Player Matchup

Gilgamesh
Gilgamesh
Jayluvsu01
Gilgamesh
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 328L
1,544 Elo+
Party 1
Hel
Hel
MidSkarr
Hel
Level 150
God Stats
1W - 1L
1,475 SR
Queue Stats
95W - 96L
1,570 Elo+
Party 1
Nox
Nox
TheGoatBois
Nox
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 30L
1,633 Elo+
Party 1
Team Averages
Level 135
1,492 SR
1,582 Elo+

VS

Team Averages
Level 94
1,637 SR
1,611 Elo+
Cthulhu
Cthulhu
JirenTBG
Cthulhu
Level 87
God Stats
10W - 7L
1,534 SR
Queue Stats
41W - 30L
1,553 Elo+
Party 2
Ullr
Ullr
Montgomery7
Ullr
Level 128
God Stats
3W - 0L
1,791 SR
Queue Stats
25W - 22L
1,615 Elo+
Party 2
Raijin
Raijin
Studsi
Raijin
Level 66
God Stats
3W - 3L
1,586 SR
Queue Stats
94W - 60L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jayluvsu01
Gilgamesh
10
0 / 2 / 1
6,284
628
6,474
10,688
9,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 0
7,139
714
3,743
9,076
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

12
0 / 2 / 1
6,707
671
3,858
6,245
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JirenTBG
Cthulhu
13
2 / 0 / 3
8,432
843
4,093
8,990
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 0 / 3
8,648
865
9,064
5,196
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
Studsi
Raijin
13
1 / 1 / 5
7,815
782
9,332
5,656
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
7
7
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Jayluvsu01
Gilgamesh
0
2
1
0.25
W
Cthulhu
JirenTBG
Cthulhu
2
0
3
3.5
L
1
3
0
0.33
W
4
0
3
5.5
W
Raijin
Studsi
Raijin
1
1
5
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,075
Damage
22,489
26,009
Taken
19,842
16,030
Mitigated
13,956
8,369
Healing
4,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Jayluvsu01
Gilgamesh
6,474
1,484
0
722
10,688
9,221
0
6,456
4,232
0
17,470
W
Cthulhu
JirenTBG
Cthulhu
4,093
986
159
2,484
8,990
9,306
0
3,595
5,173
12,575
0
L
3,743
120
3,477
4,150
9,076
4,082
0
3,633
5,443
29,323
0
W
9,064
4,521
0
875
5,196
2,283
0
1,607
3,350
0
40,169
W
Raijin
Studsi
Raijin
9,332
613
0
721
5,656
2,367
660
2,454
3,076
50,845
0
L
3,858
495
0
20
6,245
2,727
0
3,380
2,865
15,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,130
Gold Earned
24,895
122
Minions Killed
177
0
Camps Cleared
0
599,902
Distance Traveled
618,856
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,284
628
21
2
0
193,150
0
W
Cthulhu
8,432
843
19
2
0
209,021
5
L
Hel
7,139
714
73
7
0
203,848
0
W
Ullr
8,648
865
74
7
0
221,437
0
W
Raijin
7,815
782
84
8
0
188,398
0
L
Nox
6,707
671
28
3
0
202,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role