3,045
13,685
12,286
0
4,063
9,622
0
44,928
L
Jing Wei
eNVyMe813
Jing Wei
2,064
1,841
0
1,141
6,165
1,741
0
1,939
4,226
0
34,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,856
Gold Earned
29,733
432
Minions Killed
311
0
Camps Cleared
0
1,301,046
Distance Traveled
1,222,208
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,296
691
115
10
0
285,183
0
L
Ares
5,778
482
21
2
0
254,337
6
L
Bakasura
6,193
516
93
8
0
279,228
0
W
Olorun
6,551
546
77
6
0
239,922
0
W
Hades
7,253
604
103
9
0
259,043
3
W
Odin
7,104
592
83
7
0
243,379
0
L
Vulcan
5,680
473
66
6
0
212,636
0
W
Thanatos
6,652
554
54
5
0
273,519
2
L
Chaac
6,130
511
65
5
0
226,857
0
L
Jing Wei
5,952
496
66
6
0
249,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role