Player Matchup

Ao Kuang
Ao Kuang
DarkGod76
Ao Kuang
Level 10
God Stats
4W - 1L
1,775 SR
Queue Stats
10W - 12L
1,525 Elo+
Party 2
Charybdis
Charybdis
Misteranim
Charybdis
Level 125
God Stats
3W - 2L
1,682 SR
Queue Stats
68W - 73L
1,497 Elo+
Party 2
Hel
Hel
Ragiros
Hel
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,475 Elo+
Party 2
Loki
Loki
SenpaiofNA7
Loki
Level 84
God Stats
6W - 6L
1,578 SR
Queue Stats
20W - 27L
1,466 Elo+
Party 2
Bakasura
Bakasura
dovah_eterna
Bakasura
Level 168
God Stats
10W - 6L
1,603 SR
Queue Stats
114W - 124L
1,510 Elo+
Solo
Team Averages
Level 99
1,628 SR
1,495 Elo+

VS

Team Averages
Level 133
1,372 SR
1,391 Elo+
Baron Samedi
Baron Samedi
A1_pathos
Baron Samedi
Level 87
God Stats
25W - 18L
1,670 SR
Queue Stats
166W - 145L
1,578 Elo+
Solo
Athena
Athena
Cessationa
Athena
Level 125
God Stats
4W - 8L
1,210 SR
Queue Stats
66W - 56L
1,265 Elo+
Party 1
Rama
Rama
Kyropolis
Rama
Level 129
God Stats
2W - 3L
1,161 SR
Queue Stats
141W - 128L
1,491 Elo+
Party 1
Amaterasu
Amaterasu
SporeWitch
Amaterasu
Level 164
God Stats
0W - 1L
1,320 SR
Queue Stats
5W - 12L
1,130 Elo+
Party 1
Lancelot
Lancelot
Triforce4Sanity
Lancelot
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
316W - 295L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DarkGod76
Ao Kuang
14
6 / 5 / 5
9,313
548
8,537
15,350
5,779
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Misteranim
Charybdis
15
0 / 3 / 4
8,761
515
7,961
11,945
5,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
15
5 / 1 / 3
9,603
565
11,961
11,327
9,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 2 / 5
10,392
611
10,815
16,185
6,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
dovah_eterna
Bakasura
17
1 / 0 / 0
10,620
625
7,645
11,805
10,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
A1_pathos
Baron Samedi
15
5 / 6 / 3
9,406
553
14,256
13,529
6,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
Cessationa
Athena
12
0 / 2 / 4
7,911
465
4,931
14,540
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Rama
14
1 / 3 / 1
8,303
488
7,625
13,032
6,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
SporeWitch
Amaterasu
14
0 / 1 / 0
7,945
467
4,467
9,570
6,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
15
5 / 6 / 3
9,230
543
10,154
17,668
8,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
17
Kills
11
11
Deaths
18
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
A1_pathos
Baron Samedi
5
6
3
1.08
L
Athena
Cessationa
Athena
0
2
4
1
W
Ao Kuang
DarkGod76
Ao Kuang
6
5
5
1.7
L
Rama
1
3
1
0.5
W
Charybdis
Misteranim
Charybdis
0
3
4
0.67
W
Hel
5
1
3
6.5
W
5
2
5
3.75
L
Amaterasu
SporeWitch
Amaterasu
0
1
0
0
L
Lancelot
5
6
3
1.08
W
Bakasura
dovah_eterna
Bakasura
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,919
Damage
41,433
66,612
Taken
68,339
38,202
Mitigated
41,566
30,767
Healing
14,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
A1_pathos
Baron Samedi
14,256
667
674
2,461
13,529
6,397
33
6,592
6,937
69,668
0
L
Athena
Cessationa
Athena
4,931
808
0
3,295
14,540
14,440
21
4,690
9,835
21,434
0
W
Ao Kuang
DarkGod76
Ao Kuang
8,537
2,209
0
3,558
15,350
5,779
242
8,419
6,931
32,191
0
L
Rama
7,625
6,153
0
4,343
13,032
6,028
0
5,166
7,866
0
74,606
W
Charybdis
Misteranim
Charybdis
7,961
5,778
0
2,736
11,945
5,445
909
3,399
8,546
0
71,803
W
Hel
11,961
1,449
5,147
6,002
11,327
9,930
254
3,563
7,764
47,441
0
W
10,815
3,700
0
5,520
16,185
6,778
0
3,521
12,664
0
93,384
L
Amaterasu
SporeWitch
Amaterasu
4,467
1,499
0
2,963
9,570
6,527
0
0
7,299
0
56,853
L
Lancelot
10,154
1,858
0
1,106
17,668
8,174
571
4,050
13,216
0
73,977
W
Bakasura
dovah_eterna
Bakasura
7,645
3,930
0
7,804
11,805
10,270
964
285
10,687
0
60,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,689
Gold Earned
42,795
526
Minions Killed
477
0
Camps Cleared
0
1,643,504
Distance Traveled
1,716,762
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,406
553
97
6
0
318,691
0
L
Athena
7,911
465
31
2
0
375,769
9
W
Ao Kuang
9,313
548
43
3
0
298,469
0
L
Rama
8,303
488
124
7
0
301,117
2
W
Charybdis
8,761
515
124
7
0
324,494
0
W
Hel
9,603
565
59
3
0
345,646
2
W
Loki
10,392
611
134
8
0
376,880
0
L
Amaterasu
7,945
467
110
6
0
321,344
0
L
Lancelot
9,230
543
115
7
0
399,841
2
W
Bakasura
10,620
625
166
10
0
298,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role